Player Matchup

Scylla
Scylla
Platinum IV
 
Scylla
Platinum IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bastet
Bastet
Platinum III
FatConeStill
Bastet
Platinum III
Level 156
God Stats
14W - 14L
1,594 SR
Queue Stats
252W - 253L
1,738 MMR
Solo
Shiva
Shiva
Platinum III
Killer Hawk 88
Shiva
Platinum III
Level 158
God Stats
11W - 5L
1,568 SR
Queue Stats
322W - 336L
1,856 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 155
1,554 SR
1,698 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 73
1,685 SR
1,798 MMR
Discordia
Discordia
Gold II
Aryisu
Discordia
Gold II
Level 60
God Stats
56W - 51L
1,720 SR
Queue Stats
127W - 78L
1,868 MMR
Party 1
Cthulhu
Cthulhu
Gold III
GOT DAM2Trash
Cthulhu
Gold III
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,698 MMR
Solo
Ravana
Ravana
Gold I
Mazakio
Ravana
Gold I
Level 36
God Stats
8W - 6L
1,835 SR
Queue Stats
28W - 25L
1,827 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
0 / 3 / 2
11,904
567
14,626
16,937
7,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
16
4 / 6 / 0
12,162
579
14,346
22,565
13,815
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
0 / 3 / 4
11,575
551
11,886
23,061
23,409
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
AresAtlasAh Muzen CabKumbhakarnaThoth

VS

Bans
Baron SamediXing TianKuzenboOdinMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Aryisu
Discordia
16
1 / 2 / 5
12,374
589
7,234
13,233
6,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
18
2 / 2 / 7
14,537
692
19,113
22,355
33,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
Mazakio
Ravana
20
9 / 0 / 2
14,567
694
26,860
15,977
20,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
4
Kills
12
12
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
3
2
0.33
W
Discordia
Aryisu
Discordia
1
2
5
1.75
L
Bastet
4
6
0
0.67
W
Cthulhu
2
2
7
2.75
L
0
3
4
0.67
W
Ravana
Mazakio
Ravana
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,858
Damage
53,207
62,563
Taken
51,565
44,560
Mitigated
60,654
5,590
Healing
19,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
14,626
1,622
0
2,045
16,937
7,336
0
9,081
7,558
67,920
0
W
Discordia
Aryisu
Discordia
7,234
532
276
5,657
13,233
6,828
539
2,425
10,808
39,284
0
L
Bastet
14,346
3,730
0
1,773
22,565
13,815
477
9,097
13,038
0
34,975
W
Cthulhu
19,113
860
540
6,200
22,355
33,303
500
7,655
14,700
66,780
0
L
11,886
1,509
163
1,609
23,061
23,409
84
8,800
13,494
0
36,870
W
Ravana
Mazakio
Ravana
26,860
5,741
0
6,828
15,977
20,523
889
5,262
10,715
0
74,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,641
Gold Earned
41,478
200
Minions Killed
247
7
Camps Cleared
10
1,155,978
Distance Traveled
1,253,174
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,904
567
105
5
4
382,921
5
W
Discordia
12,374
589
77
4
2
387,350
0
L
Bastet
12,162
579
41
2
2
399,942
7
W
Cthulhu
14,537
692
74
4
1
427,595
4
L
Shiva
11,575
551
54
3
1
373,115
2
W
Ravana
14,567
694
96
5
7
438,229
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role