Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
BAPEFIEND
Thanatos
Level 10
God Stats
2W - 3L
1,500 SR
Queue Stats
20W - 21L
1,567 Elo+
Party 3
Merlin
Merlin
RobtheKing7
Merlin
Level 43
God Stats
0W - 6L
1,284 SR
Queue Stats
53W - 45L
1,409 Elo+
Party 3
Sol
Sol
SolBayB
Sol
Level 100
God Stats
5W - 6L
1,695 SR
Queue Stats
88W - 78L
1,406 Elo+
Party 2
Cthulhu
Cthulhu
WarmasterHoris
Cthulhu
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,500 Elo+
Party 3
Team Averages
Level 36
1,496 SR
1,476 Elo+

VS

Team Averages
Level 72
1,554 SR
1,345 Elo+
Achilles
Achilles
DeliveredTick0
Achilles
Level 109
God Stats
3W - 0L
1,819 SR
Queue Stats
170W - 172L
1,428 Elo+
Party 1
Kukulkan
Kukulkan
S0viet Asta2313
Kukulkan
Level 43
God Stats
4W - 5L
1,598 SR
Queue Stats
12W - 22L
1,142 Elo+
Party 1
Ymir
Ymir
S0viet Evasive
Ymir
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 130L
1,531 Elo+
Party 1
Skadi
Skadi
Tapersito XD
Skadi
Level 43
God Stats
5W - 7L
1,295 SR
Queue Stats
108W - 134L
1,290 Elo+
Party 4
Arachne
Arachne
zD1SCR3T
Arachne
Level 64
God Stats
12W - 4L
1,558 SR
Queue Stats
214W - 247L
1,335 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
1 / 0 / 0
6,732
518
5,357
10,724
7,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Thanatos
BAPEFIEND
Thanatos
10
2 / 6 / 0
6,170
475
5,280
11,278
5,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
11
0 / 3 / 3
6,492
499
6,054
6,659
2,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sol
10
1 / 4 / 0
6,067
467
6,701
11,572
3,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 1 / 1
5,871
452
2,769
6,822
4,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
0 / 1 / 1
7,561
582
7,018
10,894
6,112
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
12
4 / 1 / 4
7,457
574
6,346
7,231
2,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 0 / 5
7,298
561
5,320
10,801
8,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 1 / 3
6,552
504
3,826
5,198
2,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
zD1SCR3T
Arachne
11
6 / 1 / 2
7,462
574
6,840
9,540
4,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
4
Kills
14
14
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
0
0
1
L
Thanatos
BAPEFIEND
Thanatos
2
6
0
0.33
W
Achilles
0
1
1
0.5
L
Merlin
0
3
3
0.5
W
Kukulkan
4
1
4
6
W
4
0
5
6.5
L
Sol
1
4
0
0.25
W
0
1
3
1.5
L
0
1
1
0.5
W
Arachne
zD1SCR3T
Arachne
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,161
Damage
29,350
47,055
Taken
43,664
23,716
Mitigated
23,791
19,327
Healing
12,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,357
1,224
0
5,305
10,724
7,650
127
539
10,185
1,895
40,908
L
Thanatos
BAPEFIEND
Thanatos
5,280
1,445
0
7,054
11,278
5,005
501
2,778
8,500
0
35,201
W
Achilles
7,018
2,079
0
4,288
10,894
6,112
0
1,269
9,091
0
57,010
L
Merlin
6,054
194
0
1,459
6,659
2,540
503
2,205
4,454
47,141
0
W
Kukulkan
6,346
601
417
1,610
7,231
2,651
1,164
2,614
4,399
46,720
0
W
5,320
1,194
0
1,942
10,801
8,924
0
5,068
5,574
21,312
0
L
Sol
6,701
1,684
0
4,448
11,572
3,891
1,423
4,224
7,348
41,139
0
W
3,826
909
0
1,017
5,198
2,066
0
2,981
2,163
0
39,449
L
2,769
396
0
1,061
6,822
4,630
219
1,920
4,902
19,235
0
W
Arachne
zD1SCR3T
Arachne
6,840
4,893
0
3,226
9,540
4,038
560
3,381
5,847
0
47,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,332
Gold Earned
36,330
331
Minions Killed
336
0
Camps Cleared
0
1,174,755
Distance Traveled
1,375,084
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,732
518
88
7
0
246,267
0
L
Thanatos
6,170
475
57
4
0
260,655
1
W
Achilles
7,561
582
103
8
0
275,594
2
L
Merlin
6,492
499
100
8
0
248,741
0
W
Kukulkan
7,457
574
62
5
0
247,144
3
W
Ymir
7,298
561
32
2
0
259,714
6
L
Sol
6,067
467
53
4
0
208,526
1
W
Skadi
6,552
504
65
5
0
259,729
2
L
Cthulhu
5,871
452
33
3
0
210,566
3
W
Arachne
7,462
574
74
6
0
332,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role