Player Matchup

Jormungandr
Jormungandr
JaleaOp
Jormungandr
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 17L
1,545 Elo+
Party 2
Serqet
Serqet
Manuto
Serqet
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,224 Elo+
Party 2
Agni
Agni
Rastyboys
Agni
Level 108
God Stats
6W - 1L
1,814 SR
Queue Stats
17W - 5L
1,773 Elo+
Party 2
Team Averages
Level 104
1,605 SR
1,514 Elo+

VS

Team Averages
Level 128
1,412 SR
1,333 Elo+
Bacchus
Bacchus
DRAX10
Bacchus
Level 149
God Stats
7W - 8L
1,432 SR
Queue Stats
298W - 392L
1,402 Elo+
Solo
Nu Wa
Nu Wa
NezhaDemon
Nu Wa
Level 89
God Stats
16W - 36L
1,317 SR
Queue Stats
287W - 437L
1,249 Elo+
Party 1
Loki
Loki
ZiplocBagOfPurP
Loki
Level 147
God Stats
11W - 17L
1,486 SR
Queue Stats
320W - 394L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JaleaOp
Jormungandr
19
5 / 1 / 10
13,765
765
13,247
21,154
33,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Serqet
Manuto
Serqet
17
5 / 0 / 7
12,022
668
7,134
9,065
4,532
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
18
7 / 0 / 6
12,627
702
18,807
10,147
4,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DRAX10
Bacchus
15
0 / 1 / 1
10,088
560
6,414
13,232
19,159
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
13
0 / 8 / 0
9,558
531
8,340
15,738
6,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 8 / 0
10,061
559
10,130
16,047
6,974
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
17
Kills
1
1
Deaths
17
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DRAX10
Bacchus
0
1
1
0.5
W
Jormungandr
JaleaOp
Jormungandr
5
1
10
10
W
Serqet
Manuto
Serqet
5
0
7
8.5
L
Nu Wa
0
8
0
0
W
Agni
7
0
6
10
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,188
Damage
24,884
40,366
Taken
45,017
43,191
Mitigated
32,700
5,708
Healing
2,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DRAX10
Bacchus
6,414
624
149
1,264
13,232
19,159
0
8,619
3,772
17,793
0
W
Jormungandr
JaleaOp
Jormungandr
13,247
3,354
0
5,098
21,154
33,847
297
5,190
15,964
63,990
0
W
Serqet
Manuto
Serqet
7,134
1,576
0
370
9,065
4,532
672
4,840
4,225
0
18,848
L
Nu Wa
8,340
1,428
0
750
15,738
6,567
0
13,301
2,366
32,392
0
W
Agni
18,807
1,634
0
240
10,147
4,812
1,078
4,988
5,159
63,260
0
L
10,130
1,597
0
179
16,047
6,974
0
10,683
5,126
0
43,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,414
Gold Earned
29,707
217
Minions Killed
136
12
Camps Cleared
4
996,421
Distance Traveled
919,008
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,088
560
25
1
0
328,976
4
W
Jormungandr
13,765
765
79
4
7
314,921
3
W
Serqet
12,022
668
36
2
2
333,411
7
L
Nu Wa
9,558
531
53
3
1
288,385
1
W
Agni
12,627
702
102
6
3
348,089
0
L
Loki
10,061
559
58
3
3
301,647
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role