Player Matchup

Rama
Rama
Dolan Holdher
Rama
Level 120
God Stats
3W - 5L
1,571 SR
Queue Stats
38W - 38L
1,603 Elo+
Party 1
Artio
Artio
Jack Horsley
Artio
Level 133
God Stats
3W - 2L
1,757 SR
Queue Stats
102W - 75L
1,694 Elo+
Party 1
Agni
Agni
Macs Seal
Agni
Level 128
God Stats
6W - 2L
1,954 SR
Queue Stats
96W - 63L
1,718 Elo+
Party 1
Team Averages
Level 127
1,760 SR
1,672 Elo+

VS

Team Averages
Level 158
1,643 SR
1,617 Elo+
Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
KaijuxKaiju
Ne Zha
Level 160
God Stats
18W - 11L
1,743 SR
Queue Stats
917W - 690L
1,667 Elo+
Solo
Merlin
Merlin
mexicandrive
Merlin
Level 155
God Stats
7W - 6L
1,687 SR
Queue Stats
270W - 254L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,182
618
2,274
7,469
2,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 1
6,394
639
2,225
10,381
9,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Agni
10
1 / 3 / 0
6,485
649
5,207
7,527
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 0 / 7
7,291
729
3,602
7,361
7,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
13
4 / 1 / 4
7,402
740
10,055
7,774
3,779
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
13
4 / 0 / 3
7,791
779
7,045
2,391
1,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
8
8
Deaths
1
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
7
3.5
L
0
3
1
0.17
L
0
2
1
0.25
W
Ne Zha
4
1
4
6
L
Agni
1
3
0
0.33
W
Merlin
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,706
Damage
20,702
25,377
Taken
17,526
14,288
Mitigated
11,866
4,883
Healing
5,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,602
494
0
3,553
7,361
7,020
382
2,564
4,797
7,134
0
L
2,274
2,065
0
709
7,469
2,719
0
3,527
3,942
0
16,535
L
2,225
159
925
2,804
10,381
9,065
0
4,498
5,883
8,598
0
W
Ne Zha
10,055
1,376
0
1,304
7,774
3,779
497
3,859
3,915
0
32,883
L
Agni
5,207
583
0
445
7,527
2,504
0
2,666
4,861
22,722
0
W
Merlin
7,045
439
0
1,052
2,391
1,067
392
1,375
1,016
34,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,061
Gold Earned
22,484
102
Minions Killed
133
1
Camps Cleared
8
475,664
Distance Traveled
568,541
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,291
729
7
1
0
196,697
1
L
Rama
6,182
618
51
5
0
129,960
0
L
Artio
6,394
639
18
2
0
183,185
3
W
Ne Zha
7,402
740
41
4
3
199,401
0
L
Agni
6,485
649
33
3
1
162,519
3
W
Merlin
7,791
779
85
9
5
172,443
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role