Player Matchup

Cupid
Cupid
Aidler
Cupid
Level 104
God Stats
82W - 67L
1,577 SR
Queue Stats
169W - 170L
1,538 Elo+
Party 1
Sun Wukong
Sun Wukong
FacePump 602
Sun Wukong
Level 160
God Stats
140W - 113L
1,615 SR
Queue Stats
1,036W - 996L
1,556 Elo+
Party 1
Hera
Hera
dshepardUT
Hera
Level 152
God Stats
45W - 31L
1,828 SR
Queue Stats
169W - 146L
1,575 Elo+
Solo
Team Averages
Level 139
1,673 SR
1,556 Elo+

VS

Team Averages
Level 110
1,554 SR
1,461 Elo+
Vulcan
Vulcan
RUTHLESS SUSHI
Vulcan
Level 83
God Stats
9W - 10L
1,494 SR
Queue Stats
36W - 59L
1,375 Elo+
Party 2
Ymir
Ymir
SuperSaiyan965
Ymir
Level 128
God Stats
1W - 1L
1,713 SR
Queue Stats
35W - 28L
1,592 Elo+
Party 2
Vamana
Vamana
umchickentenders
Vamana
Level 120
God Stats
9W - 7L
1,456 SR
Queue Stats
65W - 81L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Aidler
Cupid
16
3 / 3 / 12
11,176
745
15,719
10,394
5,034
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
FacePump 602
Sun Wukong
17
11 / 1 / 5
11,909
794
15,870
18,163
17,094
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
6 / 3 / 11
11,550
770
22,693
9,085
4,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 1
9,746
650
7,497
12,740
5,659
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 4 / 5
10,138
676
11,440
21,784
23,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 8 / 1
9,680
645
10,312
26,602
18,259
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
20
Kills
7
7
Deaths
20
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cupid
Aidler
Cupid
3
3
12
3
W
Sun Wukong
FacePump 602
Sun Wukong
11
1
5
13.5
L
2
8
1
0.31
L
2
4
5
1.13
W
6
3
11
3.83
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,282
Damage
29,249
37,642
Taken
61,126
26,376
Mitigated
47,517
9,755
Healing
5,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Aidler
Cupid
15,719
10,204
428
2,492
10,394
5,034
1,495
5,422
4,972
0
34,579
W
Sun Wukong
FacePump 602
Sun Wukong
15,870
4,287
0
6,147
18,163
17,094
540
8,237
9,926
0
44,331
L
7,497
3,291
309
687
12,740
5,659
0
6,164
6,576
30,226
0
L
11,440
2,521
0
520
21,784
23,599
70
8,082
13,702
37,355
1,099
W
22,693
5,738
0
688
9,085
4,248
614
5,271
3,814
52,466
0
L
10,312
4,934
503
3,721
26,602
18,259
0
8,491
18,111
0
29,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,635
Gold Earned
29,564
173
Minions Killed
139
7
Camps Cleared
5
866,672
Distance Traveled
749,916
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,176
745
65
4
2
267,908
1
W
Sun Wukong
11,909
794
41
3
4
316,815
1
L
Vulcan
9,746
650
55
4
3
227,375
5
L
Ymir
10,138
676
55
4
2
253,720
3
W
Hera
11,550
770
67
4
1
281,949
3
L
Vamana
9,680
645
29
2
0
268,821
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role