Player Matchup

Ah Muzen Cab
Ah Muzen Cab
FeedColtron
Ah Muzen Cab
Level 105
God Stats
2W - 2L
1,864 SR
Queue Stats
66W - 79L
1,490 Elo+
Solo
King Arthur
King Arthur
S11Natra
King Arthur
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 75L
1,597 Elo+
Solo
Nu Wa
Nu Wa
devilzero90
Nu Wa
Level 147
God Stats
54W - 49L
1,644 SR
Queue Stats
373W - 416L
1,537 Elo+
Solo
Sylvanus
Sylvanus
heirgentry
Sylvanus
Level 108
God Stats
0W - 2L
1,299 SR
Queue Stats
133W - 141L
1,548 Elo+
Solo
Cliodhna
Cliodhna
stonecoldMARINE
Cliodhna
Level 158
God Stats
25W - 26L
1,568 SR
Queue Stats
297W - 329L
1,503 Elo+
Solo
Team Averages
Level 117
1,575 SR
1,535 Elo+

VS

Team Averages
Level 49
1,640 SR
1,791 Elo+
Horus
Horus
BigDonkeyRooster
Horus
Level 6
God Stats
1W - 0L
1,865 SR
Queue Stats
7W - 1L
1,848 Elo+
Party 1
Nu Wa
Nu Wa
ElCojaMadres
Nu Wa
Level 4
God Stats
2W - 0L
1,781 SR
Queue Stats
5W - 1L
1,850 Elo+
Party 1
Bellona
Bellona
Zw3ro
Bellona
Level 4
God Stats
5W - 0L
1,781 SR
Queue Stats
8W - 0L
1,850 Elo+
Party 1
Scylla
Scylla
zBolo
Scylla
Level 104
God Stats
1W - 0L
1,254 SR
Queue Stats
451W - 179L
1,697 Elo+
Party 1
Fenrir
Fenrir
zVictorious
Fenrir
Level 128
God Stats
3W - 2L
1,518 SR
Queue Stats
243W - 97L
1,709 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FeedColtron
Ah Muzen Cab
16
1 / 6 / 2
9,721
694
7,221
15,699
4,806
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
S11Natra
King Arthur
14
1 / 4 / 2
8,652
618
11,657
19,492
17,426
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 4 / 3
10,268
733
17,630
13,557
4,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
heirgentry
Sylvanus
15
1 / 1 / 5
9,643
689
8,235
14,545
15,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
15
1 / 7 / 2
9,174
655
9,361
17,676
8,557
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 15
10,398
743
15,399
18,755
27,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
8 / 1 / 12
11,188
799
26,736
13,269
6,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Zw3ro
Bellona
16
0 / 1 / 9
9,164
655
4,356
13,340
12,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
zBolo
Scylla
18
5 / 2 / 11
10,290
735
14,966
10,225
3,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
16
2 / 3 / 5
9,517
680
7,072
16,174
8,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
73
8
Kills
21
22
Deaths
8
14
Assists
52
Player
Kills
Deaths
Assists
KDA
W
6
1
15
13.5
W
8
1
12
14
L
Ah Muzen Cab
FeedColtron
Ah Muzen Cab
1
6
2
0.33
L
King Arthur
S11Natra
King Arthur
1
4
2
0.5
W
Bellona
Zw3ro
Bellona
0
1
9
4.5
L
4
4
3
1.38
L
Sylvanus
heirgentry
Sylvanus
1
1
5
3.5
L
Cliodhna
1
7
2
0.29
W
Scylla
zBolo
Scylla
5
2
11
5.25
W
Fenrir
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,104
Damage
68,529
80,969
Taken
71,763
51,320
Mitigated
59,447
17,952
Healing
16,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,399
7,130
4,086
6,462
18,755
27,972
186
5,258
13,497
0
24,397
W
26,736
7,734
0
2,063
13,269
6,334
859
5,698
7,571
74,265
3,152
L
Ah Muzen Cab
FeedColtron
Ah Muzen Cab
7,221
1,201
0
2,637
15,699
4,806
706
7,794
6,646
0
41,550
L
King Arthur
S11Natra
King Arthur
11,657
1,088
449
1,365
19,492
17,426
170
8,687
10,465
0
26,596
W
Bellona
Zw3ro
Bellona
4,356
866
0
1,599
13,340
12,859
82
4,244
9,096
0
27,633
L
17,630
6,919
0
894
13,557
4,749
1,185
7,819
5,493
54,084
0
L
Sylvanus
heirgentry
Sylvanus
8,235
1,410
3,527
5,252
14,545
15,782
81
7,408
6,969
17,705
0
L
Cliodhna
9,361
637
0
3,828
17,676
8,557
0
8,447
9,015
0
37,990
W
Scylla
zBolo
Scylla
14,966
1,488
0
472
10,225
3,944
108
5,696
4,529
40,064
0
W
Fenrir
7,072
2,001
0
2,147
16,174
8,338
1,277
4,969
11,205
0
26,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,458
Gold Earned
50,557
257
Minions Killed
326
0
Camps Cleared
0
1,299,952
Distance Traveled
1,390,602
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,398
743
24
2
0
287,650
1
W
Nu Wa
11,188
799
132
9
0
264,393
3
L
Ah Muzen Cab
9,721
694
74
5
0
279,736
1
L
King Arthur
8,652
618
27
2
0
254,658
0
W
Bellona
9,164
655
47
3
0
271,467
1
L
Nu Wa
10,268
733
79
6
0
243,186
1
L
Sylvanus
9,643
689
21
2
0
240,223
2
L
Cliodhna
9,174
655
56
4
0
282,149
3
W
Scylla
10,290
735
69
5
0
277,290
1
W
Fenrir
9,517
680
54
4
0
289,802
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role