Player Matchup

Shiva
Shiva
Bull1414
Shiva
Level 69
God Stats
6W - 8L
1,517 SR
Queue Stats
118W - 100L
1,402 Elo+
Party 1
Heimdallr
Heimdallr
CreepyClown8156
Heimdallr
Level 43
God Stats
6W - 9L
1,449 SR
Queue Stats
66W - 58L
1,326 Elo+
Party 1
Fenrir
Fenrir
HuntDogStupid
Fenrir
Level 15
God Stats
5W - 3L
1,500 SR
Queue Stats
63W - 57L
1,357 Elo+
Party 1
Team Averages
Level 42
1,489 SR
1,362 Elo+

VS

Team Averages
Level 82
1,445 SR
1,356 Elo+
Achilles
Achilles
Astuza
Achilles
Level 41
God Stats
3W - 5L
1,208 SR
Queue Stats
92W - 149L
1,162 Elo+
Solo
Danzaburou
Danzaburou
IYAIYI
Danzaburou
Level 76
God Stats
8W - 4L
1,537 SR
Queue Stats
30W - 29L
1,433 Elo+
Party 2
Baron Samedi
Baron Samedi
Wiki Hi Fi
Baron Samedi
Level 129
God Stats
23W - 14L
1,591 SR
Queue Stats
60W - 57L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Bull1414
Shiva
17
2 / 8 / 3
13,788
552
21,043
39,080
43,019
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
CreepyClown8156
Heimdallr
20
3 / 5 / 1
15,692
628
11,162
26,503
13,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
0 / 2 / 5
13,773
551
10,432
28,326
25,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Astuza
Achilles
4
0 / 1 / 0
11,039
442
324
1,193
452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
IYAIYI
Danzaburou
20
6 / 4 / 6
17,163
687
26,332
19,974
13,304
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Baron Samedi
Wiki Hi Fi
Baron Samedi
20
9 / 0 / 6
18,484
739
42,905
28,394
25,704
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
5
Kills
15
15
Deaths
5
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Achilles
Astuza
Achilles
0
1
0
0
L
Shiva
Bull1414
Shiva
2
8
3
0.44
L
Heimdallr
CreepyClown8156
Heimdallr
3
5
1
0.7
L
0
2
5
1.25
W
Danzaburou
IYAIYI
Danzaburou
6
4
6
2.25
W
Baron Samedi
Wiki Hi Fi
Baron Samedi
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,637
Damage
69,561
93,909
Taken
49,561
81,809
Mitigated
39,460
11,942
Healing
25,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Astuza
Achilles
324
100
0
45
1,193
452
0
0
1,169
0
404
L
Shiva
Bull1414
Shiva
21,043
2,970
1,913
4,539
39,080
43,019
224
15,454
23,540
0
74,855
L
Heimdallr
CreepyClown8156
Heimdallr
11,162
2,428
1,470
1,952
26,503
13,293
1,167
17,510
8,897
0
71,754
L
10,432
2,391
0
2,068
28,326
25,497
36
11,036
17,290
0
30,134
W
Danzaburou
IYAIYI
Danzaburou
26,332
12,019
0
5,340
19,974
13,304
1,689
21
19,842
0
84,185
W
Baron Samedi
Wiki Hi Fi
Baron Samedi
42,905
1,531
2,833
17,433
28,394
25,704
966
516
27,343
121,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,253
Gold Earned
46,686
247
Minions Killed
241
9
Camps Cleared
9
1,243,298
Distance Traveled
933,414
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,039
442
0
0
0
14,226
0
L
Shiva
13,788
552
93
4
3
420,395
3
L
Heimdallr
15,692
628
112
4
1
391,179
2
L
Fenrir
13,773
551
42
2
5
431,724
2
W
Danzaburou
17,163
687
93
4
4
446,293
1
W
Baron Samedi
18,484
739
148
6
5
472,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role