Player Matchup

Hercules
Hercules
 
Hercules
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
LawnT
Ares
Level 94
God Stats
4W - 5L
1,399 SR
Queue Stats
43W - 51L
1,517 Elo+
Solo
Merlin
Merlin
OllyyyyGames
Merlin
Level 17
God Stats
22W - 33L
1,588 SR
Queue Stats
120W - 143L
1,417 Elo+
Party 2
Hou Yi
Hou Yi
Tsugumiii
Hou Yi
Level 47
God Stats
15W - 9L
1,487 SR
Queue Stats
35W - 52L
1,415 Elo+
Solo
Ao Kuang
Ao Kuang
Usules
Ao Kuang
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 153L
1,509 Elo+
Solo
Team Averages
Level 76
1,495 SR
1,472 Elo+

VS

Team Averages
Level 35
1,654 SR
1,695 Elo+
Yu Huang
Yu Huang
AddictWithAPen
Yu Huang
Level 14
God Stats
10W - 0L
1,760 SR
Queue Stats
467W - 103L
1,884 Elo+
Party 1
Fenrir
Fenrir
BreGenteBoa
Fenrir
Level 16
God Stats
11W - 1L
1,772 SR
Queue Stats
347W - 45L
2,060 Elo+
Party 1
Sun Wukong
Sun Wukong
Danftgod
Sun Wukong
Level 38
God Stats
4W - 2L
1,500 SR
Queue Stats
914W - 445L
1,619 Elo+
Party 1
Nu Wa
Nu Wa
RENATOKIMURA
Nu Wa
Level 57
God Stats
41W - 25L
1,586 SR
Queue Stats
381W - 452L
1,490 Elo+
Solo
Skadi
Skadi
marcellysol
Skadi
Level 48
God Stats
3W - 1L
1,654 SR
Queue Stats
49W - 49L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 1 / 1
5,596
1,119
3,181
7,274
5,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ares
LawnT
Ares
10
0 / 4 / 0
6,066
1,213
2,925
11,598
12,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
11
0 / 2 / 0
6,121
1,224
2,924
4,654
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Tsugumiii
Hou Yi
10
0 / 2 / 1
5,641
1,128
3,786
7,967
3,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
Usules
Ao Kuang
10
1 / 3 / 0
6,060
1,212
5,148
10,117
4,485
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Team 1 Tickets

327

VS

Team 2 Tickets

389

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
11
2 / 0 / 8
6,423
1,285
10,597
3,101
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
11
1 / 0 / 10
6,384
1,277
4,563
7,983
8,476
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
Danftgod
Sun Wukong
11
3 / 1 / 8
6,839
1,368
6,948
6,278
5,502
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 0 / 9
6,275
1,255
6,834
313
154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
6 / 0 / 6
7,723
1,545
10,355
3,002
1,396
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
53
1
Kills
12
12
Deaths
1
2
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
1
0.5
W
Yu Huang
2
0
8
6
W
Fenrir
1
0
10
6
W
Sun Wukong
Danftgod
Sun Wukong
3
1
8
7
L
Ares
LawnT
Ares
0
4
0
0
L
Merlin
0
2
0
0
W
0
0
9
4.5
L
Hou Yi
Tsugumiii
Hou Yi
0
2
1
0.25
L
Ao Kuang
Usules
Ao Kuang
1
3
0
0.33
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,964
Damage
39,297
41,610
Taken
20,677
28,167
Mitigated
16,951
4,137
Healing
799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,181
906
0
1,517
7,274
5,945
0
3,687
3,493
0
7,152
W
Yu Huang
10,597
1,838
0
0
3,101
1,423
0
1,527
1,507
13,912
0
W
Fenrir
4,563
1,861
0
141
7,983
8,476
0
3,621
4,204
0
6,741
W
Sun Wukong
Danftgod
Sun Wukong
6,948
1,668
0
448
6,278
5,502
0
3,486
2,759
0
10,100
L
Ares
LawnT
Ares
2,925
568
0
412
11,598
12,060
0
4,493
6,877
5,549
0
L
Merlin
2,924
217
0
410
4,654
1,940
0
1,521
3,033
28,444
0
W
6,834
2,747
0
98
313
154
0
257
56
24,558
0
L
Hou Yi
Tsugumiii
Hou Yi
3,786
2,341
0
0
7,967
3,737
0
3,001
4,880
0
7,397
L
Ao Kuang
Usules
Ao Kuang
5,148
1,077
0
1,798
10,117
4,485
0
4,009
5,896
13,833
0
W
10,355
4,741
0
112
3,002
1,396
0
2,106
896
0
27,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,484
Gold Earned
33,644
94
Minions Killed
84
3
Camps Cleared
8
481,052
Distance Traveled
590,750
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,596
1,119
5
1
1
82,564
2
W
Yu Huang
6,423
1,285
8
2
1
109,918
0
W
Fenrir
6,384
1,277
1
0
1
127,259
0
W
Sun Wukong
6,839
1,368
4
1
0
137,535
1
L
Ares
6,066
1,213
5
1
1
102,605
0
L
Merlin
6,121
1,224
62
12
1
102,514
1
W
Nu Wa
6,275
1,255
43
9
0
109,717
0
L
Hou Yi
5,641
1,128
8
2
0
86,349
0
L
Ao Kuang
6,060
1,212
14
3
0
107,020
2
W
Skadi
7,723
1,545
28
6
6
106,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role