Player Matchup

Sol
Sol
Silver I
 
Sol
Silver I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ravana
Ravana
Bronze III
HtownChevyQueen7
Ravana
Bronze III
Level 41
God Stats
0W - 4L
1,500 SR
Queue Stats
55W - 65L
1,260 MMR
Solo
Mulan
Mulan
Silver II
KingsGrizzly
Mulan
Silver II
Level 112
God Stats
0W - 2L
1,643 SR
Queue Stats
24W - 30L
1,221 MMR
Party 3
Danzaburou
Danzaburou
Silver II
Mr Brick Shot
Danzaburou
Silver II
Level 74
God Stats
6W - 4L
1,534 SR
Queue Stats
24W - 28L
1,312 MMR
Party 3
Cerberus
Cerberus
Gold V
XxOsoPeresosoxX
Cerberus
Gold V
Level 119
God Stats
4W - 4L
1,380 SR
Queue Stats
119W - 125L
1,397 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 93
1,511 SR
1,338 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,643 SR
1,322 MMR
Cabrakan
Cabrakan
Gold IV
 
Cabrakan
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold III
Choke da Smurf
Mercury
Gold III
Level 120
God Stats
21W - 18L
1,703 SR
Queue Stats
539W - 535L
1,456 MMR
Party 1
Skadi
Skadi
Silver I
GodxMinnie
Skadi
Silver I
Level 160
God Stats
44W - 27L
1,622 SR
Queue Stats
212W - 203L
1,236 MMR
Solo
Osiris
Osiris
Silver I
KickingBison589
Osiris
Silver I
Level 99
God Stats
3W - 2L
1,591 SR
Queue Stats
166W - 171L
1,134 MMR
Party 1
Eset
Eset
Gold V
SelfMadeiice
Eset
Gold V
Level 101
God Stats
2W - 0L
1,798 SR
Queue Stats
164W - 171L
1,283 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 3 / 0
7,042
440
4,171
10,442
3,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 5 / 1
6,538
409
3,068
12,146
5,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
2 / 3 / 0
7,877
492
9,919
16,707
12,429
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Mr Brick Shot
Danzaburou
12
1 / 4 / 0
7,447
465
6,057
12,096
4,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
11
1 / 3 / 0
6,436
402
3,536
12,390
7,328
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
BellonaArachneAwilix

VS

Bans
AtlasKaliAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
2 / 1 / 10
7,535
471
6,439
10,913
12,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 0 / 6
9,082
568
8,839
10,839
4,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
15
7 / 1 / 8
9,034
565
12,941
7,775
3,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
0 / 1 / 7
8,231
514
8,756
11,187
11,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
5 / 1 / 4
8,268
517
9,560
8,425
3,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
53
4
Kills
18
18
Deaths
4
1
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
0
0
W
Cabrakan
 
Cabrakan
2
1
10
7
W
4
0
6
7
W
Skadi
7
1
8
11
L
0
5
1
0.1
W
0
1
7
3.5
L
2
3
0
0.67
L
Danzaburou
Mr Brick Shot
Danzaburou
1
4
0
0.25
W
5
1
4
7
L
Cerberus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,751
Damage
46,535
63,781
Taken
49,139
33,394
Mitigated
34,780
17,172
Healing
14,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,171
2,095
0
3,284
10,442
3,715
0
5,048
5,394
52,191
0
W
Cabrakan
 
Cabrakan
6,439
1,060
0
3,761
10,913
12,114
0
1,992
8,921
22,508
0
W
8,839
5,060
0
1,302
10,839
4,758
0
868
9,971
0
87,554
W
Skadi
12,941
5,338
0
1,481
7,775
3,027
1,564
981
6,794
0
69,799
L
3,068
1,107
0
3,589
12,146
5,132
0
1,873
9,778
0
41,331
W
8,756
3,882
0
6,108
11,187
11,174
952
136
11,051
0
56,406
L
9,919
1,720
0
3,638
16,707
12,429
0
2,946
13,761
0
48,670
L
Danzaburou
Mr Brick Shot
Danzaburou
6,057
1,796
0
3,572
12,096
4,790
0
2,846
9,250
0
50,848
W
9,560
1,390
448
1,770
8,425
3,707
27
3,730
4,695
59,213
0
L
Cerberus
3,536
350
517
2,572
12,390
7,328
0
3,286
9,104
29,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,340
Gold Earned
42,150
419
Minions Killed
448
0
Camps Cleared
0
1,387,166
Distance Traveled
1,570,097
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,042
440
88
6
0
259,420
5
W
Cabrakan
7,535
471
29
2
0
301,890
2
W
Mercury
9,082
568
125
8
0
365,915
5
W
Skadi
9,034
565
99
6
0
299,929
7
L
Ravana
6,538
409
84
5
0
288,333
5
W
Osiris
8,231
514
103
6
0
291,835
1
L
Mulan
7,877
492
95
6
0
285,935
8
L
Danzaburou
7,447
465
77
5
0
266,329
3
W
Eset
8,268
517
92
6
0
310,528
6
L
Cerberus
6,436
402
75
5
0
287,149
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role