Player Matchup

Hercules
Hercules
Dragonfire197444
Hercules
Level 86
God Stats
1W - 1L
1,678 SR
Queue Stats
198W - 203L
1,506 Elo+
Party 2
Heimdallr
Heimdallr
GlacierAce
Heimdallr
Level 143
God Stats
35W - 35L
1,547 SR
Queue Stats
728W - 725L
1,496 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Jack-D-Atlas
Morgan Le Fay
Level 121
God Stats
179W - 133L
1,539 SR
Queue Stats
392W - 403L
1,517 Elo+
Party 3
Sylvanus
Sylvanus
OmegaWooper
Sylvanus
Level 138
God Stats
10W - 6L
1,738 SR
Queue Stats
600W - 617L
1,501 Elo+
Party 2
Nu Wa
Nu Wa
letsgosteelers43
Nu Wa
Level 119
God Stats
1W - 4L
1,504 SR
Queue Stats
419W - 432L
1,508 Elo+
Party 3
Team Averages
Level 121
1,601 SR
1,506 Elo+

VS

Team Averages
Level 118
1,470 SR
1,524 Elo+
Eset
Eset
Apr0pos
Eset
Level 149
God Stats
31W - 35L
1,528 SR
Queue Stats
707W - 715L
1,517 Elo+
Party 4
Baron Samedi
Baron Samedi
GengarsTV
Baron Samedi
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
HatedBySheep
Cthulhu
Level 125
God Stats
4W - 5L
1,407 SR
Queue Stats
389W - 344L
1,506 Elo+
Party 1
Hachiman
Hachiman
Lion_heart-0797
Hachiman
Level 98
God Stats
7W - 6L
1,508 SR
Queue Stats
390W - 361L
1,459 Elo+
Party 1
Erlang Shen
Erlang Shen
ThatBossSauce
Erlang Shen
Level 156
God Stats
5W - 6L
1,408 SR
Queue Stats
405W - 378L
1,637 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 7
9,016
392
4,102
20,028
19,450
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
GlacierAce
Heimdallr
19
4 / 3 / 1
11,872
516
10,192
17,830
9,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
Jack-D-Atlas
Morgan Le Fay
17
3 / 3 / 6
10,896
474
16,586
17,104
8,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
OmegaWooper
Sylvanus
17
5 / 4 / 6
11,123
484
16,239
25,167
16,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 2 / 4
12,440
541
19,473
15,164
9,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Apr0pos
Eset
18
4 / 6 / 5
11,884
517
15,345
19,629
7,821
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
GengarsTV
Baron Samedi
15
0 / 4 / 6
10,629
462
6,897
16,883
12,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
HatedBySheep
Cthulhu
20
1 / 1 / 4
12,691
552
11,139
18,654
19,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
18
1 / 3 / 7
11,060
481
11,702
18,407
6,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
ThatBossSauce
Erlang Shen
20
10 / 3 / 5
13,820
601
25,737
33,311
16,221
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
43
16
Kills
16
16
Deaths
17
24
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Eset
Apr0pos
Eset
4
6
5
1.08
L
1
4
7
1.13
W
Baron Samedi
GengarsTV
Baron Samedi
0
4
6
0.75
L
Heimdallr
GlacierAce
Heimdallr
4
3
1
1.5
W
Cthulhu
HatedBySheep
Cthulhu
1
1
4
3
L
Morgan Le Fay
Jack-D-Atlas
Morgan Le Fay
3
3
6
2
W
Hachiman
1
3
7
1.5
L
Sylvanus
OmegaWooper
Sylvanus
5
4
6
2
W
Erlang Shen
ThatBossSauce
Erlang Shen
10
3
5
4.17
L
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,592
Damage
70,820
95,293
Taken
106,884
63,475
Mitigated
62,937
29,610
Healing
40,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
Apr0pos
Eset
15,345
1,127
1,136
5,012
19,629
7,821
254
12,814
6,249
92,913
0
L
4,102
1,468
0
2,187
20,028
19,450
34
7,141
11,036
0
34,375
W
Baron Samedi
GengarsTV
Baron Samedi
6,897
1,492
3,145
3,783
16,883
12,209
414
7,510
9,246
39,295
0
L
Heimdallr
GlacierAce
Heimdallr
10,192
5,412
0
7,365
17,830
9,133
908
3,171
14,659
0
117,377
W
Cthulhu
HatedBySheep
Cthulhu
11,139
801
950
5,132
18,654
19,931
690
9,763
8,857
120,532
0
L
Morgan Le Fay
Jack-D-Atlas
Morgan Le Fay
16,586
1,670
48
4,989
17,104
8,079
0
8,769
8,286
84,627
0
W
Hachiman
11,702
5,817
0
9,335
18,407
6,755
1,901
3,553
14,842
0
99,069
L
Sylvanus
OmegaWooper
Sylvanus
16,239
4,050
1,781
10,336
25,167
16,881
219
5,877
19,244
76,448
26,449
W
Erlang Shen
ThatBossSauce
Erlang Shen
25,737
14,218
0
11,859
33,311
16,221
168
17,323
15,644
0
165,408
L
19,473
3,903
0
2,904
15,164
9,932
997
7,315
7,055
110,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,347
Gold Earned
60,084
681
Minions Killed
704
0
Camps Cleared
0
1,980,437
Distance Traveled
2,308,661
12
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,884
517
138
6
0
418,459
3
L
Hercules
9,016
392
53
2
0
417,076
0
W
Baron Samedi
10,629
462
55
2
0
421,956
7
L
Heimdallr
11,872
516
181
8
0
362,385
4
W
Cthulhu
12,691
552
199
9
0
442,181
7
L
Morgan Le Fay
10,896
474
132
6
0
427,391
0
W
Hachiman
11,060
481
137
6
0
469,830
8
L
Sylvanus
11,123
484
133
6
0
394,473
7
W
Erlang Shen
13,820
601
175
8
0
556,235
4
L
Nu Wa
12,440
541
182
8
0
379,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role