Player Matchup

Awilix
Awilix
 
Awilix
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
B3NNCH0_DE
Baron Samedi
Level 8
God Stats
26W - 1L
1,873 SR
Queue Stats
125W - 7L
1,936 Elo+
Party 2
Cthulhu
Cthulhu
HitBellAndSub
Cthulhu
Level 128
God Stats
20W - 3L
1,795 SR
Queue Stats
615W - 156L
1,739 Elo+
Party 2
Team Averages
Level 82
1,722 SR
1,725 Elo+

VS

Team Averages
Level 55
1,341 SR
1,070 Elo+
Artemis
Artemis
FluffySnow7405
Artemis
Level 124
God Stats
0W - 2L
1,311 SR
Queue Stats
23W - 20L
1,105 Elo+
Party 1
Merlin
Merlin
SFS DEATH
Merlin
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 9L
997 Elo+
Party 1
Cthulhu
Cthulhu
VenusAchat3616
Cthulhu
Level 19
God Stats
0W - 3L
1,213 SR
Queue Stats
1W - 8L
1,107 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
3 / 0 / 3
5,763
961
4,257
4,336
1,876
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
B3NNCH0_DE
Baron Samedi
8
1 / 0 / 5
5,103
851
3,840
2,270
1,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
10
2 / 0 / 4
5,939
990
4,179
5,764
3,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,141
690
3,409
7,149
2,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
SFS DEATH
Merlin
6
0 / 0 / 0
4,037
673
1,882
2,002
820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

7
0 / 3 / 0
4,124
687
3,100
6,262
3,016
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
6
Kills
0
0
Deaths
6
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
3
0
3
4.5
W
Baron Samedi
B3NNCH0_DE
Baron Samedi
1
0
5
3.5
L
0
3
0
0
W
Cthulhu
2
0
4
4
L
Merlin
SFS DEATH
Merlin
0
0
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,276
Damage
8,391
12,370
Taken
15,413
6,640
Mitigated
6,449
5,454
Healing
1,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
4,257
1,532
0
1,322
4,336
1,876
463
1,972
2,364
0
20,896
W
Baron Samedi
B3NNCH0_DE
Baron Samedi
3,840
444
711
897
2,270
1,284
156
518
1,752
11,691
0
L
3,409
1,081
0
260
7,149
2,613
0
3,434
3,715
0
8,796
W
Cthulhu
4,179
333
0
2,524
5,764
3,480
387
2,851
2,913
12,456
0
L
Merlin
SFS DEATH
Merlin
1,882
94
0
791
2,002
820
0
1,542
460
5,691
0
L
3,100
107
0
573
6,262
3,016
0
3,128
3,134
8,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,805
Gold Earned
12,302
83
Minions Killed
27
6
Camps Cleared
1
364,464
Distance Traveled
291,668
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
5,763
961
41
7
5
124,131
0
W
Baron Samedi
5,103
851
27
5
0
112,694
1
L
Artemis
4,141
690
9
2
0
98,878
1
W
Cthulhu
5,939
990
15
3
1
127,639
2
L
Merlin
4,037
673
5
1
1
76,282
0
L
Cthulhu
4,124
687
13
2
0
116,508
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role