Player Matchup

Baron Samedi
Baron Samedi
Cocopufins
Baron Samedi
Level 89
God Stats
2W - 1L
1,499 SR
Queue Stats
81W - 40L
1,734 Elo+
Party 2
Thor
Thor
Danitherous
Thor
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 56L
1,659 Elo+
Party 2
Cthulhu
Cthulhu
tyrelious
Cthulhu
Level 124
God Stats
1W - 1L
1,206 SR
Queue Stats
141W - 82L
1,701 Elo+
Party 2
Team Averages
Level 94
1,402 SR
1,698 Elo+

VS

Team Averages
Level 132
1,472 SR
1,492 Elo+
Shiva
Shiva
BiG Deblyn
Shiva
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 33L
1,483 Elo+
Party 1
Lancelot
Lancelot
KlootimusPrime
Lancelot
Level 126
God Stats
2W - 1L
1,720 SR
Queue Stats
16W - 23L
1,442 Elo+
Party 1
Janus
Janus
LeomaxzZz
Janus
Level 147
God Stats
0W - 2L
1,196 SR
Queue Stats
15W - 17L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cocopufins
Baron Samedi
12
2 / 0 / 11
7,324
732
6,908
6,959
3,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 2 / 6
7,816
782
6,460
9,812
4,329
Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
tyrelious
Cthulhu
13
6 / 0 / 7
8,443
844
8,277
5,355
5,310
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
9
0 / 4 / 1
5,847
585
4,227
8,899
4,339
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Lancelot
10
2 / 4 / 0
6,663
666
5,666
9,567
6,998
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
LeomaxzZz
Janus
10
0 / 5 / 2
6,396
640
5,801
6,533
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
13
Kills
2
2
Deaths
13
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Shiva
0
4
1
0.13
W
Baron Samedi
Cocopufins
Baron Samedi
2
0
11
7.5
W
5
2
6
4
L
Lancelot
2
4
0
0.5
L
Janus
LeomaxzZz
Janus
0
5
2
0.2
W
Cthulhu
tyrelious
Cthulhu
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,645
Damage
15,694
22,126
Taken
24,999
13,055
Mitigated
13,648
6,926
Healing
2,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
4,227
421
0
653
8,899
4,339
0
6,152
2,747
0
12,836
W
Baron Samedi
Cocopufins
Baron Samedi
6,908
1,428
1,394
2,728
6,959
3,416
597
1,405
5,368
24,168
0
W
6,460
1,742
0
1,410
9,812
4,329
0
2,933
6,573
0
20,247
L
Lancelot
5,666
304
0
1,574
9,567
6,998
0
5,187
4,380
0
11,620
L
Janus
LeomaxzZz
Janus
5,801
402
0
438
6,533
2,311
0
3,974
2,559
22,753
0
W
Cthulhu
tyrelious
Cthulhu
8,277
718
596
798
5,355
5,310
392
1,125
4,105
23,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,583
Gold Earned
18,906
113
Minions Killed
87
6
Camps Cleared
3
583,351
Distance Traveled
547,763
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
5,847
585
16
2
2
172,773
0
W
Baron Samedi
7,324
732
40
4
1
193,002
2
W
Thor
7,816
782
39
4
5
192,974
3
L
Lancelot
6,663
666
12
1
0
198,952
2
L
Janus
6,396
640
59
6
1
176,038
4
W
Cthulhu
8,443
844
34
3
0
197,375
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role