Player Matchup

Fafnir
Fafnir
A1D4N-92
Fafnir
Level 15
God Stats
5W - 4L
1,620 SR
Queue Stats
18W - 20L
1,337 Elo+
Party 1
Fenrir
Fenrir
Raikennus
Fenrir
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 23L
1,397 Elo+
Party 1
Scylla
Scylla
Rushrubes
Scylla
Level 24
God Stats
12W - 2L
1,924 SR
Queue Stats
55W - 54L
1,345 Elo+
Party 1
Chaac
Chaac
TasteeBee
Chaac
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,435 Elo+
Party 1
Freya
Freya
greenmuppet56
Freya
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 24L
1,550 Elo+
Party 1
Team Averages
Level 70
1,609 SR
1,413 Elo+

VS

Team Averages
Level 63
1,491 SR
1,499 Elo+
Janus
Janus
Danikillpro1957
Janus
Level 41
God Stats
3W - 7L
1,315 SR
Queue Stats
102W - 144L
1,387 Elo+
Party 2
Kali
Kali
Kevinhoo-68
Kali
Level 62
God Stats
10W - 8L
1,568 SR
Queue Stats
112W - 128L
1,445 Elo+
Party 3
Arachne
Arachne
MostoX Red
Arachne
Level 157
God Stats
10W - 9L
1,561 SR
Queue Stats
183W - 193L
1,496 Elo+
Party 2
Charybdis
Charybdis
l-PSYCO-l-
Charybdis
Level 38
God Stats
2W - 3L
1,197 SR
Queue Stats
46W - 38L
1,508 Elo+
Party 3
Ymir
Ymir
lvar-Br
Ymir
Level 18
God Stats
13W - 7L
1,815 SR
Queue Stats
42W - 61L
1,658 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
A1D4N-92
Fafnir
12
2 / 0 / 8
8,283
592
4,776
11,274
13,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
Raikennus
Fenrir
11
1 / 1 / 4
6,718
480
3,301
11,493
4,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Rushrubes
Scylla
12
0 / 1 / 3
6,775
484
3,247
6,831
2,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
TasteeBee
Chaac
15
8 / 0 / 2
9,367
669
10,575
9,833
6,285
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
8 / 1 / 2
8,335
595
16,237
11,218
5,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
6,815
487
5,799
7,886
2,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 3 / 1
5,505
393
3,016
11,808
4,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
MostoX Red
Arachne
11
2 / 6 / 0
6,481
463
4,131
13,245
6,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
l-PSYCO-l-
Charybdis
9
0 / 4 / 1
5,737
410
5,594
7,337
2,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
lvar-Br
Ymir
9
0 / 3 / 1
5,652
404
3,123
13,454
7,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
19
Kills
3
3
Deaths
19
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fafnir
A1D4N-92
Fafnir
2
0
8
6
L
1
3
2
0.67
L
0
3
1
0.17
L
Arachne
MostoX Red
Arachne
2
6
0
0.33
W
Fenrir
Raikennus
Fenrir
1
1
4
3
W
Scylla
Rushrubes
Scylla
0
1
3
1.5
W
Chaac
TasteeBee
Chaac
8
0
2
9
W
8
1
2
9
L
Charybdis
l-PSYCO-l-
Charybdis
0
4
1
0.13
L
Ymir
lvar-Br
Ymir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,136
Damage
21,663
50,649
Taken
53,730
32,727
Mitigated
23,310
19,930
Healing
9,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
A1D4N-92
Fafnir
4,776
1,441
0
2,896
11,274
13,871
18
2,854
8,420
16,102
0
L
5,799
804
0
931
7,886
2,742
0
3,538
4,348
50,917
0
L
3,016
1,409
238
1,501
11,808
4,403
375
2,449
9,359
0
29,890
L
Arachne
MostoX Red
Arachne
4,131
2,436
0
3,546
13,245
6,484
0
1,836
11,409
0
37,240
W
Fenrir
Raikennus
Fenrir
3,301
698
0
6,424
11,493
4,934
682
1,108
10,385
0
32,239
W
Scylla
Rushrubes
Scylla
3,247
82
0
1,500
6,831
2,506
304
2,362
4,469
43,765
0
W
Chaac
TasteeBee
Chaac
10,575
1,354
0
4,518
9,833
6,285
0
1,352
8,481
0
75,238
W
16,237
6,755
0
4,592
11,218
5,131
0
1,246
9,972
76,809
0
L
Charybdis
l-PSYCO-l-
Charybdis
5,594
3,265
0
1,631
7,337
2,360
0
5,123
2,214
0
33,639
L
Ymir
lvar-Br
Ymir
3,123
1,181
0
1,728
13,454
7,321
0
11,314
2,140
16,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,478
Gold Earned
30,190
399
Minions Killed
279
0
Camps Cleared
0
1,314,975
Distance Traveled
1,333,431
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,283
592
19
1
0
273,846
4
L
Janus
6,815
487
78
6
0
259,154
5
L
Kali
5,505
393
50
4
0
289,718
0
L
Arachne
6,481
463
56
4
0
295,353
5
W
Fenrir
6,718
480
66
5
0
255,251
2
W
Scylla
6,775
484
68
5
0
238,065
3
W
Chaac
9,367
669
147
11
0
308,305
1
W
Freya
8,335
595
99
7
0
239,508
5
L
Charybdis
5,737
410
60
4
0
237,708
5
L
Ymir
5,652
404
35
3
0
251,498
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role