Player Matchup

Osiris
Osiris
FALCON LOONEY
Osiris
Level 160
God Stats
6W - 4L
1,465 SR
Queue Stats
382W - 411L
1,423 Elo+
Party 2
Achilles
Achilles
MalcolmX 713898
Achilles
Level 47
God Stats
18W - 24L
1,231 SR
Queue Stats
892W - 1,041L
1,368 Elo+
Party 2
Poseidon
Poseidon
Royal3l3m3nt
Poseidon
Level 149
God Stats
1W - 2L
1,672 SR
Queue Stats
44W - 38L
1,623 Elo+
Party 2
Sol
Sol
iBlaktimusPrime
Sol
Level 160
God Stats
4W - 7L
1,425 SR
Queue Stats
585W - 694L
1,409 Elo+
Party 2
Anhur
Anhur
ufameauma28
Anhur
Level 160
God Stats
3W - 2L
1,518 SR
Queue Stats
308W - 323L
1,499 Elo+
Solo
Team Averages
Level 135
1,462 SR
1,464 Elo+

VS

Team Averages
Level 61
1,595 SR
1,460 Elo+
Horus
Horus
 
Horus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Djorkaeff
Ah Muzen Cab
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
225W - 234L
1,519 Elo+
Solo
Bastet
Bastet
JJM258
Bastet
Level 12
God Stats
2W - 5L
1,627 SR
Queue Stats
4W - 8L
1,441 Elo+
Party 1
Bacchus
Bacchus
SonicSlugg5534
Bacchus
Level 28
God Stats
3W - 7L
1,734 SR
Queue Stats
177W - 214L
1,442 Elo+
Party 1
Sol
Sol
forthecausegames
Sol
Level 68
God Stats
5W - 6L
1,613 SR
Queue Stats
55W - 63L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 4
8,475
706
10,914
17,516
12,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
13
0 / 1 / 3
7,487
624
5,076
11,478
13,802
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
Royal3l3m3nt
Poseidon
17
5 / 0 / 4
9,611
801
12,934
5,978
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
1 / 0 / 4
9,043
754
8,890
8,892
3,558
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 2 / 7
8,463
705
8,672
12,895
5,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
4 / 5 / 0
8,041
670
9,332
16,636
14,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Djorkaeff
Ah Muzen Cab
15
1 / 0 / 2
8,418
702
11,275
11,255
5,106
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bastet
JJM258
Bastet
15
0 / 2 / 1
8,071
673
4,407
9,338
4,366
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 3 / 4
8,054
671
6,438
13,142
18,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 1 / 2
7,338
612
11,904
6,983
2,816
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
11
Kills
5
5
Deaths
11
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
4
5
0
0.8
L
Ah Muzen Cab
Djorkaeff
Ah Muzen Cab
1
0
2
2
W
4
2
4
3
L
Bastet
JJM258
Bastet
0
2
1
0.25
W
Achilles
0
1
3
1.5
W
Poseidon
Royal3l3m3nt
Poseidon
5
0
4
7
L
0
3
4
0.67
L
0
1
2
1
W
1
0
4
3
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,486
Damage
43,356
56,759
Taken
57,354
37,580
Mitigated
45,304
15,179
Healing
17,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
9,332
3,542
982
6,107
16,636
14,792
0
7,217
9,419
0
15,745
L
Ah Muzen Cab
Djorkaeff
Ah Muzen Cab
11,275
5,021
0
4,094
11,255
5,106
0
4,094
7,161
0
42,188
W
10,914
2,499
0
7,640
17,516
12,545
161
6,496
10,797
0
24,233
L
Bastet
JJM258
Bastet
4,407
740
0
2,508
9,338
4,366
0
3,673
5,665
0
29,373
W
Achilles
5,076
2,090
0
454
11,478
13,802
0
2,563
8,760
0
13,154
W
Poseidon
Royal3l3m3nt
Poseidon
12,934
2,072
0
490
5,978
2,442
456
1,920
4,032
45,060
0
L
6,438
301
424
1,998
13,142
18,224
0
5,602
7,540
18,395
0
L
11,904
4,186
0
1,598
6,983
2,816
0
1,238
5,745
25,954
0
W
8,890
2,887
0
4,706
8,892
3,558
1,939
2,074
6,755
48,129
0
W
8,672
4,746
0
1,889
12,895
5,233
1,088
5,289
7,345
0
21,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,079
Gold Earned
39,922
240
Minions Killed
189
0
Camps Cleared
0
1,218,910
Distance Traveled
1,198,788
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,041
670
14
1
0
230,795
0
L
Ah Muzen Cab
8,418
702
85
7
0
254,917
0
W
Osiris
8,475
706
24
2
0
252,510
4
L
Bastet
8,071
673
52
4
0
227,119
4
W
Achilles
7,487
624
16
1
0
263,385
0
W
Poseidon
9,611
801
94
8
0
272,035
2
L
Bacchus
8,054
671
14
1
0
238,945
0
L
Sol
7,338
612
24
2
0
247,012
0
W
Sol
9,043
754
75
6
0
208,977
0
W
Anhur
8,463
705
31
3
0
222,003
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role