Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold I
Biantastic
Ah Muzen Cab
Gold I
Level 154
God Stats
7W - 5L
1,696 SR
Queue Stats
311W - 404L
1,674 MMR
Party 2
Discordia
Discordia
Gold V
SergioRD
Discordia
Gold V
Level 131
God Stats
6W - 9L
1,519 SR
Queue Stats
220W - 318L
1,447 MMR
Party 2
Geb
Geb
Gold II
Testostero
Geb
Gold II
Level 56
God Stats
2W - 3L
1,827 SR
Queue Stats
24W - 22L
1,848 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 114
1,681 SR
1,656 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,600 SR
1,541 MMR
Ra
Ra
Gold V
ETTIHAN95
Ra
Gold V
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,662 MMR
Party 1
Ymir
Ymir
Gold V
JOSUE504
Ymir
Gold V
Level 129
God Stats
0W - 1L
1,837 SR
Queue Stats
28W - 31L
1,531 MMR
Party 1
Rama
Rama
Silver II
XxWindquakexX
Rama
Silver II
Level 118
God Stats
0W - 1L
1,464 SR
Queue Stats
17W - 21L
1,429 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Biantastic
Ah Muzen Cab
15
5 / 3 / 6
10,762
717
26,017
16,747
8,922
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
SergioRD
Discordia
14
5 / 5 / 5
11,131
742
18,656
9,139
4,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 0 / 9
10,645
710
8,881
13,694
17,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
ThothPersephoneSobekAthenaBaron Samedi

VS

Bans
AresHerculesScyllaCupidPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 3
9,966
664
12,152
16,239
7,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
12
0 / 3 / 6
9,047
603
6,047
27,990
32,795
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 2 / 4
10,602
707
8,259
16,902
7,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
21
11
Kills
8
8
Deaths
11
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Biantastic
Ah Muzen Cab
5
3
6
2.67
L
4
6
3
0.92
L
Ymir
0
3
6
1
W
Discordia
SergioRD
Discordia
5
5
5
1.5
W
1
0
9
5.5
L
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,554
Damage
26,458
39,580
Taken
61,131
30,231
Mitigated
47,836
11,392
Healing
9,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Biantastic
Ah Muzen Cab
26,017
10,491
0
6,676
16,747
8,922
3,055
9,100
7,647
0
71,257
L
12,152
518
2,267
1,689
16,239
7,644
178
9,544
6,695
46,383
0
L
Ymir
6,047
842
359
3,208
27,990
32,795
82
9,963
18,027
18,785
0
W
Discordia
SergioRD
Discordia
18,656
1,538
0
942
9,139
4,022
272
3,219
5,920
54,510
0
W
8,881
1,289
0
3,774
13,694
17,287
52
6,620
7,074
13,234
0
L
8,259
7,154
0
1,751
16,902
7,397
719
8,149
8,753
0
25,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,538
Gold Earned
29,615
155
Minions Killed
161
9
Camps Cleared
2
830,504
Distance Traveled
856,706
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,762
717
84
6
3
265,237
4
L
Ra
9,966
664
80
5
2
290,487
2
L
Ymir
9,047
603
29
2
0
283,475
2
W
Discordia
11,131
742
70
5
6
256,130
4
W
Geb
10,645
710
1
0
0
309,137
4
L
Rama
10,602
707
52
3
0
282,744
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role