Player Matchup

Janus
Janus
Auirr
Janus
Level 27
God Stats
5W - 5L
1,777 SR
Queue Stats
62W - 42L
1,648 Elo+
Party 2
King Arthur
King Arthur
Shake Zula5066
King Arthur
Level 128
God Stats
10W - 6L
1,566 SR
Queue Stats
421W - 230L
1,756 Elo+
Party 2
Mulan
Mulan
TrashyCheesy721
Mulan
Level 154
God Stats
7W - 5L
1,529 SR
Queue Stats
454W - 537L
1,430 Elo+
Party 2
Team Averages
Level 103
1,624 SR
1,611 Elo+

VS

Team Averages
Level 60
1,544 SR
1,506 Elo+
Ah Puch
Ah Puch
Rafinharh13
Ah Puch
Level 85
God Stats
1W - 5L
1,550 SR
Queue Stats
47W - 56L
1,462 Elo+
Party 1
Izanami
Izanami
RiardoBloise77
Izanami
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,465 Elo+
Party 1
Geb
Geb
rafinharh13
Geb
Level 82
God Stats
0W - 1L
1,582 SR
Queue Stats
5W - 2L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Auirr
Janus
18
4 / 2 / 9
12,610
664
10,803
12,113
6,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Shake Zula5066
King Arthur
20
15 / 1 / 7
14,306
753
31,011
23,127
25,941
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 0 / 18
13,238
697
16,513
17,728
26,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Rafinharh13
Ah Puch
15
0 / 6 / 3
11,198
589
16,644
17,023
8,274
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 8 / 1
10,165
535
10,762
19,159
9,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 9 / 0
12,089
636
9,429
28,300
44,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
7
23
Kills
3
3
Deaths
23
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
Auirr
Janus
4
2
9
4.25
L
Ah Puch
Rafinharh13
Ah Puch
0
6
3
0.25
L
0
8
1
0.06
W
King Arthur
Shake Zula5066
King Arthur
15
1
7
18.5
W
4
0
18
13
L
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,327
Damage
36,835
52,968
Taken
64,482
59,163
Mitigated
62,469
11,694
Healing
8,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Auirr
Janus
10,803
414
0
1,301
12,113
6,398
898
9,169
2,944
48,511
0
L
Ah Puch
Rafinharh13
Ah Puch
16,644
729
987
4,953
17,023
8,274
0
1,882
14,734
56,249
0
L
10,762
4,468
277
934
19,159
9,485
0
1,356
17,271
0
38,001
W
King Arthur
Shake Zula5066
King Arthur
31,011
4,634
0
5,251
23,127
25,941
788
8,591
14,536
0
78,549
W
16,513
1,367
0
5,142
17,728
26,824
919
8,932
8,796
0
36,198
L
9,429
1,049
0
1,130
28,300
44,710
0
6,790
20,004
18,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,154
Gold Earned
33,452
210
Minions Killed
159
12
Camps Cleared
2
1,053,245
Distance Traveled
846,577
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,610
664
81
4
2
329,523
1
L
Ah Puch
11,198
589
83
4
1
271,428
7
L
Izanami
10,165
535
70
4
1
269,735
6
W
King Arthur
14,306
753
92
5
8
356,980
1
W
Mulan
13,238
697
37
2
2
366,742
4
L
Geb
12,089
636
6
0
0
305,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role