Player Matchup

Anhur
Anhur
FearForHydra
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 49L
1,550 Elo+
Solo
Ra
Ra
FrostyFrozzz
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,663 Elo+
Solo
Zeus
Zeus
Maxel-The-God
Zeus
Level 126
God Stats
6W - 2L
1,514 SR
Queue Stats
149W - 107L
1,648 Elo+
Party 2
Ah Puch
Ah Puch
WillTheKOTP
Ah Puch
Level 27
God Stats
9W - 1L
1,889 SR
Queue Stats
175W - 126L
1,651 Elo+
Party 2
Anubis
Anubis
yosi84
Anubis
Level 17
God Stats
0W - 2L
1,534 SR
Queue Stats
5W - 8L
1,681 Elo+
Solo
Team Averages
Level 41
1,588 SR
1,638 Elo+

VS

Team Averages
Level 28
1,491 SR
1,586 Elo+
Bellona
Bellona
Dakiddfrumdr
Bellona
Level 52
God Stats
1W - 0L
1,778 SR
Queue Stats
27W - 24L
1,612 Elo+
Party 1
Apollo
Apollo
JJdaCool
Apollo
Level 25
God Stats
2W - 0L
1,319 SR
Queue Stats
51W - 64L
1,551 Elo+
Party 1
Geb
Geb
YahwehIsLord
Geb
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,711 Elo+
Solo
Ra
Ra
soloxkills
Ra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,720 Elo+
Solo
Hera
Hera
tharyum2
Hera
Level 28
God Stats
1W - 0L
1,356 SR
Queue Stats
4W - 6L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 9
10,450
615
8,967
19,334
10,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 5 / 18
11,552
680
9,177
21,318
17,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
8 / 4 / 13
12,049
709
23,227
15,203
8,327
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Puch
WillTheKOTP
Ah Puch
20
12 / 4 / 18
12,915
760
30,075
16,760
9,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
yosi84
Anubis
20
5 / 3 / 17
12,496
735
12,371
18,998
10,907
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dakiddfrumdr
Bellona
18
3 / 7 / 10
11,624
684
16,761
23,254
30,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
JJdaCool
Apollo
19
5 / 7 / 5
12,572
740
13,736
19,424
14,162
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
0 / 6 / 15
11,728
690
12,355
23,823
23,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
8 / 7 / 8
14,098
829
14,477
16,322
8,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hera
20
5 / 5 / 11
12,526
737
20,351
14,910
8,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
70
31
Kills
21
21
Deaths
32
75
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Bellona
Dakiddfrumdr
Bellona
3
7
10
1.14
L
2
5
9
1.3
L
4
5
18
2.6
W
Apollo
JJdaCool
Apollo
5
7
5
1.07
L
8
4
13
3.63
L
Ah Puch
WillTheKOTP
Ah Puch
12
4
18
5.25
W
0
6
15
1.25
W
8
7
8
1.71
W
Hera
5
5
11
2.1
L
Anubis
yosi84
Anubis
5
3
17
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,817
Damage
77,680
91,613
Taken
97,733
56,986
Mitigated
83,581
47,126
Healing
30,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Dakiddfrumdr
Bellona
16,761
1,748
1,287
3,823
23,254
30,305
259
15,480
7,774
0
24,711
L
8,967
4,320
884
3,623
19,334
10,292
361
9,119
10,059
0
22,783
L
9,177
1,049
12,080
8,668
21,318
17,823
676
12,795
8,142
25,512
0
W
Apollo
JJdaCool
Apollo
13,736
5,508
2,560
3,625
19,424
14,162
3,957
14,127
5,297
0
33,837
L
23,227
1,747
3,859
3,380
15,203
8,327
1,462
6,383
8,686
37,889
0
L
Ah Puch
WillTheKOTP
Ah Puch
30,075
1,084
2,118
3,922
16,760
9,637
1,255
8,918
7,599
48,601
0
W
12,355
521
0
1,980
23,823
23,014
892
18,705
5,118
23,887
0
W
14,477
545
8,745
4,633
16,322
8,016
1,093
14,606
1,716
38,698
0
W
Hera
20,351
4,622
876
2,493
14,910
8,084
1,154
11,932
2,978
41,893
0
L
Anubis
yosi84
Anubis
12,371
682
1,576
7,016
18,998
10,907
1,454
9,968
8,890
38,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,462
Gold Earned
62,548
176
Minions Killed
183
0
Camps Cleared
0
1,388,104
Distance Traveled
1,433,198
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,624
684
13
1
0
302,108
0
L
Anhur
10,450
615
29
2
0
274,332
0
L
Ra
11,552
680
29
2
0
269,945
0
W
Apollo
12,572
740
49
3
0
241,905
0
L
Zeus
12,049
709
29
2
0
271,142
0
L
Ah Puch
12,915
760
24
1
0
311,712
0
W
Geb
11,728
690
7
0
0
297,221
0
W
Ra
14,098
829
60
4
0
269,009
0
W
Hera
12,526
737
54
3
0
322,955
0
L
Anubis
12,496
735
65
4
0
260,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role