Player Matchup

Mercury
Mercury
 
Mercury
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
BOLTBERGjr
Morgan Le Fay
Level 60
God Stats
3W - 2L
1,524 SR
Queue Stats
97W - 101L
1,515 Elo+
Party 2
Danzaburou
Danzaburou
OldSgtGhost
Danzaburou
Level 160
God Stats
1W - 8L
980 SR
Queue Stats
520W - 538L
1,456 Elo+
Solo
Zhong Kui
Zhong Kui
RheelBoF
Zhong Kui
Level 121
God Stats
9W - 10L
1,256 SR
Queue Stats
632W - 677L
1,528 Elo+
Solo
Team Averages
Level 117
1,352 SR
1,500 Elo+

VS

Team Averages
Level 139
1,519 SR
1,467 Elo+
Artemis
Artemis
 
Artemis
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Kevenkeeneye
Ullr
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 53L
1,461 Elo+
Party 1
Fafnir
Fafnir
MaxL1379
Fafnir
Level 155
God Stats
4W - 6L
1,441 SR
Queue Stats
396W - 416L
1,452 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PreVayle
Morgan Le Fay
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 64L
1,508 Elo+
Party 1
Cerberus
Cerberus
Soulson22
Cerberus
Level 111
God Stats
2W - 0L
1,655 SR
Queue Stats
7W - 8L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
4 / 5 / 5
8,691
790
8,365
10,895
5,048
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
 
Hercules
15
1 / 5 / 7
7,968
724
9,445
27,003
15,313
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
BOLTBERGjr
Morgan Le Fay
14
1 / 6 / 3
7,604
691
12,313
11,627
5,419
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
OldSgtGhost
Danzaburou
14
1 / 5 / 3
7,463
678
11,674
12,783
5,968
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
RheelBoF
Zhong Kui
17
6 / 2 / 4
9,541
867
18,282
10,972
7,897
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
10 / 4 / 10
10,317
938
25,467
12,369
6,960
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
3 / 1 / 12
9,026
821
9,363
10,826
6,074
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fafnir
MaxL1379
Fafnir
16
0 / 3 / 18
8,944
813
3,355
15,672
20,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Morgan Le Fay
PreVayle
Morgan Le Fay
17
8 / 4 / 11
10,096
918
20,288
11,955
6,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Soulson22
Cerberus
16
2 / 1 / 17
9,643
877
8,344
25,738
25,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
91
13
Kills
23
23
Deaths
13
22
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
5
5
1.3
L
Hercules
 
Hercules
1
5
7
0.9
W
Artemis
 
Artemis
10
4
10
3.75
L
Morgan Le Fay
BOLTBERGjr
Morgan Le Fay
1
6
3
0.42
W
3
1
12
9
W
Fafnir
MaxL1379
Fafnir
0
3
18
3
L
Danzaburou
OldSgtGhost
Danzaburou
1
5
3
0.5
W
Morgan Le Fay
PreVayle
Morgan Le Fay
8
4
11
3.38
L
Zhong Kui
RheelBoF
Zhong Kui
6
2
4
4
W
Cerberus
Soulson22
Cerberus
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,079
Damage
66,817
73,280
Taken
76,560
39,645
Mitigated
64,742
24,094
Healing
28,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
8,365
3,736
768
1,588
10,895
5,048
0
4,547
6,348
0
15,962
L
Hercules
 
Hercules
9,445
3,029
1,346
11,071
27,003
15,313
0
12,681
14,322
0
18,655
W
Artemis
 
Artemis
25,467
9,046
2,389
1,607
12,369
6,960
3,434
6,240
6,129
0
40,007
L
Morgan Le Fay
BOLTBERGjr
Morgan Le Fay
12,313
895
1,761
2,357
11,627
5,419
0
4,628
6,999
22,956
0
W
9,363
3,541
1,123
3,257
10,826
6,074
702
4,711
6,115
0
23,285
W
Fafnir
MaxL1379
Fafnir
3,355
972
755
2,924
15,672
20,183
236
6,129
9,543
9,334
0
L
Danzaburou
OldSgtGhost
Danzaburou
11,674
5,601
0
3,343
12,783
5,968
0
5,978
6,805
0
22,337
W
Morgan Le Fay
PreVayle
Morgan Le Fay
20,288
1,623
1,158
2,112
11,955
6,329
1,243
3,802
8,153
31,340
0
L
Zhong Kui
RheelBoF
Zhong Kui
18,282
2,289
0
1,860
10,972
7,897
0
4,153
6,819
25,333
0
W
Cerberus
Soulson22
Cerberus
8,344
666
0
13,411
25,738
25,196
220
9,713
16,025
16,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,267
Gold Earned
48,026
94
Minions Killed
130
0
Camps Cleared
0
1,053,892
Distance Traveled
1,136,673
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,691
790
9
1
0
271,480
2
L
Hercules
7,968
724
17
2
0
202,745
3
W
Artemis
10,317
938
39
4
0
185,441
1
L
Morgan Le Fay
7,604
691
17
2
0
204,001
2
W
Ullr
9,026
821
28
3
0
222,212
1
W
Fafnir
8,944
813
16
1
0
242,989
3
L
Danzaburou
7,463
678
23
2
0
176,188
0
W
Morgan Le Fay
10,096
918
28
3
0
229,100
0
L
Zhong Kui
9,541
867
28
3
0
199,478
3
W
Cerberus
9,643
877
19
2
0
256,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role