Player Matchup

Kuzenbo
Kuzenbo
DEMONSLYZ
Kuzenbo
Level 154
God Stats
3W - 4L
1,444 SR
Queue Stats
380W - 376L
1,491 Elo+
Party 1
Ne Zha
Ne Zha
Dxfoult
Ne Zha
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 63L
1,428 Elo+
Party 3
Chaac
Chaac
Rrrrtt3265
Chaac
Level 6
God Stats
1W - 4L
1,500 SR
Queue Stats
51W - 61L
1,426 Elo+
Party 3
Neith
Neith
SheiButta
Neith
Level 152
God Stats
11W - 8L
1,573 SR
Queue Stats
107W - 114L
1,503 Elo+
Party 1
Agni
Agni
andermontoya2761
Agni
Level 47
God Stats
6W - 6L
1,649 SR
Queue Stats
134W - 164L
1,437 Elo+
Solo
Team Averages
Level 93
1,533 SR
1,457 Elo+

VS

Team Averages
Level 60
1,606 SR
1,584 Elo+
Cthulhu
Cthulhu
BeeeGarber
Cthulhu
Level 105
God Stats
1W - 0L
1,816 SR
Queue Stats
40W - 17L
1,727 Elo+
Party 2
The Morrigan
The Morrigan
Creeoni
The Morrigan
Level 87
God Stats
117W - 104L
1,575 SR
Queue Stats
282W - 292L
1,509 Elo+
Solo
Medusa
Medusa
Etoile432
Medusa
Level 46
God Stats
4W - 6L
1,395 SR
Queue Stats
77W - 91L
1,439 Elo+
Solo
Ymir
Ymir
GM SADlSTA X
Ymir
Level 31
God Stats
1W - 1L
1,523 SR
Queue Stats
50W - 40L
1,500 Elo+
Solo
Bakasura
Bakasura
hirrezsuxcox
Bakasura
Level 29
God Stats
2W - 0L
1,721 SR
Queue Stats
43W - 18L
1,745 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DEMONSLYZ
Kuzenbo
9
1 / 2 / 3
6,185
476
3,920
9,426
11,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
Dxfoult
Ne Zha
11
2 / 1 / 1
6,462
497
3,486
8,382
3,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
11
3 / 3 / 0
6,528
502
3,528
13,057
5,995
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
SheiButta
Neith
10
3 / 2 / 1
6,262
482
8,387
6,449
2,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 1
6,473
498
5,274
5,875
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BeeeGarber
Cthulhu
12
1 / 2 / 1
7,352
566
4,995
7,459
4,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Morrigan
Creeoni
The Morrigan
14
4 / 0 / 2
8,143
626
5,760
6,537
2,847
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Etoile432
Medusa
10
0 / 1 / 3
5,914
455
5,315
7,811
2,584
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 1
6,261
482
3,236
10,531
7,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
hirrezsuxcox
Bakasura
14
6 / 3 / 2
8,059
620
7,444
12,017
5,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
9
Kills
11
11
Deaths
9
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BeeeGarber
Cthulhu
1
2
1
0.75
W
The Morrigan
Creeoni
The Morrigan
4
0
2
5
L
Kuzenbo
DEMONSLYZ
Kuzenbo
1
2
3
1.25
L
Ne Zha
Dxfoult
Ne Zha
2
1
1
2.5
W
Medusa
Etoile432
Medusa
0
1
3
1.5
W
0
3
1
0.17
L
Chaac
3
3
0
1
L
Neith
SheiButta
Neith
3
2
1
1.75
L
0
3
1
0.17
W
Bakasura
hirrezsuxcox
Bakasura
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,595
Damage
26,750
43,189
Taken
44,355
25,731
Mitigated
22,676
12,779
Healing
16,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BeeeGarber
Cthulhu
4,995
715
258
2,008
7,459
4,355
450
976
6,483
44,330
0
W
The Morrigan
Creeoni
The Morrigan
5,760
841
626
3,301
6,537
2,847
0
3,395
3,142
76,007
0
L
Kuzenbo
DEMONSLYZ
Kuzenbo
3,920
1,470
0
972
9,426
11,230
0
3,113
6,231
17,014
0
L
Ne Zha
Dxfoult
Ne Zha
3,486
458
0
3,898
8,382
3,427
0
2,575
5,713
0
41,750
W
Medusa
Etoile432
Medusa
5,315
2,109
0
1,790
7,811
2,584
290
1,093
6,718
0
45,896
W
3,236
705
392
2,244
10,531
7,675
0
2,625
7,906
19,942
0
L
Chaac
3,528
790
0
5,247
13,057
5,995
0
3,455
8,402
0
39,743
L
Neith
SheiButta
Neith
8,387
3,334
0
2,015
6,449
2,947
0
1,890
4,329
0
46,112
L
5,274
182
0
647
5,875
2,132
0
2,400
3,383
48,233
0
W
Bakasura
hirrezsuxcox
Bakasura
7,444
5,743
0
5,826
12,017
5,215
744
1,105
10,912
0
45,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,910
Gold Earned
35,729
351
Minions Killed
421
0
Camps Cleared
0
1,182,220
Distance Traveled
1,258,531
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,352
566
104
8
0
256,663
1
W
The Morrigan
8,143
626
122
9
0
228,285
1
L
Kuzenbo
6,185
476
27
2
0
212,500
1
L
Ne Zha
6,462
497
77
6
0
284,318
2
W
Medusa
5,914
455
67
5
0
236,684
3
W
Ymir
6,261
482
33
3
0
231,387
4
L
Chaac
6,528
502
68
5
0
209,785
1
L
Neith
6,262
482
86
7
0
209,943
2
L
Agni
6,473
498
93
7
0
265,674
2
W
Bakasura
8,059
620
95
7
0
305,512
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role