Player Matchup

Ne Zha
Ne Zha
Silver II
BdsmStoyka
Ne Zha
Silver II
Level 144
God Stats
7W - 7L
1,653 SR
Queue Stats
33W - 37L
1,434 MMR
Party 1
Chaac
Chaac
Silver II
Besha321
Chaac
Silver II
Level 109
God Stats
6W - 7L
1,631 SR
Queue Stats
35W - 38L
1,401 MMR
Party 1
Baron Samedi
Baron Samedi
Silver III
MaksF19
Baron Samedi
Silver III
Level 33
God Stats
4W - 6L
1,718 SR
Queue Stats
32W - 36L
1,363 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 95
1,668 SR
1,399 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 148
1,502 SR
1,379 MMR
Heimdallr
Heimdallr
Gold V
 
Heimdallr
Gold V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver III
LetsBeKind
Poseidon
Silver III
Level 160
God Stats
1W - 4L
1,514 SR
Queue Stats
6W - 10L
1,404 MMR
Solo
Geb
Geb
Silver IV
Xtano
Geb
Silver IV
Level 160
God Stats
2W - 2L
1,492 SR
Queue Stats
19W - 29L
1,233 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BdsmStoyka
Ne Zha
15
2 / 5 / 5
10,774
634
11,003
18,099
8,718
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Besha321
Chaac
16
4 / 3 / 3
11,173
657
18,837
21,415
29,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
MaksF19
Baron Samedi
15
2 / 6 / 6
10,399
612
16,022
16,453
15,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AresMulanAtlasBacchusAthena

VS

Bans
He BoHerculesThothKumbhakarnaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
17
4 / 3 / 10
12,154
715
15,061
16,765
8,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
LetsBeKind
Poseidon
18
7 / 4 / 6
13,207
777
18,244
16,669
10,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Geb
Xtano
Geb
17
3 / 1 / 11
11,472
675
9,782
20,364
26,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
8
Kills
14
14
Deaths
8
14
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
4
3
10
3
L
Ne Zha
BdsmStoyka
Ne Zha
2
5
5
0.9
L
Chaac
Besha321
Chaac
4
3
3
1.83
W
Poseidon
LetsBeKind
Poseidon
7
4
6
2.5
L
Baron Samedi
MaksF19
Baron Samedi
2
6
6
0.83
W
Geb
Xtano
Geb
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,862
Damage
43,087
55,967
Taken
53,798
53,549
Mitigated
45,916
17,204
Healing
8,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
15,061
9,265
0
1,111
16,765
8,896
1,730
6,061
10,481
0
50,995
L
Ne Zha
BdsmStoyka
Ne Zha
11,003
1,660
0
3,204
18,099
8,718
566
10,152
7,947
0
46,447
L
Chaac
Besha321
Chaac
18,837
1,540
0
5,966
21,415
29,294
155
8,861
12,554
585
45,238
W
Poseidon
LetsBeKind
Poseidon
18,244
3,211
0
1,514
16,669
10,762
610
5,109
11,070
74,443
0
L
Baron Samedi
MaksF19
Baron Samedi
16,022
678
2,498
5,536
16,453
15,537
344
9,433
7,020
33,280
0
W
Geb
Xtano
Geb
9,782
1,400
743
4,653
20,364
26,258
64
5,638
14,464
23,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,346
Gold Earned
36,833
173
Minions Killed
209
6
Camps Cleared
9
955,929
Distance Traveled
976,271
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,154
715
66
4
1
294,904
5
L
Ne Zha
10,774
634
69
4
3
331,337
1
L
Chaac
11,173
657
57
3
3
316,513
2
W
Poseidon
13,207
777
134
8
7
332,329
3
L
Baron Samedi
10,399
612
47
3
0
308,079
2
W
Geb
11,472
675
9
1
1
349,038
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role