Player Matchup

Sol
Sol
FIERCEUNICORNN7
Sol
Level 93
God Stats
1W - 1L
1,489 SR
Queue Stats
14W - 19L
1,320 Elo+
Party 1
Lancelot
Lancelot
Piping_Hot_Tea
Lancelot
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hercules
Hercules
TheKingKonradd
Hercules
Level 106
God Stats
1W - 1L
1,771 SR
Queue Stats
7W - 12L
1,224 Elo+
Party 1
Team Averages
Level 108
1,587 SR
1,348 Elo+

VS

Team Averages
Level 84
1,682 SR
1,490 Elo+
Vulcan
Vulcan
Challenger4200
Vulcan
Level 147
God Stats
59W - 30L
1,723 SR
Queue Stats
114W - 77L
1,628 Elo+
Party 2
Cerberus
Cerberus
Elmol-_-l
Cerberus
Level 89
God Stats
2W - 0L
1,823 SR
Queue Stats
102W - 145L
1,341 Elo+
Solo
Neith
Neith
Guny333
Neith
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 0
9,222
659
10,169
10,071
3,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
11
0 / 6 / 3
7,927
566
8,916
17,960
8,759
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
12
0 / 4 / 3
7,843
560
6,661
20,472
13,978
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 0 / 2
10,732
767
24,997
7,538
3,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
Elmol-_-l
Cerberus
13
1 / 1 / 9
8,799
629
9,751
15,297
10,227
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Neith
Guny333
Neith
13
1 / 3 / 7
8,634
617
7,758
10,166
4,543
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
11
11
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
9
0
2
10
W
Cerberus
Elmol-_-l
Cerberus
1
1
9
5.5
L
4
1
0
4
W
Neith
Guny333
Neith
1
3
7
1.5
L
Lancelot
0
6
3
0.25
L
Hercules
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,746
Damage
42,506
48,503
Taken
33,001
26,114
Mitigated
18,562
13,893
Healing
6,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,997
14,014
1,037
753
7,538
3,792
808
1,678
5,860
61,529
0
W
Cerberus
Elmol-_-l
Cerberus
9,751
195
471
3,460
15,297
10,227
0
5,346
9,951
25,692
0
L
10,169
3,284
514
3,370
10,071
3,377
0
7,216
2,793
42,309
4,059
W
Neith
Guny333
Neith
7,758
4,435
0
442
10,166
4,543
141
2,600
7,566
0
18,867
L
Lancelot
8,916
522
0
3,366
17,960
8,759
0
13,044
4,367
0
26,891
L
Hercules
6,661
1,693
603
6,040
20,472
13,978
0
13,814
6,272
0
20,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,992
Gold Earned
28,165
147
Minions Killed
186
5
Camps Cleared
6
756,662
Distance Traveled
804,049
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,732
767
104
7
1
306,347
0
W
Cerberus
8,799
629
49
4
5
267,165
0
L
Sol
9,222
659
95
7
2
240,762
0
W
Neith
8,634
617
33
2
0
230,537
0
L
Lancelot
7,927
566
29
2
3
267,506
3
L
Hercules
7,843
560
23
2
0
248,394
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role