Player Matchup

Kuzenbo
Kuzenbo
BEEFJERKEY3
Kuzenbo
Level 124
God Stats
0W - 3L
1,292 SR
Queue Stats
86W - 55L
1,666 Elo+
Party 1
Ullr
Ullr
DaMoonKid
Ullr
Level 119
God Stats
1W - 5L
1,528 SR
Queue Stats
252W - 269L
1,578 Elo+
Solo
Bellona
Bellona
Kanoajb
Bellona
Level 109
God Stats
0W - 3L
1,313 SR
Queue Stats
98W - 55L
1,692 Elo+
Party 1
Merlin
Merlin
Madgreytwo
Merlin
Level 107
God Stats
3W - 4L
1,699 SR
Queue Stats
42W - 26L
1,596 Elo+
Party 1
Charybdis
Charybdis
dodgejci
Charybdis
Level 112
God Stats
1W - 7L
1,543 SR
Queue Stats
107W - 68L
1,663 Elo+
Party 1
Team Averages
Level 114
1,475 SR
1,639 Elo+

VS

Team Averages
Level 136
1,610 SR
1,590 Elo+
Danzaburou
Danzaburou
GQuigz
Danzaburou
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 55L
1,605 Elo+
Solo
Sobek
Sobek
MennyLee
Sobek
Level 154
God Stats
2W - 4L
1,485 SR
Queue Stats
644W - 793L
1,599 Elo+
Solo
Ra
Ra
Synergistic
Ra
Level 148
God Stats
99W - 74L
1,630 SR
Queue Stats
167W - 149L
1,642 Elo+
Solo
Odin
Odin
fougle
Odin
Level 129
God Stats
15W - 3L
1,731 SR
Queue Stats
194W - 154L
1,577 Elo+
Solo
Discordia
Discordia
meinheirzbrennt
Discordia
Level 145
God Stats
3W - 1L
1,705 SR
Queue Stats
102W - 116L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BEEFJERKEY3
Kuzenbo
16
0 / 4 / 4
9,959
664
7,302
26,531
43,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ullr
16
1 / 3 / 1
9,508
634
14,996
18,343
8,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Kanoajb
Bellona
17
3 / 4 / 2
9,940
663
11,097
21,515
25,442
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
Madgreytwo
Merlin
15
1 / 5 / 3
9,227
615
10,819
15,225
7,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
dodgejci
Charybdis
15
1 / 2 / 3
9,262
617
10,189
15,725
7,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GQuigz
Danzaburou
20
9 / 0 / 7
13,330
889
23,868
13,785
7,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
MennyLee
Sobek
18
2 / 2 / 13
11,583
772
10,592
26,964
35,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
4 / 1 / 6
11,843
790
17,858
14,787
8,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Odin
fougle
Odin
17
1 / 2 / 15
11,267
751
13,571
22,611
30,118
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Discordia
meinheirzbrennt
Discordia
17
2 / 1 / 12
10,681
712
22,478
8,802
4,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
71
6
Kills
18
18
Deaths
6
13
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BEEFJERKEY3
Kuzenbo
0
4
4
0.5
L
Ullr
1
3
1
0.5
W
Danzaburou
GQuigz
Danzaburou
9
0
7
12.5
L
Bellona
Kanoajb
Bellona
3
4
2
1
L
Merlin
Madgreytwo
Merlin
1
5
3
0.5
W
Sobek
MennyLee
Sobek
2
2
13
4.25
W
4
1
6
7
L
Charybdis
dodgejci
Charybdis
1
2
3
1.25
W
Odin
fougle
Odin
1
2
15
4.25
W
Discordia
meinheirzbrennt
Discordia
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,403
Damage
88,367
97,339
Taken
86,949
92,509
Mitigated
86,599
6,674
Healing
37,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BEEFJERKEY3
Kuzenbo
7,302
2,118
0
2,093
26,531
43,023
0
13,678
11,924
19,630
0
L
Ullr
14,996
5,570
0
2,157
18,343
8,710
0
8,036
9,717
0
41,099
W
Danzaburou
GQuigz
Danzaburou
23,868
11,389
0
6,307
13,785
7,689
3,822
1,957
11,828
0
81,693
L
Bellona
Kanoajb
Bellona
11,097
2,496
0
620
21,515
25,442
116
10,769
9,994
0
27,665
L
Merlin
Madgreytwo
Merlin
10,819
1,180
0
250
15,225
7,964
0
7,369
7,649
35,421
0
W
Sobek
MennyLee
Sobek
10,592
401
0
10,190
26,964
35,931
341
6,189
20,775
24,738
0
W
17,858
1,558
7,514
7,119
14,787
8,315
1,584
3,195
11,592
70,794
0
L
Charybdis
dodgejci
Charybdis
10,189
4,831
0
1,554
15,725
7,370
0
9,044
6,375
0
28,834
W
Odin
fougle
Odin
13,571
2,091
676
3,500
22,611
30,118
0
5,170
17,441
0
28,263
W
Discordia
meinheirzbrennt
Discordia
22,478
1,092
917
945
8,802
4,546
776
1,610
7,192
43,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,896
Gold Earned
58,704
221
Minions Killed
313
0
Camps Cleared
0
1,484,433
Distance Traveled
1,668,352
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,959
664
19
1
0
331,070
1
L
Ullr
9,508
634
55
4
0
268,543
2
W
Danzaburou
13,330
889
115
8
0
320,072
0
L
Bellona
9,940
663
45
3
0
308,667
3
L
Merlin
9,227
615
57
4
0
273,852
0
W
Sobek
11,583
772
34
2
0
339,155
4
W
Ra
11,843
790
96
6
0
335,368
3
L
Charybdis
9,262
617
45
3
0
302,301
0
W
Odin
11,267
751
26
2
0
347,609
0
W
Discordia
10,681
712
42
3
0
326,148
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role