Player Matchup

Cthulhu
Cthulhu
Chrisb0i02
Cthulhu
Level 11
God Stats
5W - 1L
1,782 SR
Queue Stats
8W - 2L
1,655 Elo+
Party 2
Zeus
Zeus
donkey butt777
Zeus
Level 126
God Stats
1W - 0L
1,931 SR
Queue Stats
10W - 7L
1,588 Elo+
Party 2
Thanatos
Thanatos
littlebird2006
Thanatos
Level 122
God Stats
1W - 0L
1,445 SR
Queue Stats
6W - 3L
1,607 Elo+
Party 2
Team Averages
Level 86
1,719 SR
1,617 Elo+

VS

Team Averages
Level 101
1,732 SR
1,511 Elo+
Jormungandr
Jormungandr
C0MAxAPPLES
Jormungandr
Level 140
God Stats
5W - 1L
1,942 SR
Queue Stats
133W - 90L
1,515 Elo+
Party 1
Vamana
Vamana
C0MAxCAMI
Vamana
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 110L
1,534 Elo+
Party 1
Cthulhu
Cthulhu
VeiledMage
Cthulhu
Level 17
God Stats
2W - 1L
1,753 SR
Queue Stats
109W - 69L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chrisb0i02
Cthulhu
19
0 / 3 / 15
14,294
596
10,260
22,409
23,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
15 / 4 / 5
19,973
832
50,506
33,325
19,128
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thanatos
20
9 / 11 / 11
17,581
733
27,684
32,081
30,693
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
C0MAxAPPLES
Jormungandr
20
13 / 8 / 4
17,639
735
27,808
34,688
40,909
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
C0MAxCAMI
Vamana
18
4 / 7 / 12
16,212
676
27,624
40,918
39,445
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
VeiledMage
Cthulhu
18
1 / 9 / 10
14,924
622
17,073
34,833
47,009
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
44
24
Kills
18
18
Deaths
24
31
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
C0MAxAPPLES
Jormungandr
13
8
4
1.88
L
Vamana
C0MAxCAMI
Vamana
4
7
12
1.43
W
Cthulhu
Chrisb0i02
Cthulhu
0
3
15
2.5
L
Cthulhu
VeiledMage
Cthulhu
1
9
10
0.67
W
15
4
5
4.38
W
Thanatos
9
11
11
1.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,450
Damage
72,505
87,815
Taken
110,439
73,762
Mitigated
127,363
23,386
Healing
17,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
C0MAxAPPLES
Jormungandr
27,808
3,957
0
3,561
34,688
40,909
557
18,093
15,373
68,303
0
L
Vamana
C0MAxCAMI
Vamana
27,624
16,367
846
11,036
40,918
39,445
1,803
20,385
19,104
467
78,398
W
Cthulhu
Chrisb0i02
Cthulhu
10,260
928
1,299
2,979
22,409
23,941
58
13,053
8,771
25,533
0
L
Cthulhu
VeiledMage
Cthulhu
17,073
797
418
1,533
34,833
47,009
306
21,404
12,252
48,163
0
W
50,506
9,967
0
6,134
33,325
19,128
1,718
18,765
14,060
165,994
0
W
Thanatos
27,684
7,458
0
12,974
32,081
30,693
536
12,284
19,207
0
50,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,848
Gold Earned
48,775
266
Minions Killed
218
7
Camps Cleared
13
1,228,877
Distance Traveled
1,179,274
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
17,639
735
97
4
4
406,057
3
L
Vamana
16,212
676
68
3
9
410,667
2
W
Cthulhu
14,294
596
17
1
0
410,728
0
L
Cthulhu
14,924
622
53
2
0
362,550
0
W
Zeus
19,973
832
221
9
6
407,370
9
W
Thanatos
17,581
733
28
1
1
410,779
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role