Player Matchup

Odin
Odin
MrBabaloo
Odin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 20L
1,619 Elo+
Party 1
Apollo
Apollo
joeybot500
Apollo
Level 138
God Stats
7W - 3L
1,363 SR
Queue Stats
94W - 52L
1,622 Elo+
Party 1
Ra
Ra
joeybot5002
Ra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,242 Elo+
Party 1
Team Averages
Level 64
1,454 SR
1,494 Elo+

VS

Team Averages
Level 119
1,611 SR
1,386 Elo+
Ymir
Ymir
Carol_p_Baskin
Ymir
Level 80
God Stats
17W - 12L
1,838 SR
Queue Stats
95W - 124L
1,364 Elo+
Solo
Jing Wei
Jing Wei
Childish Hippie
Jing Wei
Level 140
God Stats
27W - 30L
1,495 SR
Queue Stats
576W - 654L
1,489 Elo+
Solo
Ah Puch
Ah Puch
D3lightedM0nkey
Ah Puch
Level 136
God Stats
3W - 1L
1,500 SR
Queue Stats
27W - 34L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
0 / 6 / 2
6,572
597
7,327
13,078
10,083
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
joeybot500
Apollo
12
3 / 3 / 0
8,025
730
9,936
10,064
4,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 10 / 2
7,052
641
5,626
10,338
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 12
8,590
781
3,347
9,207
10,417
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jing Wei
13
7 / 1 / 10
9,026
821
12,734
9,251
3,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
7 / 1 / 11
9,339
849
12,989
9,448
4,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
52
3
Kills
19
19
Deaths
3
4
Assists
33
Player
Kills
Deaths
Assists
KDA
W
5
1
12
11
W
Jing Wei
7
1
10
12
W
7
1
11
12.5
L
Odin
0
6
2
0.17
L
Apollo
joeybot500
Apollo
3
3
0
1
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,889
Damage
29,070
33,480
Taken
27,906
18,075
Mitigated
18,763
1,074
Healing
10,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,347
488
296
3,564
9,207
10,417
478
1,819
7,388
12,155
0
W
Jing Wei
12,734
11,642
0
2,633
9,251
3,890
2,059
925
8,326
0
35,405
W
12,989
807
0
3,715
9,448
4,456
644
3,140
6,308
30,831
0
L
Odin
7,327
1,166
0
0
13,078
10,083
0
4,541
8,537
0
17,339
L
Apollo
joeybot500
Apollo
9,936
6,076
0
652
10,064
4,430
0
5,580
4,484
0
28,617
L
5,626
1,162
291
131
10,338
3,562
0
6,390
3,948
16,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,649
Gold Earned
26,955
114
Minions Killed
111
3
Camps Cleared
5
563,462
Distance Traveled
529,008
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,590
781
19
2
1
167,134
2
W
Jing Wei
9,026
821
48
4
4
181,518
2
W
Ah Puch
9,339
849
44
4
0
180,356
0
L
Odin
6,572
597
20
2
2
207,092
0
L
Apollo
8,025
730
61
6
1
194,128
2
L
Ra
7,052
641
33
3
0
162,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role