Player Matchup

Janus
Janus
DarthMauIed
Janus
Level 59
God Stats
5W - 17L
1,476 SR
Queue Stats
30W - 56L
1,392 Elo+
Solo
Neith
Neith
Eric The Hokage
Neith
Level 129
God Stats
27W - 17L
1,652 SR
Queue Stats
151W - 144L
1,638 Elo+
Party 2
King Arthur
King Arthur
PhantomVirus 23
King Arthur
Level 123
God Stats
4W - 2L
1,516 SR
Queue Stats
148W - 137L
1,689 Elo+
Party 2
Team Averages
Level 104
1,548 SR
1,573 Elo+

VS

Team Averages
Level 108
1,748 SR
1,701 Elo+
Horus
Horus
JackalSama
Horus
Level 63
God Stats
1W - 1L
1,675 SR
Queue Stats
39W - 19L
1,755 Elo+
Party 1
Eset
Eset
JusticeForJinx
Eset
Level 155
God Stats
20W - 12L
1,780 SR
Queue Stats
502W - 483L
1,612 Elo+
Party 1
Danzaburou
Danzaburou
Tessanator
Danzaburou
Level 106
God Stats
8W - 5L
1,790 SR
Queue Stats
167W - 120L
1,737 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 5
9,548
682
10,426
9,079
3,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 0 / 6
9,709
694
11,775
7,747
3,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
PhantomVirus 23
King Arthur
14
3 / 1 / 4
9,713
694
8,431
14,196
12,477
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
0 / 3 / 1
7,641
546
6,202
15,736
10,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 4 / 1
8,812
629
6,729
11,757
4,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Tessanator
Danzaburou
13
1 / 1 / 1
8,658
618
11,550
9,467
4,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
8
Kills
2
2
Deaths
8
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
W
2
0
6
5
L
Horus
0
3
1
0.17
L
1
4
1
0.38
W
King Arthur
PhantomVirus 23
King Arthur
3
1
4
5
L
Danzaburou
Tessanator
Danzaburou
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,632
Damage
24,481
31,022
Taken
36,960
19,117
Mitigated
20,265
3,953
Healing
8,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,426
127
0
993
9,079
3,097
423
2,172
6,748
34,069
0
W
11,775
2,531
0
1,381
7,747
3,543
2,081
2,522
5,135
0
51,396
L
Horus
6,202
2,330
1,895
3,667
15,736
10,539
0
3,298
12,022
0
9,689
L
6,729
493
0
727
11,757
4,821
0
3,533
7,922
44,344
0
W
King Arthur
PhantomVirus 23
King Arthur
8,431
548
0
1,579
14,196
12,477
0
3,104
10,723
0
22,661
L
Danzaburou
Tessanator
Danzaburou
11,550
3,877
0
1,736
9,467
4,905
0
2,735
6,494
0
35,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,970
Gold Earned
25,111
173
Minions Killed
143
7
Camps Cleared
6
768,847
Distance Traveled
719,076
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,548
682
57
4
3
254,420
3
W
Neith
9,709
694
87
6
2
255,516
5
L
Horus
7,641
546
11
1
1
265,610
4
L
Eset
8,812
629
66
5
2
229,209
5
W
King Arthur
9,713
694
29
2
2
258,911
3
L
Danzaburou
8,658
618
66
5
3
224,257
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role