Player Matchup

Horus
Horus
Demomgae
Horus
Level 42
God Stats
3W - 0L
1,588 SR
Queue Stats
88W - 66L
1,548 Elo+
Party 2
Hel
Hel
Ramezmon
Hel
Level 63
God Stats
3W - 2L
1,532 SR
Queue Stats
26W - 18L
1,470 Elo+
Solo
Nu Wa
Nu Wa
rokses2
Nu Wa
Level 104
God Stats
2W - 0L
1,814 SR
Queue Stats
141W - 146L
1,404 Elo+
Party 2
Team Averages
Level 70
1,644 SR
1,474 Elo+

VS

Team Averages
Level 91
1,639 SR
1,381 Elo+
Artio
Artio
Dr_CancerKiller
Artio
Level 87
God Stats
5W - 7L
1,445 SR
Queue Stats
89W - 125L
1,297 Elo+
Party 1
Anubis
Anubis
Mystir_E_
Anubis
Level 82
God Stats
13W - 9L
1,685 SR
Queue Stats
98W - 111L
1,432 Elo+
Party 1
Lancelot
Lancelot
Willy_Winkles
Lancelot
Level 104
God Stats
4W - 3L
1,785 SR
Queue Stats
207W - 227L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Demomgae
Horus
16
3 / 0 / 7
9,980
665
9,884
15,212
13,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 1 / 5
10,390
693
14,996
11,935
5,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nu Wa
rokses2
Nu Wa
15
4 / 1 / 6
10,371
691
20,396
11,413
5,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 2
8,612
574
6,926
23,224
10,662
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
Mystir_E_
Anubis
14
1 / 4 / 0
8,744
583
11,940
12,428
5,904
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
Willy_Winkles
Lancelot
13
1 / 4 / 1
9,027
602
13,127
16,608
9,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
11
Kills
2
2
Deaths
11
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
Demomgae
Horus
3
0
7
6.5
L
0
3
2
0.33
L
Anubis
Mystir_E_
Anubis
1
4
0
0.25
W
4
1
5
6.5
L
Lancelot
Willy_Winkles
Lancelot
1
4
1
0.38
W
Nu Wa
rokses2
Nu Wa
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,276
Damage
31,993
38,560
Taken
52,260
24,222
Mitigated
26,308
19,825
Healing
12,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Demomgae
Horus
9,884
4,670
1,720
3,307
15,212
13,517
1,076
8,309
6,903
0
24,574
L
6,926
747
1,236
7,403
23,224
10,662
0
15,621
7,603
16,854
0
L
Anubis
Mystir_E_
Anubis
11,940
653
582
2,308
12,428
5,904
0
8,143
4,285
45,138
0
W
14,996
769
5,654
6,812
11,935
5,651
763
6,294
5,641
49,858
0
L
Lancelot
Willy_Winkles
Lancelot
13,127
2,456
0
1,180
16,608
9,742
0
9,813
6,795
0
38,685
W
Nu Wa
rokses2
Nu Wa
20,396
7,419
206
2,126
11,413
5,054
900
4,560
6,853
47,394
3,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,741
Gold Earned
26,383
173
Minions Killed
153
6
Camps Cleared
7
788,542
Distance Traveled
722,354
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,980
665
28
2
1
272,126
1
L
Artio
8,612
574
20
1
0
252,531
1
L
Anubis
8,744
583
79
5
3
207,094
3
W
Hel
10,390
693
84
6
2
290,058
3
L
Lancelot
9,027
602
54
4
4
262,729
0
W
Nu Wa
10,371
691
61
4
3
226,358
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role