Player Matchup

Kuzenbo
Kuzenbo
JOSHUArapevan
Kuzenbo
Level 46
God Stats
1W - 1L
1,662 SR
Queue Stats
5W - 4L
1,664 Elo+
Party 2
Zeus
Zeus
Mr_B_Ezzy
Zeus
Level 108
God Stats
38W - 34L
1,492 SR
Queue Stats
88W - 74L
1,438 Elo+
Solo
Neith
Neith
THEMONSTER895
Neith
Level 83
God Stats
12W - 10L
1,619 SR
Queue Stats
15W - 16L
1,513 Elo+
Party 2
Guan Yu
Guan Yu
dorksplayn
Guan Yu
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 14L
1,523 Elo+
Party 2
Da Ji
Da Ji
fatsock0123
Da Ji
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,721 Elo+
Party 2
Team Averages
Level 81
1,555 SR
1,572 Elo+

VS

Team Averages
Level 49
1,547 SR
1,472 Elo+
Zeus
Zeus
FinesseLord_
Zeus
Level 128
God Stats
1W - 2L
1,583 SR
Queue Stats
234W - 288L
1,363 Elo+
Solo
Ymir
Ymir
PoisnBoys
Ymir
Level 48
God Stats
2W - 6L
1,631 SR
Queue Stats
12W - 9L
1,568 Elo+
Party 1
Cerberus
Cerberus
PoisnBoys
Cerberus
Level 15
God Stats
5W - 11L
1,580 SR
Queue Stats
21W - 24L
1,480 Elo+
Party 1
Sol
Sol
Studzy
Sol
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
18W - 18L
1,504 Elo+
Solo
Danzaburou
Danzaburou
Tmojom
Danzaburou
Level 36
God Stats
46W - 55L
1,442 SR
Queue Stats
86W - 94L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
18
2 / 1 / 24
11,862
791
12,121
24,566
39,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
18
3 / 6 / 14
11,196
746
19,424
14,083
5,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
7 / 0 / 12
11,706
780
17,662
11,629
5,639
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
dorksplayn
Guan Yu
20
8 / 3 / 17
11,971
798
16,261
24,248
31,503
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
10 / 1 / 11
12,155
810
16,125
16,179
7,818
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 7
10,308
687
15,910
14,854
5,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
16
0 / 5 / 8
10,042
669
7,716
20,092
24,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
PoisnBoys
Cerberus
18
5 / 4 / 3
11,749
783
11,092
26,032
28,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sol
Studzy
Sol
17
2 / 7 / 5
10,059
671
11,773
15,499
6,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Danzaburou
Tmojom
Danzaburou
16
2 / 8 / 5
10,106
674
10,966
17,158
6,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
39
30
Kills
11
11
Deaths
30
78
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
6
7
0.92
W
Kuzenbo
2
1
24
14
W
Zeus
3
6
14
1.67
L
Ymir
0
5
8
0.8
L
Cerberus
PoisnBoys
Cerberus
5
4
3
1.63
L
Sol
Studzy
Sol
2
7
5
0.64
W
7
0
12
13
L
Danzaburou
Tmojom
Danzaburou
2
8
5
0.56
W
Guan Yu
dorksplayn
Guan Yu
8
3
17
5.5
W
10
1
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,593
Damage
57,457
90,705
Taken
93,635
90,391
Mitigated
71,480
22,676
Healing
16,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,910
1,890
0
588
14,854
5,214
0
4,884
9,970
43,559
0
W
Kuzenbo
12,121
4,324
0
4,056
24,566
39,888
623
9,010
15,556
27,170
0
W
Zeus
19,424
1,663
1,851
1,433
14,083
5,543
63
9,981
4,102
42,057
0
L
Ymir
7,716
952
0
1,430
20,092
24,013
0
8,622
11,470
19,498
0
L
Cerberus
PoisnBoys
Cerberus
11,092
565
0
7,923
26,032
28,512
0
7,828
18,204
34,099
0
L
Sol
Studzy
Sol
11,773
3,815
0
4,499
15,499
6,895
34
5,318
10,181
28,500
2,536
W
17,662
8,382
0
3,251
11,629
5,639
6,369
5,112
6,517
0
53,657
L
Danzaburou
Tmojom
Danzaburou
10,966
4,206
287
2,082
17,158
6,846
0
5,286
11,872
0
34,657
W
Guan Yu
dorksplayn
Guan Yu
16,261
3,057
5,991
5,748
24,248
31,503
541
12,030
12,218
393
45,224
W
16,125
3,088
0
346
16,179
7,818
681
9,099
7,080
0
40,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,890
Gold Earned
52,264
257
Minions Killed
270
0
Camps Cleared
0
1,596,313
Distance Traveled
1,251,435
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,308
687
64
4
0
259,100
0
W
Kuzenbo
11,862
791
28
2
0
303,357
3
W
Zeus
11,196
746
57
4
0
296,020
0
L
Ymir
10,042
669
26
2
0
246,319
2
L
Cerberus
11,749
783
83
6
0
292,574
1
L
Sol
10,059
671
42
3
0
248,623
0
W
Neith
11,706
780
81
5
0
297,424
0
L
Danzaburou
10,106
674
55
4
0
204,819
0
W
Guan Yu
11,971
798
52
3
0
341,712
2
W
Da Ji
12,155
810
39
3
0
357,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role