Player Matchup

Bakasura
Bakasura
Gold V
Dbz x GRAND KAI
Bakasura
Gold V
Level 148
God Stats
24W - 20L
1,646 SR
Queue Stats
200W - 211L
1,346 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
Loki Maine
Kumbhakarna
Silver II
Level 160
God Stats
5W - 19L
1,516 SR
Queue Stats
411W - 404L
1,310 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver III
Nell10x
Ah Muzen Cab
Silver III
Level 119
God Stats
2W - 2L
1,654 SR
Queue Stats
35W - 36L
1,349 MMR
Solo
Chang'e
Chang'e
Gold V
WestCoastLife14
Chang'e
Gold V
Level 157
God Stats
3W - 4L
1,617 SR
Queue Stats
289W - 271L
1,358 MMR
Solo
Cthulhu
Cthulhu
Silver I
velton32
Cthulhu
Silver I
Level 145
God Stats
8W - 9L
1,564 SR
Queue Stats
56W - 64L
1,257 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 146
1,600 SR
1,324 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 94
1,489 SR
1,432 MMR
Janus
Janus
Gold V
 
Janus
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Silver II
 
Freya
Silver II
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Atlas
Atlas
Silver I
BackDoorMan562
Atlas
Silver I
Level 65
God Stats
7W - 3L
1,605 SR
Queue Stats
91W - 94L
1,244 MMR
Solo
Nemesis
Nemesis
Gold I
YAE314
Nemesis
Gold I
Level 58
God Stats
1W - 2L
1,343 SR
Queue Stats
85W - 80L
1,579 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
huasung
Sun Wukong
Gold V
Level 85
God Stats
3W - 1L
1,496 SR
Queue Stats
24W - 45L
1,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
8
1 / 2 / 0
4,919
547
2,739
6,335
2,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kumbhakarna
Loki Maine
Kumbhakarna
5
0 / 0 / 2
4,470
497
2,153
3,581
2,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
Nell10x
Ah Muzen Cab
8
2 / 4 / 1
5,181
576
4,798
7,319
2,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 0
4,557
506
2,065
5,347
1,887
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
velton32
Cthulhu
9
0 / 0 / 0
5,231
581
3,198
4,207
3,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ShivaLokiAwilixMorgan Le Fay

VS

Bans
PersephoneArtioIzanamiXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
5 / 0 / 1
6,040
671
3,702
2,710
843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
 
Freya
8
3 / 3 / 1
5,098
566
3,654
7,810
2,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 0 / 3
4,903
545
2,378
4,466
3,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
YAE314
Nemesis
9
1 / 0 / 2
5,227
581
3,804
6,884
2,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sun Wukong
huasung
Sun Wukong
10
0 / 0 / 0
5,708
634
1,949
5,374
2,322
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
9
9
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
0
1
5.5
W
Freya
 
Freya
3
3
1
1.17
W
0
0
3
1.5
L
Bakasura
1
2
0
0.5
L
Kumbhakarna
Loki Maine
Kumbhakarna
0
0
2
1
L
Ah Muzen Cab
Nell10x
Ah Muzen Cab
2
4
1
0.63
L
0
3
0
0
W
Nemesis
YAE314
Nemesis
1
0
2
2
W
Sun Wukong
huasung
Sun Wukong
0
0
0
0
L
Cthulhu
velton32
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,953
Damage
15,487
26,789
Taken
27,244
13,430
Mitigated
11,267
7,597
Healing
6,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,702
192
0
1,000
2,710
843
96
985
1,658
37,573
0
W
Freya
 
Freya
3,654
1,651
0
2,024
7,810
2,511
0
646
7,051
23,715
0
W
2,378
1,286
187
1,386
4,466
3,222
0
1,075
3,316
14,982
0
L
Bakasura
2,739
1,730
0
1,553
6,335
2,723
0
1,961
4,374
0
22,867
L
Kumbhakarna
Loki Maine
Kumbhakarna
2,153
618
0
968
3,581
2,343
0
2,170
1,411
11,085
0
L
Ah Muzen Cab
Nell10x
Ah Muzen Cab
4,798
2,424
0
2,209
7,319
2,567
0
3,571
3,748
0
31,507
L
2,065
143
69
1,399
5,347
1,887
0
2,032
3,315
26,927
0
W
Nemesis
YAE314
Nemesis
3,804
1,793
0
1,125
6,884
2,369
0
1,757
5,029
0
37,223
W
Sun Wukong
huasung
Sun Wukong
1,949
460
0
1,238
5,374
2,322
0
2,520
2,444
0
38,880
L
Cthulhu
velton32
Cthulhu
3,198
395
0
1,399
4,207
3,910
0
0
4,207
34,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,358
Gold Earned
26,976
231
Minions Killed
313
0
Camps Cleared
0
839,912
Distance Traveled
935,761
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,040
671
76
8
0
199,133
2
W
Freya
5,098
566
48
5
0
159,979
1
W
Atlas
4,903
545
22
2
0
188,335
2
L
Bakasura
4,919
547
55
6
0
215,051
1
L
Kumbhakarna
4,470
497
16
2
0
111,461
1
L
Ah Muzen Cab
5,181
576
47
5
0
160,530
1
L
Chang'e
4,557
506
43
5
0
172,031
3
W
Nemesis
5,227
581
75
8
0
214,226
2
W
Sun Wukong
5,708
634
92
10
0
174,088
1
L
Cthulhu
5,231
581
70
8
0
180,839
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role