Player Matchup

Skadi
Skadi
Bronze III
BigGoat901
Skadi
Bronze III
Level 43
God Stats
75W - 55L
1,524 SR
Queue Stats
165W - 173L
1,500 MMR
Party 1
Geb
Geb
Gold V
JamesA7X16
Geb
Gold V
Level 84
God Stats
11W - 4L
1,678 SR
Queue Stats
135W - 152L
1,241 MMR
Party 1
Sol
Sol
Gold II
Jarrington
Sol
Gold II
Level 154
God Stats
1W - 0L
1,275 SR
Queue Stats
65W - 62L
1,342 MMR
Solo
Freya
Freya
Gold IV
K3VIN510
Freya
Gold IV
Level 105
God Stats
4W - 3L
1,500 SR
Queue Stats
96W - 98L
1,400 MMR
Solo
Vamana
Vamana
Gold V
NotTheAce
Vamana
Gold V
Level 124
God Stats
68W - 75L
1,484 SR
Queue Stats
200W - 217L
1,413 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 102
1,492 SR
1,379 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,551 SR
1,378 MMR
Erlang Shen
Erlang Shen
Gold IV
AsombrosoFer
Erlang Shen
Gold IV
Level 147
God Stats
8W - 10L
1,532 SR
Queue Stats
431W - 443L
1,376 MMR
Solo
Heimdallr
Heimdallr
Gold IV
Checco Assassin
Heimdallr
Gold IV
Level 160
God Stats
5W - 4L
1,658 SR
Queue Stats
144W - 145L
1,390 MMR
Solo
Zeus
Zeus
Bronze V
LiamandGreg
Zeus
Bronze V
Level 107
God Stats
1W - 3L
1,420 SR
Queue Stats
40W - 51L
1,407 MMR
Solo
Khepri
Khepri
Silver I
McZillyBam
Khepri
Silver I
Level 157
God Stats
2W - 5L
1,645 SR
Queue Stats
311W - 304L
1,317 MMR
Solo
Nemesis
Nemesis
Gold V
StickersJ
Nemesis
Gold V
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 43L
1,402 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
19
4 / 1 / 4
13,669
570
17,334
12,332
5,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
0 / 2 / 9
12,165
507
6,500
20,485
25,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
5 / 0 / 8
14,655
611
15,820
19,886
10,352
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Freya
K3VIN510
Freya
19
9 / 2 / 6
14,165
590
17,456
21,671
10,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Vamana
NotTheAce
Vamana
19
3 / 2 / 6
13,854
577
17,488
25,972
25,029
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AresRavanaAnubisCabrakan

VS

Bans
AthenaCliodhnaAtlasArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AsombrosoFer
Erlang Shen
17
1 / 3 / 2
10,566
440
11,216
27,328
26,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heimdallr
Checco Assassin
Heimdallr
20
0 / 1 / 0
12,557
523
3,269
11,209
6,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
3 / 10 / 0
10,714
446
17,115
17,176
8,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
McZillyBam
Khepri
12
0 / 5 / 1
8,589
358
4,587
21,166
24,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
StickersJ
Nemesis
17
1 / 2 / 4
10,609
442
11,241
23,440
11,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
21
Kills
5
7
Deaths
21
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AsombrosoFer
Erlang Shen
1
3
2
0.67
W
Skadi
4
1
4
6
L
Heimdallr
Checco Assassin
Heimdallr
0
1
0
0
W
0
2
9
2.25
W
5
0
8
9
W
Freya
K3VIN510
Freya
9
2
6
6
L
3
10
0
0.3
L
Khepri
McZillyBam
Khepri
0
5
1
0.1
W
Vamana
NotTheAce
Vamana
3
2
6
3
L
Nemesis
StickersJ
Nemesis
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,598
Damage
47,428
100,346
Taken
100,319
77,129
Mitigated
77,184
51,076
Healing
21,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AsombrosoFer
Erlang Shen
11,216
5,700
0
9,232
27,328
26,563
227
6,708
20,620
0
87,814
W
Skadi
17,334
11,472
0
5,087
12,332
5,586
6,070
2,954
9,378
0
106,227
L
Heimdallr
Checco Assassin
Heimdallr
3,269
1,744
0
5,726
11,209
6,423
3,624
1,905
9,304
0
141,598
W
6,500
935
3,749
5,387
20,485
25,219
437
6,630
13,855
38,417
0
W
15,820
4,014
0
14,392
19,886
10,352
10,266
7,786
12,100
140,577
13,449
W
Freya
K3VIN510
Freya
17,456
5,522
0
9,870
21,671
10,943
882
4,068
17,603
118,219
0
L
17,115
1,218
157
944
17,176
8,390
41
10,047
7,129
74,211
0
L
Khepri
McZillyBam
Khepri
4,587
204
581
2,686
21,166
24,571
0
10,421
10,745
24,695
0
W
Vamana
NotTheAce
Vamana
17,488
9,356
524
12,067
25,972
25,029
1,209
4,460
21,512
0
112,811
L
Nemesis
StickersJ
Nemesis
11,241
4,693
0
2,248
23,440
11,237
0
9,423
14,017
0
96,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,508
Gold Earned
53,035
683
Minions Killed
621
0
Camps Cleared
0
2,454,493
Distance Traveled
2,255,307
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
10,566
440
131
5
0
430,195
2
W
Skadi
13,669
570
159
7
0
515,278
3
L
Heimdallr
12,557
523
221
9
0
411,415
1
W
Geb
12,165
507
32
1
0
462,340
6
W
Sol
14,655
611
205
9
0
452,745
10
W
Freya
14,165
590
126
5
0
520,708
2
L
Zeus
10,714
446
94
4
0
373,982
0
L
Khepri
8,589
358
35
1
0
458,549
9
W
Vamana
13,854
577
161
7
0
503,422
3
L
Nemesis
10,609
442
140
6
0
581,166
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role