Player Matchup

Cthulhu
Cthulhu
SuperMotts
Cthulhu
Level 148
God Stats
4W - 1L
1,629 SR
Queue Stats
364W - 265L
1,678 Elo+
Party 1
Vamana
Vamana
bbloo1
Vamana
Level 125
God Stats
15W - 5L
1,893 SR
Queue Stats
240W - 165L
1,703 Elo+
Party 1
Ymir
Ymir
bsplitt
Ymir
Level 45
God Stats
34W - 15L
1,821 SR
Queue Stats
215W - 143L
1,733 Elo+
Party 1
Team Averages
Level 106
1,781 SR
1,705 Elo+

VS

Team Averages
Level 112
1,494 SR
1,693 Elo+
Atlas
Atlas
ArcticLizard
Atlas
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 73L
1,599 Elo+
Solo
Loki
Loki
SCHZIKI
Loki
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,877 Elo+
Solo
Olorun
Olorun
Salty Yoda9737
Olorun
Level 128
God Stats
18W - 22L
1,482 SR
Queue Stats
197W - 200L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SuperMotts
Cthulhu
15
5 / 2 / 11
10,266
733
17,122
14,112
13,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
bbloo1
Vamana
15
8 / 1 / 8
11,028
788
14,205
16,201
14,206
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
bsplitt
Ymir
14
4 / 2 / 12
10,287
735
14,069
18,479
13,231
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
8,668
619
9,920
22,145
18,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
SCHZIKI
Loki
11
4 / 7 / 0
8,868
633
6,830
14,682
6,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 6 / 2
8,075
577
9,881
14,269
6,452
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
17
Kills
4
5
Deaths
17
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
Loki
SCHZIKI
Loki
4
7
0
0.57
L
0
6
2
0.17
W
Cthulhu
SuperMotts
Cthulhu
5
2
11
5.25
W
Vamana
bbloo1
Vamana
8
1
8
12
W
Ymir
bsplitt
Ymir
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,396
Damage
26,631
48,792
Taken
51,096
41,429
Mitigated
30,875
17,494
Healing
12,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,920
4,962
0
5,842
22,145
18,277
0
13,130
8,391
24,960
0
L
Loki
SCHZIKI
Loki
6,830
2,833
0
0
14,682
6,146
0
7,272
6,981
0
18,915
L
9,881
4,989
1,297
4,938
14,269
6,452
0
9,585
4,313
32,415
0
W
Cthulhu
SuperMotts
Cthulhu
17,122
1,214
1,872
2,931
14,112
13,992
620
7,033
7,079
38,585
0
W
Vamana
bbloo1
Vamana
14,205
7,554
1,229
6,356
16,201
14,206
1,305
4,913
11,288
0
45,091
W
Ymir
bsplitt
Ymir
14,069
4,833
0
5,106
18,479
13,231
376
9,010
9,469
37,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,581
Gold Earned
25,611
161
Minions Killed
99
9
Camps Cleared
3
813,961
Distance Traveled
625,884
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,668
619
27
2
1
227,943
3
L
Loki
8,868
633
23
2
0
203,097
1
L
Olorun
8,075
577
49
4
2
194,844
0
W
Cthulhu
10,266
733
50
4
1
274,793
1
W
Vamana
11,028
788
49
4
3
287,009
2
W
Ymir
10,287
735
62
4
5
252,159
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role