Player Matchup

Zhong Kui
Zhong Kui
Doomshepard
Zhong Kui
Level 126
God Stats
667W - 648L
1,599 SR
Queue Stats
1,337W - 1,294L
1,503 Elo+
Party 1
Baron Samedi
Baron Samedi
NV Glock
Baron Samedi
Level 109
God Stats
176W - 107L
1,687 SR
Queue Stats
283W - 198L
1,601 Elo+
Party 1
Da Ji
Da Ji
YungGoofie
Da Ji
Level 6
God Stats
6W - 0L
1,500 SR
Queue Stats
17W - 2L
1,412 Elo+
Party 1
Lancelot
Lancelot
iRirdan
Lancelot
Level 69
God Stats
42W - 16L
1,791 SR
Queue Stats
177W - 147L
1,654 Elo+
Party 1
Mulan
Mulan
littlearcher
Mulan
Level 32
God Stats
2W - 0L
1,500 SR
Queue Stats
146W - 114L
1,790 Elo+
Party 1
Team Averages
Level 68
1,615 SR
1,592 Elo+

VS

Team Averages
Level 48
1,392 SR
1,431 Elo+
Baron Samedi
Baron Samedi
MceIht76
Baron Samedi
Level 33
God Stats
1W - 3L
1,349 SR
Queue Stats
34W - 53L
1,372 Elo+
Party 2
Kuzenbo
Kuzenbo
Migue1 602
Kuzenbo
Level 49
God Stats
90W - 89L
1,472 SR
Queue Stats
100W - 111L
1,247 Elo+
Solo
Kukulkan
Kukulkan
NabzouZz76
Kukulkan
Level 20
God Stats
5W - 12L
1,121 SR
Queue Stats
36W - 54L
1,372 Elo+
Party 2
Atlas
Atlas
PolarSkies
Atlas
Level 121
God Stats
0W - 2L
1,516 SR
Queue Stats
11W - 11L
1,599 Elo+
Party 3
Raijin
Raijin
TheAgileSculpin
Raijin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,562 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Doomshepard
Zhong Kui
17
4 / 0 / 21
11,056
1,106
18,384
7,160
6,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
NV Glock
Baron Samedi
17
2 / 0 / 17
10,290
1,029
10,805
4,302
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
17
6 / 0 / 18
11,726
1,173
11,052
10,029
16,930
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Lancelot
iRirdan
Lancelot
17
13 / 0 / 9
12,408
1,241
16,155
11,381
6,223
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 1 / 20
11,496
1,150
20,228
14,782
19,510
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

296

VS

Team 2 Tickets

85

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MceIht76
Baron Samedi
14
0 / 10 / 0
8,973
897
6,516
19,196
10,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
Migue1 602
Kuzenbo
15
0 / 0 / 1
9,246
925
3,524
7,293
12,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kukulkan
NabzouZz76
Kukulkan
14
1 / 13 / 0
9,513
951
9,797
21,552
12,153
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
15
0 / 1 / 1
10,382
1,038
9,957
17,741
21,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 7 / 0
9,037
904
4,428
14,184
8,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
3
31
Kills
1
1
Deaths
31
85
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Doomshepard
Zhong Kui
4
0
21
14.5
L
Baron Samedi
MceIht76
Baron Samedi
0
10
0
0
L
Kuzenbo
Migue1 602
Kuzenbo
0
0
1
0.5
W
Baron Samedi
NV Glock
Baron Samedi
2
0
17
10.5
L
Kukulkan
NabzouZz76
Kukulkan
1
13
0
0.08
L
Atlas
0
1
1
0.5
L
0
7
0
0
W
Da Ji
6
0
18
15
W
Lancelot
iRirdan
Lancelot
13
0
9
17.5
W
6
1
20
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,624
Damage
34,222
47,654
Taken
79,966
51,978
Mitigated
65,357
18,049
Healing
5,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Doomshepard
Zhong Kui
18,384
973
350
1,936
7,160
6,305
0
6,435
725
36,383
0
L
Baron Samedi
MceIht76
Baron Samedi
6,516
884
725
944
19,196
10,760
0
7,871
11,114
16,106
0
L
Kuzenbo
Migue1 602
Kuzenbo
3,524
1,288
0
458
7,293
12,229
0
3,021
4,240
19,950
0
W
Baron Samedi
NV Glock
Baron Samedi
10,805
230
3,767
1,881
4,302
3,010
0
3,163
1,139
21,154
0
L
Kukulkan
NabzouZz76
Kukulkan
9,797
906
0
54
21,552
12,153
0
6,427
15,014
32,262
0
L
Atlas
9,957
4,135
0
3,176
17,741
21,411
0
6,306
11,280
32,746
0
L
4,428
2,157
0
327
14,184
8,804
0
4,970
9,129
10,253
0
W
Da Ji
11,052
2,478
615
790
10,029
16,930
0
5,388
3,811
0
23,531
W
Lancelot
iRirdan
Lancelot
16,155
1,533
0
2,469
11,381
6,223
0
8,044
2,504
0
37,491
W
20,228
3,768
0
6,241
14,782
19,510
0
11,192
3,590
0
46,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,976
Gold Earned
47,151
209
Minions Killed
177
11
Camps Cleared
3
1,055,874
Distance Traveled
876,078
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,056
1,106
61
6
1
225,747
0
L
Baron Samedi
8,973
897
14
1
0
147,161
0
L
Kuzenbo
9,246
925
31
3
1
196,700
0
W
Baron Samedi
10,290
1,029
20
2
1
162,405
0
L
Kukulkan
9,513
951
64
6
0
162,507
1
L
Atlas
10,382
1,038
45
5
0
203,490
3
L
Raijin
9,037
904
23
2
2
166,220
1
W
Da Ji
11,726
1,173
28
3
4
206,022
0
W
Lancelot
12,408
1,241
54
5
3
258,814
0
W
Mulan
11,496
1,150
46
5
2
202,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role