Player Matchup

Shiva
Shiva
 
Shiva
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
RamenOnTheStove
Tiamat
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,611 Elo+
Party 2
Medusa
Medusa
Smogless
Medusa
Level 79
God Stats
1W - 1L
1,605 SR
Queue Stats
4W - 12L
1,380 Elo+
Party 2
Team Averages
Level 72
1,535 SR
1,497 Elo+

VS

Team Averages
Level 82
1,568 SR
1,437 Elo+
Fenrir
Fenrir
Grimm33321
Fenrir
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 25L
1,424 Elo+
Party 1
Kuzenbo
Kuzenbo
Jeash
Kuzenbo
Level 64
God Stats
3W - 0L
1,704 SR
Queue Stats
17W - 23L
1,402 Elo+
Party 1
Zeus
Zeus
jkiller1100
Zeus
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
10
3 / 8 / 4
7,173
717
5,339
15,117
9,223
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
2 / 6 / 3
6,497
650
3,859
8,979
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Smogless
Medusa
11
2 / 6 / 5
7,082
708
9,035
11,463
4,591
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Grimm33321
Fenrir
11
3 / 4 / 10
7,162
716
7,838
11,016
8,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kuzenbo
Jeash
Kuzenbo
13
3 / 2 / 16
8,967
897
5,346
11,006
14,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
14 / 1 / 6
9,706
971
18,046
5,371
2,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
7
Kills
20
20
Deaths
7
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
3
8
4
0.63
W
Fenrir
Grimm33321
Fenrir
3
4
10
2
W
Kuzenbo
Jeash
Kuzenbo
3
2
16
5.5
L
2
6
3
0.58
L
Medusa
Smogless
Medusa
2
6
5
0.75
W
14
1
6
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,233
Damage
31,230
35,559
Taken
27,393
17,801
Mitigated
24,454
3,932
Healing
4,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
5,339
994
92
1,575
15,117
9,223
54
9,895
5,066
0
14,925
W
Fenrir
Grimm33321
Fenrir
7,838
1,738
0
726
11,016
8,109
577
1,058
9,790
0
20,014
W
Kuzenbo
Jeash
Kuzenbo
5,346
2,165
344
3,386
11,006
14,277
174
1,633
9,205
13,534
0
L
3,859
779
0
1,136
8,979
3,987
260
6,826
2,094
10,286
0
L
Medusa
Smogless
Medusa
9,035
4,810
0
1,129
11,463
4,591
586
6,806
4,533
0
24,028
W
18,046
2,575
0
230
5,371
2,068
418
977
4,252
40,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,752
Gold Earned
25,835
94
Minions Killed
99
1
Camps Cleared
7
445,786
Distance Traveled
551,033
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,173
717
33
3
1
160,715
0
W
Fenrir
7,162
716
25
3
4
184,062
0
W
Kuzenbo
8,967
897
11
1
0
185,659
2
L
Tiamat
6,497
650
20
2
0
134,264
0
L
Medusa
7,082
708
41
4
0
150,807
4
W
Zeus
9,706
971
63
6
3
181,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role