Player Matchup

Horus
Horus
Fun0o0dler
Horus
Level 87
God Stats
15W - 17L
1,528 SR
Queue Stats
212W - 193L
1,462 Elo+
Party 1
Sol
Sol
PinkCutekk
Sol
Level 105
God Stats
28W - 19L
1,536 SR
Queue Stats
207W - 210L
1,547 Elo+
Party 1
Nemesis
Nemesis
UnstableEnt1ty
Nemesis
Level 99
God Stats
4W - 0L
2,017 SR
Queue Stats
59W - 46L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
UnstableS3RPENT
Jormungandr
Level 129
God Stats
23W - 11L
1,647 SR
Queue Stats
71W - 68L
1,527 Elo+
Party 3
Nu Wa
Nu Wa
YonaThingz
Nu Wa
Level 109
God Stats
21W - 21L
1,510 SR
Queue Stats
202W - 201L
1,460 Elo+
Party 1
Team Averages
Level 106
1,647 SR
1,499 Elo+

VS

Team Averages
Level 99
1,554 SR
1,485 Elo+
Charybdis
Charybdis
DrSamtheSlamMan
Charybdis
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 48L
1,519 Elo+
Party 2
Nike
Nike
FateTypeMoon
Nike
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 38L
1,562 Elo+
Party 2
Cliodhna
Cliodhna
GodsPlug00
Cliodhna
Level 77
God Stats
16W - 19L
1,530 SR
Queue Stats
60W - 66L
1,509 Elo+
Party 2
Vulcan
Vulcan
XfBLU3
Vulcan
Level 146
God Stats
8W - 5L
1,835 SR
Queue Stats
308W - 320L
1,472 Elo+
Solo
Hades
Hades
matheus_fassa
Hades
Level 84
God Stats
4W - 3L
1,406 SR
Queue Stats
235W - 254L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
1 / 1 / 4
6,880
491
3,222
9,229
6,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
6 / 2 / 1
7,444
532
8,539
10,317
3,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
1 / 0 / 6
7,196
514
5,148
9,034
3,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jormungandr
UnstableS3RPENT
Jormungandr
14
5 / 3 / 0
8,419
601
8,831
9,432
6,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
12
1 / 2 / 6
7,242
517
8,015
7,688
2,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DrSamtheSlamMan
Charybdis
12
3 / 1 / 0
7,189
514
7,031
9,506
3,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 3 / 1
6,841
489
3,840
10,176
8,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
GodsPlug00
Cliodhna
11
3 / 3 / 3
7,095
507
6,491
12,900
4,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
XfBLU3
Vulcan
12
1 / 3 / 1
7,084
506
6,499
6,895
2,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 4 / 3
6,685
478
5,351
9,329
4,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
14
Kills
8
8
Deaths
14
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Charybdis
DrSamtheSlamMan
Charybdis
3
1
0
3
L
1
3
1
0.5
W
Horus
1
1
4
3
L
Cliodhna
GodsPlug00
Cliodhna
3
3
3
1.5
W
6
2
1
3.25
W
1
0
6
4
W
Jormungandr
UnstableS3RPENT
Jormungandr
5
3
0
1.67
L
Vulcan
XfBLU3
Vulcan
1
3
1
0.5
W
Nu Wa
1
2
6
2
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,755
Damage
29,212
45,700
Taken
48,806
22,428
Mitigated
23,019
13,370
Healing
18,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
DrSamtheSlamMan
Charybdis
7,031
3,920
0
4,866
9,506
3,109
726
4,133
5,149
0
46,328
L
3,840
335
0
3,295
10,176
8,006
0
6,296
3,880
0
41,719
W
Horus
3,222
1,189
478
3,292
9,229
6,913
0
2,091
7,138
0
23,863
L
Cliodhna
GodsPlug00
Cliodhna
6,491
1,422
0
4,673
12,900
4,586
532
5,943
6,901
0
35,761
W
8,539
4,216
0
4,814
10,317
3,460
0
3,309
7,008
51,531
0
W
5,148
2,096
0
1,006
9,034
3,314
0
1,786
7,248
0
62,534
W
Jormungandr
UnstableS3RPENT
Jormungandr
8,831
4,722
0
1,375
9,432
6,185
80
414
8,448
67,271
0
L
Vulcan
XfBLU3
Vulcan
6,499
3,256
0
1,000
6,895
2,407
0
3,981
2,914
59,091
0
W
Nu Wa
8,015
2,588
31
2,374
7,688
2,556
0
4,250
3,438
52,909
0
L
5,351
691
847
3,835
9,329
4,911
528
4,471
4,577
33,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,181
Gold Earned
34,894
443
Minions Killed
374
0
Camps Cleared
0
1,353,710
Distance Traveled
1,321,324
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,189
514
79
6
0
252,804
4
L
Nike
6,841
489
72
5
0
247,122
0
W
Horus
6,880
491
40
3
0
287,795
2
L
Cliodhna
7,095
507
61
4
0
303,374
0
W
Sol
7,444
532
98
7
0
238,383
4
W
Nemesis
7,196
514
97
7
0
323,607
0
W
Jormungandr
8,419
601
118
8
0
250,260
1
L
Vulcan
7,084
506
105
8
0
279,805
5
W
Nu Wa
7,242
517
90
6
0
253,665
4
L
Hades
6,685
478
57
4
0
238,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role