Player Matchup

Achilles
Achilles
Edgardo357_
Achilles
Level 38
God Stats
17W - 15L
1,461 SR
Queue Stats
158W - 180L
1,363 Elo+
Solo
Fenrir
Fenrir
Zanimetic
Fenrir
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
204W - 361L
1,224 Elo+
Party 1
Neith
Neith
mc_sqizze
Neith
Level 47
God Stats
3W - 2L
1,127 SR
Queue Stats
149W - 220L
1,252 Elo+
Party 1
Team Averages
Level 48
1,362 SR
1,280 Elo+

VS

Team Averages
Level 39
1,500 SR
1,158 Elo+
Achilles
Achilles
NLE_PAPI_
Achilles
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,054 Elo+
Party 2
Eset
Eset
SiirLucifer
Eset
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,366 Elo+
Solo
Loki
Loki
lewan05u-suck
Loki
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,054 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Edgardo357_
Achilles
17
5 / 0 / 3
12,549
738
15,468
17,719
23,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Zanimetic
Fenrir
15
3 / 3 / 3
10,955
644
11,132
19,762
15,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
mc_sqizze
Neith
17
0 / 2 / 8
11,311
665
17,859
13,143
6,219
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
NLE_PAPI_
Achilles
15
2 / 1 / 2
10,109
595
12,432
24,368
35,824
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 4 / 2
10,652
627
14,014
12,679
6,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 3 / 3
9,272
545
9,058
14,437
7,793
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
8
Kills
5
5
Deaths
8
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
Edgardo357_
Achilles
5
0
3
6.5
L
Achilles
NLE_PAPI_
Achilles
2
1
2
3
L
3
4
2
1
W
Fenrir
Zanimetic
Fenrir
3
3
3
1.5
L
0
3
3
0.5
W
Neith
mc_sqizze
Neith
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,459
Damage
35,504
50,624
Taken
51,484
45,129
Mitigated
49,649
13,719
Healing
9,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Edgardo357_
Achilles
15,468
3,695
626
5,748
17,719
23,614
0
5,132
12,587
0
39,839
L
Achilles
NLE_PAPI_
Achilles
12,432
3,592
0
4,264
24,368
35,824
0
898
22,996
0
44,624
L
14,014
981
827
1,221
12,679
6,032
0
146
12,265
31,933
0
W
Fenrir
Zanimetic
Fenrir
11,132
2,541
0
2,020
19,762
15,296
372
6,477
13,285
0
26,635
L
9,058
2,007
0
2,760
14,437
7,793
0
4
14,322
0
27,375
W
Neith
mc_sqizze
Neith
17,859
6,719
1,235
4,090
13,143
6,219
2,221
3,262
9,881
0
65,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,815
Gold Earned
30,033
172
Minions Killed
146
7
Camps Cleared
7
881,024
Distance Traveled
831,874
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,549
738
42
2
3
314,628
2
L
Achilles
10,109
595
53
3
2
277,521
0
L
Eset
10,652
627
52
3
2
262,729
4
W
Fenrir
10,955
644
36
2
2
305,276
1
L
Loki
9,272
545
41
2
3
291,624
0
W
Neith
11,311
665
94
6
2
261,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role