Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
MrBen2
Tiamat
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 6L
1,430 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Piepsegal
Ah Muzen Cab
Level 120
God Stats
3W - 0L
1,795 SR
Queue Stats
15W - 4L
1,672 Elo+
Party 1
Thanatos
Thanatos
SVNJoschi
Thanatos
Level 17
God Stats
2W - 0L
1,599 SR
Queue Stats
20W - 9L
1,657 Elo+
Party 1
Izanami
Izanami
Zynnai
Izanami
Level 88
God Stats
4W - 2L
1,599 SR
Queue Stats
14W - 6L
1,723 Elo+
Party 1
Team Averages
Level 71
1,599 SR
1,596 Elo+

VS

Team Averages
Level 33
1,523 SR
1,470 Elo+
Nemesis
Nemesis
BigExDee
Nemesis
Level 17
God Stats
0W - 1L
1,612 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
DougieJaye
Morgan Le Fay
Level 29
God Stats
0W - 1L
1,595 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Atlas
Atlas
Hoodman4
Atlas
Level 63
God Stats
4W - 3L
1,503 SR
Queue Stats
35W - 39L
1,349 Elo+
Solo
Neith
Neith
LennyGreenfield
Neith
Level 24
God Stats
0W - 1L
1,444 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Lancelot
Lancelot
XFlamelordX
Lancelot
Level 32
God Stats
0W - 1L
1,462 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 0 / 4
6,673
556
2,492
7,609
8,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
MrBen2
Tiamat
11
4 / 1 / 0
7,227
602
8,352
9,007
5,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ah Muzen Cab
Piepsegal
Ah Muzen Cab
13
3 / 1 / 0
8,060
672
8,401
8,285
3,451
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thanatos
SVNJoschi
Thanatos
8
0 / 2 / 1
5,852
488
2,491
10,889
3,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Zynnai
Izanami
12
4 / 0 / 0
7,531
628
5,558
3,135
1,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BigExDee
Nemesis
9
1 / 3 / 1
5,741
478
2,225
10,272
3,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morgan Le Fay
DougieJaye
Morgan Le Fay
9
0 / 2 / 0
4,986
416
3,671
6,968
2,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
Hoodman4
Atlas
7
0 / 1 / 0
4,644
387
2,092
7,504
4,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 2 / 0
4,384
365
1,648
4,673
1,426
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Lancelot
XFlamelordX
Lancelot
9
3 / 3 / 1
5,812
484
6,970
8,963
5,577
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
11
Kills
4
4
Deaths
11
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
4
2
L
Nemesis
BigExDee
Nemesis
1
3
1
0.5
L
Morgan Le Fay
DougieJaye
Morgan Le Fay
0
2
0
0
L
Atlas
Hoodman4
Atlas
0
1
0
0
L
0
2
0
0
W
Tiamat
MrBen2
Tiamat
4
1
0
4
W
Ah Muzen Cab
Piepsegal
Ah Muzen Cab
3
1
0
3
W
Thanatos
SVNJoschi
Thanatos
0
2
1
0.25
L
Lancelot
XFlamelordX
Lancelot
3
3
1
1.17
W
Izanami
Zynnai
Izanami
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,294
Damage
16,606
38,925
Taken
38,380
22,671
Mitigated
17,573
19,160
Healing
1,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,492
286
57
2,622
7,609
8,518
0
994
6,615
15,954
0
L
Nemesis
BigExDee
Nemesis
2,225
1,023
0
0
10,272
3,592
0
2,095
8,041
0
34,828
L
Morgan Le Fay
DougieJaye
Morgan Le Fay
3,671
439
0
1,084
6,968
2,878
66
4,865
1,657
31,591
0
L
Atlas
Hoodman4
Atlas
2,092
1,037
0
498
7,504
4,100
0
1,458
6,004
11,702
0
L
1,648
986
0
266
4,673
1,426
0
1,176
3,463
0
14,494
W
Tiamat
MrBen2
Tiamat
8,352
765
0
3,098
9,007
5,736
104
4,000
5,007
38,348
0
W
Ah Muzen Cab
Piepsegal
Ah Muzen Cab
8,401
4,084
0
3,740
8,285
3,451
2,393
0
8,285
0
56,688
W
Thanatos
SVNJoschi
Thanatos
2,491
765
0
7,710
10,889
3,643
0
802
10,087
0
29,865
L
Lancelot
XFlamelordX
Lancelot
6,970
1,209
0
0
8,963
5,577
0
592
8,371
0
28,629
W
Izanami
Zynnai
Izanami
5,558
3,534
0
1,933
3,135
1,323
2,384
548
2,587
0
66,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,343
Gold Earned
25,567
367
Minions Killed
182
0
Camps Cleared
0
1,166,967
Distance Traveled
1,080,161
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,673
556
31
3
0
253,113
1
L
Nemesis
5,741
478
56
5
0
222,435
0
L
Morgan Le Fay
4,986
416
41
3
0
196,233
0
L
Atlas
4,644
387
19
2
0
196,826
0
L
Neith
4,384
365
24
2
0
196,339
0
W
Tiamat
7,227
602
70
6
0
240,193
2
W
Ah Muzen Cab
8,060
672
99
8
0
234,079
0
W
Thanatos
5,852
488
52
4
0
218,490
1
L
Lancelot
5,812
484
42
4
0
268,328
0
W
Izanami
7,531
628
115
10
0
221,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role