Player Matchup

Lancelot
Lancelot
clutchguy1233
Lancelot
Level 90
God Stats
6W - 5L
1,557 SR
Queue Stats
91W - 96L
1,436 Elo+
Party 1
Odin
Odin
ddon29
Odin
Level 141
God Stats
4W - 2L
1,618 SR
Queue Stats
239W - 291L
1,415 Elo+
Party 1
Ra
Ra
ladybushlover1
Ra
Level 140
God Stats
1W - 0L
1,757 SR
Queue Stats
30W - 35L
1,432 Elo+
Solo
Team Averages
Level 124
1,644 SR
1,428 Elo+

VS

Team Averages
Level 114
1,543 SR
1,436 Elo+
Artemis
Artemis
 
Artemis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
CJ THE TAURUS
Ao Kuang
Level 156
God Stats
29W - 40L
1,397 SR
Queue Stats
531W - 667L
1,404 Elo+
Solo
Bacchus
Bacchus
D4N1E7M
Bacchus
Level 118
God Stats
8W - 10L
1,731 SR
Queue Stats
334W - 439L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
clutchguy1233
Lancelot
13
6 / 5 / 6
9,129
761
14,417
11,560
6,593
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odin
ddon29
Odin
12
2 / 2 / 9
8,256
688
6,185
9,471
6,322
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
4 / 0 / 7
9,863
822
9,239
5,328
2,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
3 / 7 / 3
7,955
663
9,338
12,075
6,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
CJ THE TAURUS
Ao Kuang
12
2 / 4 / 4
7,877
656
3,765
12,727
8,365
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
D4N1E7M
Bacchus
13
2 / 1 / 5
8,602
717
7,001
12,685
17,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
12
Kills
7
7
Deaths
12
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
3
7
3
0.64
L
Ao Kuang
CJ THE TAURUS
Ao Kuang
2
4
4
1
L
Bacchus
D4N1E7M
Bacchus
2
1
5
4.5
W
Lancelot
clutchguy1233
Lancelot
6
5
6
1.8
W
Odin
ddon29
Odin
2
2
9
3.25
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,841
Damage
20,104
26,359
Taken
37,487
15,316
Mitigated
32,001
6,363
Healing
8,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
9,338
3,653
278
677
12,075
6,114
0
2,321
9,610
0
31,420
L
Ao Kuang
CJ THE TAURUS
Ao Kuang
3,765
911
0
3,928
12,727
8,365
0
3,094
9,384
20,444
0
L
Bacchus
D4N1E7M
Bacchus
7,001
1,093
511
3,342
12,685
17,522
0
3,199
9,080
19,183
0
W
Lancelot
clutchguy1233
Lancelot
14,417
3,097
0
1,322
11,560
6,593
356
4,827
6,733
0
28,197
W
Odin
ddon29
Odin
6,185
1,534
416
485
9,471
6,322
0
2,197
7,274
0
11,659
W
9,239
1,356
1,859
2,281
5,328
2,401
220
4,021
1,307
46,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,248
Gold Earned
24,434
140
Minions Killed
115
8
Camps Cleared
3
704,850
Distance Traveled
649,061
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,955
663
64
5
1
189,718
4
L
Ao Kuang
7,877
656
32
3
2
221,316
2
L
Bacchus
8,602
717
19
2
0
238,027
2
W
Lancelot
9,129
761
24
2
0
240,819
3
W
Odin
8,256
688
12
1
2
225,501
0
W
Ra
9,863
822
104
9
6
238,530
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role