Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
BrownEye1129
Zhong Kui
Level 144
God Stats
2W - 0L
1,721 SR
Queue Stats
132W - 166L
1,377 Elo+
Party 1
Chaac
Chaac
GibdoVegas
Chaac
Level 159
God Stats
1W - 0L
1,619 SR
Queue Stats
21W - 24L
1,469 Elo+
Party 3
Nu Wa
Nu Wa
LT_Cline
Nu Wa
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 86L
1,409 Elo+
Party 1
Terra
Terra
yeahiknowisuck
Terra
Level 155
God Stats
1W - 0L
1,765 SR
Queue Stats
25W - 24L
1,521 Elo+
Party 3
Team Averages
Level 147
1,621 SR
1,455 Elo+

VS

Team Averages
Level 110
1,436 SR
1,465 Elo+
Khepri
Khepri
Badapt
Khepri
Level 145
God Stats
4W - 2L
1,756 SR
Queue Stats
201W - 221L
1,488 Elo+
Party 2
Ao Kuang
Ao Kuang
Dánika
Ao Kuang
Level 143
God Stats
0W - 5L
1,095 SR
Queue Stats
185W - 211L
1,438 Elo+
Solo
Guan Yu
Guan Yu
NuclearKnight64
Guan Yu
Level 107
God Stats
2W - 2L
1,601 SR
Queue Stats
80W - 85L
1,501 Elo+
Party 2
Fenrir
Fenrir
Winwheel
Fenrir
Level 52
God Stats
0W - 3L
1,229 SR
Queue Stats
134W - 144L
1,451 Elo+
Solo
Tiamat
Tiamat
mattyhabsfan408
Tiamat
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 176L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
6 / 2 / 18
9,793
979
18,697
11,999
5,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
BrownEye1129
Zhong Kui
16
9 / 2 / 18
9,770
977
19,480
13,743
10,798
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
17
11 / 1 / 19
10,542
1,054
16,518
19,335
13,709
Nu Wa
LT_Cline
Nu Wa
15
6 / 2 / 23
9,593
959
18,772
9,061
3,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 2 / 29
9,877
988
9,126
15,149
16,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Badapt
Khepri
12
1 / 5 / 2
6,908
691
7,461
20,510
13,387
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
Dánika
Ao Kuang
15
4 / 6 / 3
8,713
871
9,662
14,959
5,680
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 8 / 3
8,674
867
7,263
25,574
21,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
Winwheel
Fenrir
12
1 / 9 / 3
7,453
745
7,306
15,496
6,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 6 / 4
7,978
798
9,488
15,138
8,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
24
34
Kills
9
9
Deaths
34
107
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
2
18
7.5
L
Khepri
Badapt
Khepri
1
5
2
0.4
W
Zhong Kui
BrownEye1129
Zhong Kui
9
2
18
9
L
Ao Kuang
Dánika
Ao Kuang
4
6
3
0.92
W
Chaac
11
1
19
20.5
W
Nu Wa
LT_Cline
Nu Wa
6
2
23
8.75
L
2
8
3
0.44
L
Fenrir
Winwheel
Fenrir
1
9
3
0.28
L
1
6
4
0.5
W
2
2
29
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,593
Damage
41,180
69,287
Taken
91,677
50,678
Mitigated
56,067
43,059
Healing
28,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
18,697
9,933
692
3,773
11,999
5,923
2,858
5,314
6,390
0
34,350
L
Khepri
Badapt
Khepri
7,461
494
573
5,073
20,510
13,387
0
11,413
9,097
14,551
0
W
Zhong Kui
BrownEye1129
Zhong Kui
19,480
3,842
567
6,037
13,743
10,798
1,496
4,505
8,884
30,393
0
L
Ao Kuang
Dánika
Ao Kuang
9,662
2,466
754
4,971
14,959
5,680
0
7,328
7,631
21,279
0
W
Chaac
16,518
2,660
3,318
9,313
19,335
13,709
1,296
7,663
11,213
0
34,504
W
Nu Wa
LT_Cline
Nu Wa
18,772
7,455
1,735
2,895
9,061
3,956
2,049
3,927
4,933
36,279
0
L
7,263
1,067
3,254
7,168
25,574
21,673
0
13,068
12,506
0
19,150
L
Fenrir
Winwheel
Fenrir
7,306
1,378
766
1,146
15,496
6,644
0
8,085
7,411
0
14,187
L
9,488
682
313
4,406
15,138
8,683
0
7,484
7,654
27,709
0
W
9,126
1,186
9,054
5,675
15,149
16,292
901
4,520
10,455
13,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,575
Gold Earned
39,726
111
Minions Killed
88
0
Camps Cleared
0
925,545
Distance Traveled
758,954
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,793
979
28
3
0
170,282
1
L
Khepri
6,908
691
10
1
0
122,611
0
W
Zhong Kui
9,770
977
21
2
0
164,034
0
L
Ao Kuang
8,713
871
24
2
0
149,540
2
W
Chaac
10,542
1,054
25
3
0
214,840
0
W
Nu Wa
9,593
959
34
3
0
172,341
0
L
Guan Yu
8,674
867
9
1
0
163,096
0
L
Fenrir
7,453
745
15
2
0
157,518
1
L
Tiamat
7,978
798
30
3
0
166,189
0
W
Terra
9,877
988
3
0
0
204,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role