Player Matchup

Ravana
Ravana
Korv_Bagarn
Ravana
Level 96
God Stats
3W - 2L
1,390 SR
Queue Stats
136W - 94L
1,603 Elo+
Party 1
Baron Samedi
Baron Samedi
Meatwall1337
Baron Samedi
Level 59
God Stats
3W - 0L
1,500 SR
Queue Stats
78W - 81L
1,508 Elo+
Party 1
Rama
Rama
Phasical
Rama
Level 50
God Stats
19W - 7L
1,741 SR
Queue Stats
314W - 279L
1,478 Elo+
Solo
Merlin
Merlin
Pteradonslayer
Merlin
Level 21
God Stats
3W - 6L
1,488 SR
Queue Stats
103W - 95L
1,573 Elo+
Party 1
Tyr
Tyr
mackanbus
Tyr
Level 108
God Stats
12W - 10L
1,522 SR
Queue Stats
325W - 303L
1,529 Elo+
Party 1
Team Averages
Level 67
1,528 SR
1,538 Elo+

VS

Team Averages
Level 60
1,548 SR
1,489 Elo+
Neith
Neith
ElPelukas_18413
Neith
Level 49
God Stats
5W - 5L
1,522 SR
Queue Stats
110W - 115L
1,426 Elo+
Solo
Baron Samedi
Baron Samedi
Saile75
Baron Samedi
Level 37
God Stats
5W - 7L
1,467 SR
Queue Stats
62W - 64L
1,528 Elo+
Party 2
Chronos
Chronos
SeeK_BombZ
Chronos
Level 88
God Stats
2W - 2L
1,506 SR
Queue Stats
218W - 214L
1,497 Elo+
Party 3
Apollo
Apollo
oulala R6
Apollo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
241W - 253L
1,551 Elo+
Party 2
Ymir
Ymir
zCl4rkzy
Ymir
Level 17
God Stats
1W - 1L
1,748 SR
Queue Stats
31W - 48L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
14
4 / 3 / 4
9,346
584
10,937
12,327
7,084
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Baron Samedi
Meatwall1337
Baron Samedi
13
3 / 2 / 5
7,923
495
8,454
13,818
9,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
14
3 / 2 / 3
8,779
549
12,060
12,128
4,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
5 / 2 / 3
9,369
586
9,600
10,109
5,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
5 / 1 / 5
9,205
575
10,701
14,508
7,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,132
446
9,615
10,109
4,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
Saile75
Baron Samedi
13
3 / 5 / 3
7,829
489
5,738
12,186
5,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
SeeK_BombZ
Chronos
12
1 / 5 / 3
7,506
469
10,237
14,161
5,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
oulala R6
Apollo
15
5 / 3 / 4
9,039
565
10,737
14,042
5,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
11
0 / 4 / 3
6,741
421
3,412
16,263
13,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
20
Kills
10
10
Deaths
20
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Ravana
4
3
4
2
W
Baron Samedi
Meatwall1337
Baron Samedi
3
2
5
2.75
W
Rama
3
2
3
2.25
W
5
2
3
3.25
L
Baron Samedi
Saile75
Baron Samedi
3
5
3
0.9
L
Chronos
SeeK_BombZ
Chronos
1
5
3
0.5
W
5
1
5
7.5
L
Apollo
oulala R6
Apollo
5
3
4
2.33
L
Ymir
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,752
Damage
39,739
62,890
Taken
66,761
33,422
Mitigated
34,521
27,186
Healing
12,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,615
3,385
0
2,270
10,109
4,496
0
2,390
7,719
0
54,276
W
Ravana
10,937
4,297
0
5,285
12,327
7,084
972
7,253
5,074
0
55,544
W
Baron Samedi
Meatwall1337
Baron Samedi
8,454
1,571
494
4,848
13,818
9,302
420
3,977
9,841
45,103
0
W
Rama
12,060
9,985
0
6,473
12,128
4,741
1,179
991
11,137
0
72,764
W
9,600
831
0
1,290
10,109
5,037
1,008
3,589
6,520
70,510
0
L
Baron Samedi
Saile75
Baron Samedi
5,738
563
703
3,043
12,186
5,480
0
5,864
6,322
40,621
0
L
Chronos
SeeK_BombZ
Chronos
10,237
4,650
0
1,672
14,161
5,313
0
2,247
11,914
48,654
0
W
10,701
1,253
0
8,796
14,508
7,258
0
3,577
10,931
0
72,838
L
Apollo
oulala R6
Apollo
10,737
5,680
0
2,149
14,042
5,715
0
3,163
10,879
0
76,978
L
Ymir
3,412
851
314
2,508
16,263
13,517
0
4,390
11,873
28,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,622
Gold Earned
38,247
518
Minions Killed
391
0
Camps Cleared
0
1,426,957
Distance Traveled
1,418,249
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,132
446
86
5
0
275,940
3
W
Ravana
9,346
584
103
6
0
290,888
5
W
Baron Samedi
7,923
495
61
4
0
237,881
0
W
Rama
8,779
549
122
8
0
266,299
1
W
Merlin
9,369
586
109
7
0
293,165
0
L
Baron Samedi
7,829
489
65
4
0
272,341
6
L
Chronos
7,506
469
74
5
0
282,494
5
W
Tyr
9,205
575
123
8
0
338,724
5
L
Apollo
9,039
565
120
8
0
318,263
3
L
Ymir
6,741
421
46
3
0
269,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role