Player Matchup

Mercury
Mercury
 
Mercury
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Frostystarts
Ymir
Level 103
God Stats
32W - 34L
1,353 SR
Queue Stats
276W - 273L
1,338 Elo+
Party 2
Raijin
Raijin
K0X Kommando
Raijin
Level 109
God Stats
2W - 3L
1,403 SR
Queue Stats
120W - 108L
1,360 Elo+
Party 2
Sobek
Sobek
Le haquer
Sobek
Level 30
God Stats
1W - 3L
1,289 SR
Queue Stats
26W - 41L
1,369 Elo+
Party 2
Danzaburou
Danzaburou
ThurstyAlpaca
Danzaburou
Level 147
God Stats
1W - 1L
1,298 SR
Queue Stats
68W - 55L
1,402 Elo+
Solo
Team Averages
Level 95
1,369 SR
1,394 Elo+

VS

Team Averages
Level 46
1,498 SR
1,303 Elo+
Ymir
Ymir
RxzorWrld
Ymir
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 38L
1,235 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Survixed
Morgan Le Fay
Level 60
God Stats
6W - 3L
1,644 SR
Queue Stats
153W - 160L
1,314 Elo+
Party 1
Chaac
Chaac
VTroll X WTG
Chaac
Level 28
God Stats
8W - 11L
1,500 SR
Queue Stats
104W - 119L
1,350 Elo+
Party 1
Cliodhna
Cliodhna
WRT T0X1C
Cliodhna
Level 29
God Stats
19W - 11L
1,573 SR
Queue Stats
130W - 142L
1,312 Elo+
Party 1
Sol
Sol
iiTzCrypt1c
Sol
Level 89
God Stats
1W - 4L
1,273 SR
Queue Stats
82W - 100L
1,303 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
5 / 1 / 4
9,011
601
10,939
13,578
5,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 6
8,505
567
6,242
11,977
9,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Raijin
13
3 / 4 / 4
8,197
546
5,743
11,827
4,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Le haquer
Sobek
11
4 / 2 / 5
8,133
542
4,171
13,352
9,506
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
ThurstyAlpaca
Danzaburou
14
1 / 0 / 4
8,355
557
10,720
5,768
2,347
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 2 / 1
6,100
407
1,813
9,440
6,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
Survixed
Morgan Le Fay
14
5 / 2 / 1
7,980
532
9,381
9,774
4,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 4 / 2
6,748
450
5,232
11,866
6,977
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cliodhna
WRT T0X1C
Cliodhna
12
1 / 3 / 1
6,956
464
4,781
9,665
3,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

12
1 / 4 / 1
6,974
465
9,060
15,868
4,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
15
Kills
9
9
Deaths
15
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
1
4
7
W
2
2
6
2.5
W
Raijin
3
4
4
1.25
W
Sobek
Le haquer
Sobek
4
2
5
3.25
L
Ymir
1
2
1
0.75
L
Morgan Le Fay
Survixed
Morgan Le Fay
5
2
1
2.75
W
Danzaburou
ThurstyAlpaca
Danzaburou
1
0
4
3
L
1
4
2
0.5
L
Cliodhna
WRT T0X1C
Cliodhna
1
3
1
0.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,815
Damage
30,267
56,502
Taken
56,613
31,218
Mitigated
26,969
17,002
Healing
14,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
10,939
6,226
0
2,651
13,578
5,486
120
3,053
10,525
0
88,458
W
6,242
1,597
373
3,309
11,977
9,181
714
1,723
10,254
44,210
0
W
Raijin
5,743
728
0
3,398
11,827
4,698
0
4,245
7,582
42,057
0
W
Sobek
Le haquer
Sobek
4,171
629
372
4,194
13,352
9,506
0
7,721
5,631
10,468
0
L
Ymir
1,813
699
0
597
9,440
6,894
0
1,280
8,160
13,506
0
L
Morgan Le Fay
Survixed
Morgan Le Fay
9,381
1,188
0
1,609
9,774
4,461
440
3,823
5,591
57,581
0
W
Danzaburou
ThurstyAlpaca
Danzaburou
10,720
6,184
0
2,705
5,768
2,347
1,198
3,512
2,256
0
72,302
L
5,232
288
0
2,507
11,866
6,977
0
6,641
5,118
0
34,676
L
Cliodhna
WRT T0X1C
Cliodhna
4,781
809
0
1,451
9,665
3,979
0
1,735
7,808
0
56,109
L
9,060
3,038
0
8,140
15,868
4,658
0
2,088
13,780
59,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,201
Gold Earned
34,758
403
Minions Killed
353
0
Camps Cleared
0
1,480,836
Distance Traveled
1,360,697
29
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,011
601
127
8
0
351,920
5
W
Ymir
8,505
567
76
5
0
284,905
5
W
Raijin
8,197
546
76
5
0
266,719
4
W
Sobek
8,133
542
12
1
0
312,377
10
L
Ymir
6,100
407
18
1
0
234,904
4
L
Morgan Le Fay
7,980
532
87
6
0
261,980
6
W
Danzaburou
8,355
557
112
7
0
264,915
5
L
Chaac
6,748
450
49
3
0
293,131
0
L
Cliodhna
6,956
464
93
6
0
298,275
0
L
Sol
6,974
465
106
7
0
272,407
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role