Player Matchup

Chiron
Chiron
Albino Rhino IK
Chiron
Level 69
God Stats
4W - 6L
1,544 SR
Queue Stats
11W - 13L
1,473 Elo+
Party 1
Scylla
Scylla
LvL 50 Ditto
Scylla
Level 65
God Stats
2W - 2L
1,517 SR
Queue Stats
49W - 49L
1,485 Elo+
Party 1
Cthulhu
Cthulhu
LvL 50 Treecko
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,402 Elo+
Party 1
Team Averages
Level 46
1,520 SR
1,453 Elo+

VS

Team Averages
Level 79
1,532 SR
1,350 Elo+
Zeus
Zeus
Dk2Dice
Zeus
Level 103
God Stats
93W - 162L
1,359 SR
Queue Stats
274W - 403L
1,294 Elo+
Solo
King Arthur
King Arthur
WillyDaWalrus
King Arthur
Level 69
God Stats
1W - 2L
1,736 SR
Queue Stats
17W - 16L
1,383 Elo+
Party 2
Danzaburou
Danzaburou
patheticpanda-_-
Danzaburou
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 23L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 5
12,077
671
14,481
13,998
6,707
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
18
5 / 5 / 3
12,586
699
12,623
16,226
7,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 8 / 5
10,842
602
6,843
23,650
19,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Dk2Dice
Zeus
19
9 / 2 / 6
13,317
740
23,945
11,915
4,932
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

King Arthur
WillyDaWalrus
King Arthur
18
4 / 3 / 11
12,653
703
15,364
19,869
23,778
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
patheticpanda-_-
Danzaburou
17
3 / 3 / 13
12,831
713
10,909
16,267
6,815
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
46
8
Kills
16
16
Deaths
8
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
3
5
1.83
W
Zeus
Dk2Dice
Zeus
9
2
6
6
L
Scylla
5
5
3
1.3
L
0
8
5
0.31
W
King Arthur
WillyDaWalrus
King Arthur
4
3
11
3.17
W
Danzaburou
patheticpanda-_-
Danzaburou
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,947
Damage
50,218
53,874
Taken
48,051
33,087
Mitigated
35,525
5,737
Healing
9,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,481
4,251
1,446
2,818
13,998
6,707
720
7,480
6,518
0
50,257
W
Zeus
Dk2Dice
Zeus
23,945
1,133
0
3,771
11,915
4,932
788
5,392
6,266
53,630
0
L
Scylla
12,623
1,347
0
500
16,226
7,306
576
5,947
10,279
49,268
0
L
6,843
223
0
973
23,650
19,074
0
10,950
12,700
16,950
0
W
King Arthur
WillyDaWalrus
King Arthur
15,364
584
0
2,270
19,869
23,778
170
6,554
13,116
0
49,366
W
Danzaburou
patheticpanda-_-
Danzaburou
10,909
4,779
0
3,174
16,267
6,815
2,710
7,435
8,432
0
53,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,505
Gold Earned
38,801
182
Minions Killed
197
4
Camps Cleared
9
876,057
Distance Traveled
890,734
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
12,077
671
77
4
2
327,894
1
W
Zeus
13,317
740
61
3
2
254,904
1
L
Scylla
12,586
699
91
5
2
295,610
2
L
Cthulhu
10,842
602
14
1
0
252,553
0
W
King Arthur
12,653
703
53
3
4
347,424
2
W
Danzaburou
12,831
713
83
5
3
288,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role