Player Matchup

Hercules
Hercules
DriedDeer48613
Hercules
Level 123
God Stats
4W - 3L
1,524 SR
Queue Stats
195W - 127L
1,623 Elo+
Party 1
Hel
Hel
HimbusPlimbus
Hel
Level 102
God Stats
1W - 0L
1,558 SR
Queue Stats
69W - 50L
1,574 Elo+
Party 1
Rama
Rama
SWISHJELLYJAM6J
Rama
Level 88
God Stats
1W - 3L
1,652 SR
Queue Stats
118W - 64L
1,684 Elo+
Party 1
Team Averages
Level 104
1,578 SR
1,627 Elo+

VS

Team Averages
Level 71
1,459 SR
1,453 Elo+
Lancelot
Lancelot
AGayCanadian
Lancelot
Level 114
God Stats
3W - 9L
1,355 SR
Queue Stats
246W - 210L
1,565 Elo+
Party 2
Ra
Ra
gabrielrocklii2
Ra
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 29L
1,243 Elo+
Solo
Ares
Ares
lilmissshady
Ares
Level 18
God Stats
3W - 4L
1,523 SR
Queue Stats
42W - 39L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
4 / 0 / 6
7,634
848
12,011
11,061
8,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 1 / 5
6,982
776
5,113
4,477
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 0 / 5
7,711
857
7,106
3,198
1,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AGayCanadian
Lancelot
8
0 / 4 / 1
5,705
634
3,724
10,701
6,384
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 4 / 1
5,715
635
2,208
7,637
2,792
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

8
0 / 2 / 1
5,716
635
2,005
8,182
5,511
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
10
Kills
0
1
Deaths
10
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AGayCanadian
Lancelot
0
4
1
0.13
W
Hercules
4
0
6
7
W
3
1
5
5.5
W
3
0
5
5.5
L
0
4
1
0.13
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,230
Damage
7,937
18,736
Taken
26,520
11,644
Mitigated
14,687
7,033
Healing
2,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AGayCanadian
Lancelot
3,724
1,923
0
942
10,701
6,384
0
2,392
8,009
0
10,796
W
Hercules
12,011
2,922
0
3,094
11,061
8,573
715
2,650
8,411
0
23,044
W
5,113
730
1,511
2,170
4,477
1,621
117
1,244
3,233
20,106
0
W
7,106
3,539
0
258
3,198
1,450
1,226
662
2,536
0
25,785
L
2,208
273
63
192
7,637
2,792
0
2,005
5,402
11,881
0
L
2,005
352
476
472
8,182
5,511
0
965
7,156
3,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,327
Gold Earned
17,136
102
Minions Killed
43
7
Camps Cleared
1
498,868
Distance Traveled
355,946
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,705
634
23
3
1
111,901
2
W
Hercules
7,634
848
34
4
2
189,329
5
W
Hel
6,982
776
24
3
2
156,178
1
W
Rama
7,711
857
44
5
3
153,361
2
L
Ra
5,715
635
17
2
0
124,692
0
L
Ares
5,716
635
3
0
0
119,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role