Player Matchup

Hercules
Hercules
Hughjahsol
Hercules
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
dabblen
Cthulhu
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,299 Elo+
Party 2
Loki
Loki
monkeypiri
Loki
Level 45
God Stats
3W - 3L
1,566 SR
Queue Stats
39W - 43L
1,450 Elo+
Solo
Team Averages
Level 58
1,522 SR
1,417 Elo+

VS

Team Averages
Level 104
1,465 SR
1,471 Elo+
Ganesha
Ganesha
 
Ganesha
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
Kevnasty23
Xbalanque
Level 69
God Stats
8W - 17L
1,360 SR
Queue Stats
230W - 375L
1,381 Elo+
Party 1
Serqet
Serqet
WrothHorse37776
Serqet
Level 106
God Stats
9W - 5L
1,534 SR
Queue Stats
165W - 195L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Hughjahsol
Hercules
12
1 / 3 / 1
8,075
621
9,630
15,075
19,038
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
dabblen
Cthulhu
12
0 / 6 / 0
7,664
590
8,469
13,321
7,139
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

13
1 / 4 / 1
8,631
664
7,165
7,922
2,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
1 / 1 / 12
10,047
773
10,620
16,839
17,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
Kevnasty23
Xbalanque
15
3 / 0 / 10
9,488
730
11,773
8,972
4,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
9 / 1 / 4
10,997
846
10,436
12,169
10,063
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
2
Kills
13
13
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
1
1
12
7
L
Hercules
Hughjahsol
Hercules
1
3
1
0.5
W
Xbalanque
Kevnasty23
Xbalanque
3
0
10
8
W
9
1
4
11
L
Cthulhu
dabblen
Cthulhu
0
6
0
0
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,264
Damage
32,829
36,318
Taken
37,980
29,056
Mitigated
32,802
4,292
Healing
9,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
10,620
861
0
4,995
16,839
17,779
571
4,078
12,243
38,867
0
L
Hercules
Hughjahsol
Hercules
9,630
3,832
0
3,008
15,075
19,038
0
3,026
11,631
0
17,866
W
Xbalanque
Kevnasty23
Xbalanque
11,773
4,874
0
2,353
8,972
4,960
1,164
2,236
6,400
0
32,761
W
10,436
3,023
1,107
886
12,169
10,063
921
1,882
9,994
0
24,355
L
Cthulhu
dabblen
Cthulhu
8,469
629
0
660
13,321
7,139
0
5,554
7,570
19,983
0
L
7,165
948
0
624
7,922
2,879
0
2,497
5,317
0
36,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,370
Gold Earned
30,532
124
Minions Killed
150
4
Camps Cleared
8
642,124
Distance Traveled
754,050
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,047
773
2
0
1
246,614
5
L
Hercules
8,075
621
19
1
0
217,550
1
W
Xbalanque
9,488
730
83
6
2
230,896
2
W
Serqet
10,997
846
65
5
5
276,540
2
L
Cthulhu
7,664
590
52
4
1
184,648
2
L
Loki
8,631
664
53
4
3
239,926
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role