Player Matchup

Sol
Sol
ItsSparkz
Sol
Level 127
God Stats
2W - 2L
1,540 SR
Queue Stats
22W - 12L
1,732 Elo+
Party 1
Aphrodite
Aphrodite
Keegu
Aphrodite
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 16L
1,732 Elo+
Party 1
Hades
Hades
OzKarate
Hades
Level 26
God Stats
1W - 0L
1,330 SR
Queue Stats
18W - 8L
1,878 Elo+
Party 1
He Bo
He Bo
Scnew
He Bo
Level 153
God Stats
5W - 3L
1,500 SR
Queue Stats
59W - 46L
1,619 Elo+
Party 1
Anhur
Anhur
Tyrifying
Anhur
Level 144
God Stats
2W - 0L
1,777 SR
Queue Stats
24W - 15L
1,839 Elo+
Party 1
Team Averages
Level 115
1,529 SR
1,760 Elo+

VS

Team Averages
Level 87
1,500 SR
1,475 Elo+
Rama
Rama
 
Rama
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
DANCINGxPOTATO
King Arthur
Level 120
God Stats
3W - 7L
1,540 SR
Queue Stats
158W - 111L
1,563 Elo+
Party 2
Kali
Kali
Demonico101
Kali
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 37L
1,321 Elo+
Party 3
Bacchus
Bacchus
Dystopic RageJr
Bacchus
Level 142
God Stats
5W - 3L
1,709 SR
Queue Stats
156W - 97L
1,638 Elo+
Party 2
Persephone
Persephone
GypsyKenpachi
Persephone
Level 47
God Stats
2W - 3L
1,252 SR
Queue Stats
18W - 15L
1,353 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 1 / 4
11,609
645
18,405
15,070
6,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
Keegu
Aphrodite
14
1 / 2 / 10
9,541
530
4,576
15,169
9,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
OzKarate
Hades
15
4 / 4 / 2
10,043
558
10,114
14,802
8,310
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

He Bo
Scnew
He Bo
16
5 / 3 / 8
10,395
578
12,977
11,865
4,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
Tyrifying
Anhur
17
7 / 3 / 5
10,560
587
15,038
15,251
7,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
2 / 4 / 1
7,850
436
7,324
15,519
4,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
DANCINGxPOTATO
King Arthur
14
5 / 6 / 5
9,388
522
14,430
23,671
25,940
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

10
3 / 6 / 1
7,392
411
2,214
12,140
5,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
2 / 4 / 5
8,541
475
9,241
16,046
19,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Persephone
GypsyKenpachi
Persephone
10
0 / 8 / 2
6,532
363
5,286
10,664
3,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
28
Kills
12
13
Deaths
28
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
4
1
0.63
L
King Arthur
DANCINGxPOTATO
King Arthur
5
6
5
1.25
L
3
6
1
0.58
L
2
4
5
1.13
L
Persephone
GypsyKenpachi
Persephone
0
8
2
0.13
W
11
1
4
13
W
Aphrodite
Keegu
Aphrodite
1
2
10
3
W
Hades
OzKarate
Hades
4
4
2
1.25
W
He Bo
Scnew
He Bo
5
3
8
3
W
Anhur
Tyrifying
Anhur
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,110
Damage
38,495
72,157
Taken
78,040
37,167
Mitigated
59,156
35,261
Healing
10,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
7,324
6,175
0
1,669
15,519
4,779
0
4,931
10,528
0
57,459
L
King Arthur
DANCINGxPOTATO
King Arthur
14,430
1,645
0
4,545
23,671
25,940
5
16,408
7,096
0
62,924
L
2,214
1,137
0
1,638
12,140
5,454
0
6,005
5,985
0
31,682
L
9,241
1,301
0
1,962
16,046
19,219
0
10,974
4,841
37,814
0
L
Persephone
GypsyKenpachi
Persephone
5,286
732
0
585
10,664
3,764
0
6,845
3,517
27,897
0
W
18,405
6,542
59
7,516
15,070
6,886
4,562
5,505
9,565
92,288
0
W
Aphrodite
Keegu
Aphrodite
4,576
1,120
5,747
7,363
15,169
9,901
1,068
4,197
10,972
33,186
0
W
Hades
OzKarate
Hades
10,114
2,381
198
4,795
14,802
8,310
1,633
2,539
12,263
66,945
0
W
He Bo
Scnew
He Bo
12,977
561
0
3,139
11,865
4,661
2,066
1,145
10,720
76,877
0
W
Anhur
Tyrifying
Anhur
15,038
8,740
0
6,444
15,251
7,409
1,952
3,392
11,859
0
82,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,148
Gold Earned
39,703
536
Minions Killed
315
0
Camps Cleared
0
1,596,400
Distance Traveled
1,530,033
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,850
436
92
5
0
309,678
2
L
King Arthur
9,388
522
76
4
0
327,202
0
L
Kali
7,392
411
61
3
0
219,786
0
L
Bacchus
8,541
475
49
3
0
337,493
1
L
Persephone
6,532
363
37
2
0
335,874
3
W
Sol
11,609
645
144
8
0
338,650
0
W
Aphrodite
9,541
530
51
3
0
318,482
0
W
Hades
10,043
558
119
7
0
267,293
4
W
He Bo
10,395
578
115
6
0
347,821
3
W
Anhur
10,560
587
107
6
0
324,154
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role