Player Matchup

Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AmiralKanaG34
Danzaburou
Level 152
God Stats
2W - 6L
1,427 SR
Queue Stats
322W - 338L
1,551 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Blade Hunter QC
Cu Chulainn
Level 144
God Stats
5W - 4L
1,537 SR
Queue Stats
277W - 282L
1,584 Elo+
Party 1
Atlas
Atlas
Sonnenrad
Atlas
Level 128
God Stats
2W - 1L
1,815 SR
Queue Stats
28W - 21L
1,698 Elo+
Solo
Freya
Freya
killsworth
Freya
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
290W - 271L
1,619 Elo+
Solo
Team Averages
Level 144
1,556 SR
1,590 Elo+

VS

Team Averages
Level 113
1,739 SR
1,628 Elo+
Ne Zha
Ne Zha
Coalblood
Ne Zha
Level 109
God Stats
11W - 2L
2,008 SR
Queue Stats
390W - 427L
1,554 Elo+
Solo
Sobek
Sobek
Noahd711
Sobek
Level 143
God Stats
2W - 3L
1,613 SR
Queue Stats
166W - 120L
1,637 Elo+
Party 2
Rama
Rama
TheNameIsDalton
Rama
Level 65
God Stats
16W - 11L
1,702 SR
Queue Stats
243W - 156L
1,666 Elo+
Party 2
Yu Huang
Yu Huang
VQR5
Yu Huang
Level 143
God Stats
6W - 3L
1,628 SR
Queue Stats
102W - 95L
1,595 Elo+
Solo
Tyr
Tyr
YeagerSP
Tyr
Level 105
God Stats
7W - 7L
1,746 SR
Queue Stats
144W - 91L
1,687 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
4 / 4 / 4
8,328
833
6,998
7,917
3,439
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
AmiralKanaG34
Danzaburou
13
1 / 6 / 4
7,167
717
4,611
10,892
4,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Blade Hunter QC
Cu Chulainn
14
3 / 5 / 4
7,690
769
9,804
12,265
9,946
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Atlas
Sonnenrad
Atlas
13
2 / 3 / 4
7,343
734
13,002
9,328
12,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Freya
14
0 / 3 / 3
7,310
731
2,663
7,398
3,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Coalblood
Ne Zha
15
1 / 1 / 8
7,705
771
8,036
7,856
4,382
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
Noahd711
Sobek
13
2 / 3 / 15
7,749
775
5,710
14,433
14,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
12 / 2 / 7
8,816
882
11,632
9,743
5,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yu Huang
VQR5
Yu Huang
14
3 / 2 / 13
7,494
749
7,283
6,717
3,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 2 / 16
7,776
778
9,904
10,955
10,677
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
80
10
Kills
21
21
Deaths
10
19
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
4
4
4
1.5
L
Danzaburou
AmiralKanaG34
Danzaburou
1
6
4
0.5
L
Cu Chulainn
Blade Hunter QC
Cu Chulainn
3
5
4
1
W
Ne Zha
Coalblood
Ne Zha
1
1
8
5
W
Sobek
Noahd711
Sobek
2
3
15
3.17
L
Atlas
Sonnenrad
Atlas
2
3
4
1.33
W
12
2
7
7.75
W
Yu Huang
VQR5
Yu Huang
3
2
13
4.75
W
3
2
16
5.5
L
Freya
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,078
Damage
42,565
47,800
Taken
49,704
33,926
Mitigated
38,146
5,863
Healing
8,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
6,998
527
0
524
7,917
3,439
0
1,818
6,099
22,907
0
L
Danzaburou
AmiralKanaG34
Danzaburou
4,611
1,772
0
1,800
10,892
4,997
93
2,715
8,177
32
18,043
L
Cu Chulainn
Blade Hunter QC
Cu Chulainn
9,804
923
0
509
12,265
9,946
0
4,105
8,160
131
21,969
W
Ne Zha
Coalblood
Ne Zha
8,036
608
0
555
7,856
4,382
0
4,156
3,402
0
32,330
W
Sobek
Noahd711
Sobek
5,710
389
0
3,988
14,433
14,845
174
5,553
8,560
13,401
0
L
Atlas
Sonnenrad
Atlas
13,002
3,365
0
1,272
9,328
12,028
0
2,658
6,670
18,806
0
W
11,632
10,219
0
1,730
9,743
5,001
1,355
5,222
4,174
0
26,677
W
Yu Huang
VQR5
Yu Huang
7,283
483
0
443
6,717
3,241
461
2,652
3,982
19,648
0
W
9,904
654
0
1,611
10,955
10,677
335
3,929
6,760
0
13,517
L
Freya
2,663
1,003
0
1,758
7,398
3,516
459
1,697
5,701
25,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,838
Gold Earned
39,540
182
Minions Killed
152
0
Camps Cleared
0
931,924
Distance Traveled
992,002
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,328
833
43
4
0
178,583
2
L
Danzaburou
7,167
717
33
3
0
178,531
0
L
Cu Chulainn
7,690
769
33
3
0
196,213
0
W
Ne Zha
7,705
771
60
6
0
225,760
1
W
Sobek
7,749
775
8
1
0
199,117
3
L
Atlas
7,343
734
17
2
0
199,247
1
W
Rama
8,816
882
44
4
0
179,454
0
W
Yu Huang
7,494
749
27
3
0
184,029
1
W
Tyr
7,776
778
13
1
0
203,642
0
L
Freya
7,310
731
56
6
0
179,350
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role