Player Matchup

Ymir
Ymir
 
Ymir
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Osiris
Osiris
Brabbit9
Osiris
Level 60
God Stats
20W - 23L
1,336 SR
Queue Stats
407W - 472L
1,360 Elo+
Party 4
Sol
Sol
HeyZeus520
Sol
Level 35
God Stats
1W - 1L
1,343 SR
Queue Stats
8W - 16L
1,266 Elo+
Solo
Hou Yi
Hou Yi
Jpsii06
Hou Yi
Level 49
God Stats
7W - 12L
1,234 SR
Queue Stats
97W - 113L
1,301 Elo+
Party 3
Cliodhna
Cliodhna
ianz
Cliodhna
Level 29
God Stats
16W - 6L
1,706 SR
Queue Stats
81W - 80L
1,350 Elo+
Party 3
Team Averages
Level 47
1,424 SR
1,356 Elo+

VS

Team Averages
Level 74
1,445 SR
1,319 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
DinkinFlikaa
Atlas
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 40L
1,269 Elo+
Solo
Nemesis
Nemesis
Drape-2K
Nemesis
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 102L
1,278 Elo+
Party 1
Skadi
Skadi
JosephRogan
Skadi
Level 12
God Stats
12W - 19L
1,338 SR
Queue Stats
22W - 45L
1,177 Elo+
Party 1
Discordia
Discordia
SpellWolf
Discordia
Level 126
God Stats
6W - 10L
1,385 SR
Queue Stats
88W - 96L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
3 / 2 / 11
9,716
511
8,451
13,331
12,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Osiris
Brabbit9
Osiris
16
2 / 1 / 7
10,390
547
13,169
20,619
25,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 4 / 8
11,078
583
17,998
14,926
7,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hou Yi
Jpsii06
Hou Yi
14
4 / 3 / 8
9,357
492
8,352
13,544
5,313
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cliodhna
ianz
Cliodhna
16
9 / 2 / 8
10,619
559
18,316
18,807
7,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
1 / 2 / 3
9,431
496
10,635
20,957
18,832
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 3 / 7
8,691
457
6,951
19,253
23,550
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Nemesis
Drape-2K
Nemesis
15
4 / 6 / 3
9,440
497
11,852
19,307
10,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 6 / 4
8,651
455
16,123
17,320
7,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
SpellWolf
Discordia
14
2 / 6 / 1
8,706
458
7,881
11,125
4,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
30
23
Kills
12
12
Deaths
23
42
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
2
11
4.25
L
Guan Yu
 
Guan Yu
1
2
3
1.25
W
Osiris
Brabbit9
Osiris
2
1
7
5.5
L
1
3
7
1.5
L
Nemesis
Drape-2K
Nemesis
4
6
3
0.92
W
5
4
8
2.25
L
4
6
4
1
W
Hou Yi
Jpsii06
Hou Yi
4
3
8
2.67
L
Discordia
SpellWolf
Discordia
2
6
1
0.42
W
Cliodhna
ianz
Cliodhna
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,286
Damage
53,442
81,227
Taken
87,962
57,991
Mitigated
65,060
27,833
Healing
19,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,451
1,389
0
2,408
13,331
12,064
56
3,663
9,668
37,496
0
L
Guan Yu
 
Guan Yu
10,635
3,236
802
6,730
20,957
18,832
0
3,753
17,204
0
60,309
W
Osiris
Brabbit9
Osiris
13,169
5,663
0
9,785
20,619
25,042
817
1,956
18,663
0
79,550
L
6,951
2,396
2,779
3,106
19,253
23,550
165
6,523
12,730
25,899
0
L
Nemesis
Drape-2K
Nemesis
11,852
4,287
0
2,746
19,307
10,518
0
2,859
16,448
0
69,581
W
17,998
6,080
0
4,943
14,926
7,674
4,439
4,920
10,006
82,633
8,774
L
16,123
5,388
0
1,668
17,320
7,453
966
6,317
11,003
0
62,811
W
Hou Yi
Jpsii06
Hou Yi
8,352
3,436
0
4,496
13,544
5,313
51
2,366
11,178
0
41,909
L
Discordia
SpellWolf
Discordia
7,881
650
108
1,139
11,125
4,707
1,239
5,521
5,604
50,545
0
W
Cliodhna
ianz
Cliodhna
18,316
3,079
0
6,201
18,807
7,898
1,355
2,724
16,083
0
77,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,160
Gold Earned
44,919
482
Minions Killed
417
0
Camps Cleared
0
1,789,468
Distance Traveled
1,789,956
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,716
511
46
2
0
363,982
2
L
Guan Yu
9,431
496
106
6
0
397,426
2
W
Osiris
10,390
547
128
7
0
355,019
3
L
Atlas
8,691
457
40
2
0
360,171
1
L
Nemesis
9,440
497
110
6
0
419,430
1
W
Sol
11,078
583
151
8
0
316,818
0
L
Skadi
8,651
455
76
4
0
316,698
1
W
Hou Yi
9,357
492
69
4
0
334,482
1
L
Discordia
8,706
458
85
4
0
296,231
4
W
Cliodhna
10,619
559
88
5
0
419,167
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role