Player Matchup

Hun Batz
Hun Batz
Silver I
 
Hun Batz
Silver I
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold V
 
Chang'e
Gold V
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold V
MajorZero90
Chiron
Gold V
Level 158
God Stats
1W - 2L
1,576 SR
Queue Stats
145W - 154L
1,373 MMR
Solo
Raijin
Raijin
Gold V
R3Tr0T0mat0
Raijin
Gold V
Level 136
God Stats
1W - 4L
1,248 SR
Queue Stats
615W - 615L
1,284 MMR
Solo
Amaterasu
Amaterasu
Bronze III
TheRebelOfChaos
Amaterasu
Bronze III
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,290 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,465 SR
1,389 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,506 SR
1,302 MMR
Heimdallr
Heimdallr
Gold V
David195
Heimdallr
Gold V
Level 138
God Stats
1W - 3L
1,097 SR
Queue Stats
41W - 37L
1,320 MMR
Party 1
Cabrakan
Cabrakan
Silver I
Doom216
Cabrakan
Silver I
Level 98
God Stats
19W - 15L
1,566 SR
Queue Stats
78W - 75L
1,177 MMR
Solo
Freya
Freya
Silver I
SaitanX
Freya
Silver I
Level 160
God Stats
258W - 285L
1,601 SR
Queue Stats
1,030W - 1,061L
1,217 MMR
Solo
Merlin
Merlin
Bronze III
ShiningBeet9027
Merlin
Bronze III
Level 147
God Stats
1W - 0L
1,759 SR
Queue Stats
3W - 0L
1,500 MMR
Party 1
Thanatos
Thanatos
Silver III
Tomatow
Thanatos
Silver III
Level 116
God Stats
3W - 1L
1,507 SR
Queue Stats
56W - 62L
1,296 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
0 / 2 / 0
5,152
468
2,168
6,995
2,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
 
Chang'e
8
0 / 0 / 0
4,674
425
2,429
4,150
1,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
10
1 / 1 / 0
5,668
515
4,238
6,382
1,677
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
10
1 / 2 / 0
5,664
515
4,728
5,157
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
TheRebelOfChaos
Amaterasu
8
0 / 4 / 1
5,081
462
2,793
9,561
4,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AtlasNemesisLokiMercuryArachne

VS

Bans
King ArthurKhepriBellonaRavanaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
David195
Heimdallr
12
1 / 0 / 0
6,688
608
3,377
6,311
2,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Doom216
Cabrakan
10
0 / 0 / 2
5,837
531
2,875
6,025
4,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Freya
SaitanX
Freya
11
4 / 1 / 2
7,007
637
7,037
6,071
2,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 0 / 2
5,608
510
2,177
4,580
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Tomatow
Thanatos
9
3 / 1 / 2
6,192
563
4,305
8,496
3,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
9
9
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
2
0
0
L
Chang'e
 
Chang'e
0
0
0
0
W
Heimdallr
David195
Heimdallr
1
0
0
1
W
Cabrakan
Doom216
Cabrakan
0
0
2
1
L
Chiron
1
1
0
1
L
Raijin
1
2
0
0.5
W
Freya
SaitanX
Freya
4
1
2
5
W
1
0
2
2
L
Amaterasu
TheRebelOfChaos
Amaterasu
0
4
1
0.13
W
Thanatos
Tomatow
Thanatos
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,356
Damage
19,771
32,245
Taken
31,483
11,403
Mitigated
15,360
10,959
Healing
16,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,168
701
0
3,031
6,995
2,487
0
1,356
5,615
0
32,657
L
Chang'e
 
Chang'e
2,429
114
392
2,405
4,150
1,354
0
2,361
1,745
22,713
0
W
Heimdallr
David195
Heimdallr
3,377
2,457
0
3,728
6,311
2,520
1,130
338
5,973
0
62,988
W
Cabrakan
Doom216
Cabrakan
2,875
574
0
2,308
6,025
4,758
0
2,699
3,194
12,221
0
L
Chiron
4,238
1,598
307
1,396
6,382
1,677
0
87
6,295
0
38,377
L
Raijin
4,728
386
0
884
5,157
1,702
0
2,085
3,016
39,904
0
W
Freya
SaitanX
Freya
7,037
2,557
0
3,506
6,071
2,322
570
1,133
4,870
36,640
0
W
2,177
233
0
500
4,580
1,837
0
2,161
2,194
37,473
0
L
Amaterasu
TheRebelOfChaos
Amaterasu
2,793
684
0
2,544
9,561
4,183
0
5,606
3,485
0
23,393
W
Thanatos
Tomatow
Thanatos
4,305
1,554
0
6,607
8,496
3,923
0
345
8,095
0
39,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,239
Gold Earned
31,332
304
Minions Killed
350
0
Camps Cleared
0
1,043,813
Distance Traveled
993,972
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,152
468
75
7
0
222,449
3
L
Chang'e
4,674
425
39
4
0
203,316
2
W
Heimdallr
6,688
608
116
11
0
190,701
4
W
Cabrakan
5,837
531
14
1
0
222,290
3
L
Chiron
5,668
515
73
7
0
197,172
2
L
Raijin
5,664
515
74
7
0
197,098
1
W
Freya
7,007
637
83
8
0
183,195
5
W
Merlin
5,608
510
72
7
0
193,467
0
L
Amaterasu
5,081
462
43
4
0
223,778
1
W
Thanatos
6,192
563
65
6
0
204,319
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role