Player Matchup

Vamana
Vamana
 
Vamana
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
JJM258
Bastet
Level 12
God Stats
2W - 5L
1,691 SR
Queue Stats
4W - 8L
1,495 Elo+
Party 1
Baron Samedi
Baron Samedi
SonicSlugg5534
Baron Samedi
Level 28
God Stats
9W - 12L
1,558 SR
Queue Stats
177W - 214L
1,457 Elo+
Party 1
Hades
Hades
YoSwervo23
Hades
Level 87
God Stats
1W - 11L
1,356 SR
Queue Stats
264W - 293L
1,484 Elo+
Solo
Hachiman
Hachiman
forthecausegames
Hachiman
Level 68
God Stats
5W - 9L
1,949 SR
Queue Stats
55W - 63L
1,414 Elo+
Party 1
Team Averages
Level 53
1,611 SR
1,470 Elo+

VS

Team Averages
Level 64
1,524 SR
1,395 Elo+
Ra
Ra
BigRigShinDig
Ra
Level 7
God Stats
1W - 0L
1,720 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
JayTee X
Bacchus
Level 159
God Stats
2W - 2L
1,704 SR
Queue Stats
163W - 172L
1,456 Elo+
Party 2
Guan Yu
Guan Yu
RIPredpotstarts
Guan Yu
Level 16
God Stats
1W - 1L
1,301 SR
Queue Stats
5W - 3L
1,361 Elo+
Party 2
Artemis
Artemis
ThisIsForEric
Artemis
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,264 Elo+
Party 2
Lancelot
Lancelot
cosnixo
Lancelot
Level 124
God Stats
10W - 16L
1,392 SR
Queue Stats
527W - 623L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
2 / 5 / 6
9,265
662
13,494
23,356
20,994
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
JJM258
Bastet
16
2 / 2 / 4
9,543
682
10,297
11,397
4,631
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Baron Samedi
SonicSlugg5534
Baron Samedi
16
2 / 5 / 7
9,694
692
12,215
15,293
9,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
16
3 / 8 / 3
9,436
674
11,358
22,085
12,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
2 / 5 / 4
9,075
648
12,835
13,130
5,074
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 11
10,096
721
10,940
12,874
6,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
JayTee X
Bacchus
18
4 / 2 / 11
10,745
768
11,124
14,396
22,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 2 / 12
10,429
745
11,628
21,125
24,201
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
19
10 / 3 / 6
11,636
831
21,724
16,785
8,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
cosnixo
Lancelot
18
4 / 1 / 10
10,937
781
15,317
11,502
6,016
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
75
11
Kills
25
25
Deaths
11
24
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
5
6
1
W
4
3
11
3.17
L
Bastet
JJM258
Bastet
2
2
4
2
W
Bacchus
JayTee X
Bacchus
4
2
11
4.75
W
3
2
12
4.5
L
Baron Samedi
SonicSlugg5534
Baron Samedi
2
5
7
1.1
W
Artemis
10
3
6
4.33
L
Hades
3
8
3
0.56
W
Lancelot
cosnixo
Lancelot
4
1
10
9
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,199
Damage
70,733
85,261
Taken
76,682
52,822
Mitigated
68,170
19,014
Healing
26,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
13,494
6,820
380
7,550
23,356
20,994
128
5,603
17,567
0
23,342
W
10,940
978
2,908
2,474
12,874
6,309
528
4,502
8,372
19,872
0
L
Bastet
JJM258
Bastet
10,297
1,320
0
3,530
11,397
4,631
0
2,053
9,284
0
32,234
W
Bacchus
JayTee X
Bacchus
11,124
832
0
3,033
14,396
22,708
141
3,168
11,228
31,841
0
W
11,628
387
3,626
6,095
21,125
24,201
715
5,306
15,819
0
29,387
L
Baron Samedi
SonicSlugg5534
Baron Samedi
12,215
837
646
3,595
15,293
9,603
20
4,444
10,742
42,298
0
W
Artemis
21,724
13,339
0
7,755
16,785
8,936
4,056
6,279
10,506
0
61,171
L
Hades
11,358
692
733
2,580
22,085
12,520
283
6,128
15,730
34,419
0
W
Lancelot
cosnixo
Lancelot
15,317
3,173
0
527
11,502
6,016
2,485
4,318
7,184
0
46,854
L
12,835
6,341
0
0
13,130
5,074
0
3,565
9,430
0
26,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,013
Gold Earned
53,843
227
Minions Killed
254
0
Camps Cleared
0
1,307,053
Distance Traveled
1,462,734
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,265
662
21
2
0
269,853
0
W
Ra
10,096
721
27
2
0
278,089
0
L
Bastet
9,543
682
57
4
0
313,938
5
W
Bacchus
10,745
768
36
3
0
291,278
6
W
Guan Yu
10,429
745
35
3
0
322,806
0
L
Baron Samedi
9,694
692
67
5
0
247,426
0
W
Artemis
11,636
831
84
6
0
255,807
3
L
Hades
9,436
674
46
3
0
226,508
2
W
Lancelot
10,937
781
72
5
0
314,754
3
L
Hachiman
9,075
648
36
3
0
249,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role