Player Matchup

Fenrir
Fenrir
FEDE1270
Fenrir
Level 120
God Stats
12W - 9L
1,595 SR
Queue Stats
426W - 474L
1,395 Elo+
Solo
Cabrakan
Cabrakan
FlawlessXC
Cabrakan
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 63L
1,456 Elo+
Solo
Xbalanque
Xbalanque
M2KnTcBr
Xbalanque
Level 69
God Stats
16W - 26L
1,423 SR
Queue Stats
140W - 190L
1,324 Elo+
Solo
Chaac
Chaac
RHFLARJ
Chaac
Level 64
God Stats
3W - 5L
1,513 SR
Queue Stats
20W - 16L
1,492 Elo+
Solo
Nu Wa
Nu Wa
leo_2960
Nu Wa
Level 122
God Stats
1W - 1L
1,607 SR
Queue Stats
124W - 138L
1,434 Elo+
Solo
Team Averages
Level 87
1,528 SR
1,420 Elo+

VS

Team Averages
Level 90
1,500 SR
1,379 Elo+
Da Ji
Da Ji
 
Da Ji
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
SurlierRanger4
Cernunnos
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
412W - 453L
1,432 Elo+
Solo
Apollo
Apollo
assistenciano
Apollo
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 29L
1,354 Elo+
Party 1
Merlin
Merlin
iLethaL5858
Merlin
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 22L
1,304 Elo+
Party 1
Xing Tian
Xing Tian
xZw0rd
Xing Tian
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 18L
1,304 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FEDE1270
Fenrir
9
1 / 9 / 1
6,144
473
3,329
14,243
5,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cabrakan
FlawlessXC
Cabrakan
6
0 / 2 / 0
5,083
391
1,169
6,508
6,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
M2KnTcBr
Xbalanque
11
0 / 2 / 0
6,370
490
5,381
7,415
2,814
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
RHFLARJ
Chaac
12
3 / 4 / 0
7,414
570
5,352
11,306
8,738
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
leo_2960
Nu Wa
12
2 / 2 / 0
7,239
557
6,555
7,042
2,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
8 / 3 / 3
8,350
642
9,128
9,831
5,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cernunnos
SurlierRanger4
Cernunnos
13
0 / 0 / 3
7,480
575
2,699
6,490
3,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
5 / 1 / 7
7,799
600
9,453
7,602
3,165
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
12
3 / 2 / 4
7,515
578
4,214
6,946
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
xZw0rd
Xing Tian
11
3 / 0 / 6
7,246
557
3,741
10,265
7,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
6
Kills
19
19
Deaths
6
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
3
3
3.17
L
Fenrir
FEDE1270
Fenrir
1
9
1
0.17
L
Cabrakan
FlawlessXC
Cabrakan
0
2
0
0
L
Xbalanque
M2KnTcBr
Xbalanque
0
2
0
0
L
Chaac
RHFLARJ
Chaac
3
4
0
0.75
W
Cernunnos
SurlierRanger4
Cernunnos
0
0
3
1.5
W
5
1
7
8.5
W
Merlin
3
2
4
2.5
L
Nu Wa
leo_2960
Nu Wa
2
2
0
1
W
Xing Tian
xZw0rd
Xing Tian
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,786
Damage
29,235
46,514
Taken
41,134
25,987
Mitigated
21,587
10,353
Healing
12,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
9,128
3,172
0
1,360
9,831
5,083
0
942
8,889
0
54,143
L
Fenrir
FEDE1270
Fenrir
3,329
550
0
3,228
14,243
5,221
0
1,337
12,764
0
31,067
L
Cabrakan
FlawlessXC
Cabrakan
1,169
401
0
949
6,508
6,762
0
1,220
5,288
13,356
0
L
Xbalanque
M2KnTcBr
Xbalanque
5,381
2,303
0
2,581
7,415
2,814
0
704
6,699
0
45,823
L
Chaac
RHFLARJ
Chaac
5,352
862
0
1,879
11,306
8,738
0
3,267
7,728
0
38,827
W
Cernunnos
SurlierRanger4
Cernunnos
2,699
1,299
0
3,576
6,490
3,048
840
961
5,529
0
57,731
W
9,453
5,742
0
3,323
7,602
3,165
925
3,020
4,582
0
51,963
W
Merlin
4,214
448
0
1,709
6,946
2,659
517
693
6,253
39,211
0
L
Nu Wa
leo_2960
Nu Wa
6,555
1,484
0
1,716
7,042
2,452
0
940
6,080
50,606
0
W
Xing Tian
xZw0rd
Xing Tian
3,741
626
0
2,372
10,265
7,632
72
2,108
8,157
23,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,250
Gold Earned
38,390
313
Minions Killed
393
0
Camps Cleared
0
1,089,606
Distance Traveled
1,221,006
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,350
642
83
6
0
247,519
0
L
Fenrir
6,144
473
49
4
0
218,448
0
L
Cabrakan
5,083
391
20
2
0
139,302
2
L
Xbalanque
6,370
490
89
7
0
244,767
6
L
Chaac
7,414
570
67
5
0
249,244
1
W
Cernunnos
7,480
575
105
8
0
210,540
5
W
Apollo
7,799
600
80
6
0
244,705
0
W
Merlin
7,515
578
88
7
0
237,135
1
L
Nu Wa
7,239
557
88
7
0
237,845
3
W
Xing Tian
7,246
557
37
3
0
281,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role