Player Matchup

Nemesis
Nemesis
Platinum I
Rangeboii
Nemesis
Platinum I
Level 116
God Stats
17W - 16L
1,570 SR
Queue Stats
234W - 236L
1,810 MMR
Solo
Chang'e
Chang'e
Platinum II
Trägnör
Chang'e
Platinum II
Level 154
God Stats
5W - 1L
1,875 SR
Queue Stats
77W - 63L
1,837 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum V
danlmI
Baron Samedi
Platinum V
Level 160
God Stats
2W - 4L
1,819 SR
Queue Stats
179W - 163L
1,751 MMR
Party 1
Chiron
Chiron
Platinum III
nahhhte
Chiron
Platinum III
Level 146
God Stats
3W - 2L
1,622 SR
Queue Stats
138W - 131L
1,796 MMR
Solo
Ganesha
Ganesha
Platinum V
Ĵuĵu
Ganesha
Platinum V
Level 125
God Stats
2W - 1L
1,797 SR
Queue Stats
42W - 48L
1,787 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 140
1,737 SR
1,796 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 134
1,762 SR
1,814 MMR
Apollo
Apollo
Platinum III
AMLORD
Apollo
Platinum III
Level 159
God Stats
16W - 9L
1,677 SR
Queue Stats
80W - 68L
1,765 MMR
Solo
Cerberus
Cerberus
Gold I
GastonFknAcurio
Cerberus
Gold I
Level 81
God Stats
2W - 1L
1,876 SR
Queue Stats
43W - 25L
1,849 MMR
Party 2
Bastet
Bastet
Platinum V
GrayPolarBear
Bastet
Platinum V
Level 125
God Stats
8W - 5L
1,745 SR
Queue Stats
174W - 169L
1,760 MMR
Solo
Susano
Susano
Gold I
Newdfo1
Susano
Gold I
Level 143
God Stats
116W - 101L
1,633 SR
Queue Stats
1,031W - 1,031L
1,816 MMR
Solo
Hera
Hera
Platinum II
Shërry
Hera
Platinum II
Level 160
God Stats
9W - 4L
1,880 SR
Queue Stats
311W - 298L
1,877 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Rangeboii
Nemesis
20
6 / 0 / 9
14,727
614
17,820
20,613
11,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chang'e
Trägnör
Chang'e
20
8 / 0 / 7
14,229
593
17,237
19,995
8,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
danlmI
Baron Samedi
20
4 / 2 / 8
14,862
619
10,491
20,566
22,940
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chiron
nahhhte
Chiron
20
5 / 0 / 7
15,960
665
25,855
14,026
6,084
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ganesha
Ĵuĵu
Ganesha
18
0 / 5 / 13
13,314
555
6,179
30,662
31,305
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
XbalanqueThothMercury

VS

Bans
Ah Muzen CabKing ArthurGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AMLORD
Apollo
20
3 / 4 / 1
12,766
532
10,839
21,154
8,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
15
1 / 5 / 5
10,038
418
12,680
28,081
28,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
2 / 4 / 2
10,374
432
8,089
18,085
7,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Susano
Newdfo1
Susano
16
0 / 4 / 4
10,238
427
8,582
23,658
15,833
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hera
Shërry
Hera
16
1 / 6 / 3
10,110
421
11,164
13,860
5,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
22
23
Kills
7
7
Deaths
23
44
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Apollo
AMLORD
Apollo
3
4
1
0.88
L
Cerberus
1
5
5
0.7
L
2
4
2
0.75
L
Susano
Newdfo1
Susano
0
4
4
0.5
W
Nemesis
Rangeboii
Nemesis
6
0
9
10.5
L
Hera
Shërry
Hera
1
6
3
0.42
W
Chang'e
Trägnör
Chang'e
8
0
7
11.5
W
Baron Samedi
danlmI
Baron Samedi
4
2
8
4
W
Chiron
nahhhte
Chiron
5
0
7
8.5
W
Ganesha
Ĵuĵu
Ganesha
0
5
13
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,582
Damage
51,354
105,862
Taken
104,838
80,572
Mitigated
66,217
56,007
Healing
26,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
AMLORD
Apollo
10,839
7,472
0
7,329
21,154
8,933
2,878
3,326
17,828
0
134,892
L
Cerberus
12,680
1,086
0
7,368
28,081
28,440
0
11,703
16,378
46,222
0
L
8,089
2,596
0
4,818
18,085
7,513
0
4,461
13,624
0
75,241
L
Susano
Newdfo1
Susano
8,582
1,381
0
6,357
23,658
15,833
404
8,697
14,961
0
71,882
W
Nemesis
Rangeboii
Nemesis
17,820
9,968
0
5,429
20,613
11,415
2,727
5,161
15,452
0
164,415
L
Hera
Shërry
Hera
11,164
2,760
0
500
13,860
5,498
0
6,511
7,349
106,096
0
W
Chang'e
Trägnör
Chang'e
17,237
2,403
7,976
12,460
19,995
8,828
5,746
8,257
11,738
119,047
0
W
Baron Samedi
danlmI
Baron Samedi
10,491
1,104
422
7,131
20,566
22,940
1,094
4,863
15,703
110,599
0
W
Chiron
nahhhte
Chiron
25,855
9,773
2,432
7,889
14,026
6,084
8,059
2,873
11,153
0
185,522
W
Ganesha
Ĵuĵu
Ganesha
6,179
510
3,776
8,492
30,662
31,305
685
7,935
19,621
36,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,092
Gold Earned
53,526
807
Minions Killed
729
0
Camps Cleared
0
2,430,887
Distance Traveled
2,221,599
45
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
12,766
532
202
8
0
398,422
3
L
Cerberus
10,038
418
99
4
0
416,460
10
L
Bastet
10,374
432
118
5
0
523,097
10
L
Susano
10,238
427
139
6
0
485,327
8
W
Nemesis
14,727
614
176
7
0
569,575
7
L
Hera
10,110
421
171
7
0
398,293
7
W
Chang'e
14,229
593
204
9
0
487,645
5
W
Baron Samedi
14,862
619
166
7
0
440,895
10
W
Chiron
15,960
665
255
11
0
445,233
10
W
Ganesha
13,314
555
6
0
0
487,539
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role