Player Matchup

Izanami
Izanami
CupcakeAri
Izanami
Level 109
God Stats
21W - 22L
1,579 SR
Queue Stats
268W - 247L
1,485 Elo+
Party 2
King Arthur
King Arthur
MuminoV
King Arthur
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Peachums
Erlang Shen
Level 157
God Stats
9W - 6L
1,760 SR
Queue Stats
326W - 314L
1,498 Elo+
Party 2
Hera
Hera
hu777aar55
Hera
Level 62
God Stats
2W - 1L
1,162 SR
Queue Stats
200W - 188L
1,371 Elo+
Solo
Athena
Athena
marioleo01
Athena
Level 77
God Stats
67W - 43L
1,604 SR
Queue Stats
118W - 93L
1,483 Elo+
Solo
Team Averages
Level 93
1,521 SR
1,467 Elo+

VS

Team Averages
Level 75
1,723 SR
1,427 Elo+
Fenrir
Fenrir
DaenielYT
Fenrir
Level 64
God Stats
1W - 1L
1,780 SR
Queue Stats
24W - 23L
1,378 Elo+
Party 1
Cthulhu
Cthulhu
DailyNoLey
Cthulhu
Level 84
God Stats
18W - 9L
1,707 SR
Queue Stats
55W - 55L
1,418 Elo+
Party 1
Izanami
Izanami
TyryKiwi
Izanami
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,206 Elo+
Solo
Hera
Hera
coPiccasito
Hera
Level 65
God Stats
1W - 1L
1,716 SR
Queue Stats
11W - 7L
1,580 Elo+
Solo
Tyr
Tyr
daniielox
Tyr
Level 105
God Stats
4W - 2L
1,914 SR
Queue Stats
62W - 67L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CupcakeAri
Izanami
15
1 / 1 / 4
8,933
558
4,885
10,869
4,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
MuminoV
King Arthur
12
1 / 2 / 6
7,577
474
5,320
8,414
4,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
Peachums
Erlang Shen
17
13 / 0 / 3
10,301
644
17,012
17,335
12,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 1 / 5
8,936
559
8,612
6,834
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
marioleo01
Athena
12
1 / 1 / 9
8,067
504
5,344
12,804
10,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DaenielYT
Fenrir
12
1 / 3 / 0
7,173
448
3,135
13,019
5,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
DailyNoLey
Cthulhu
10
1 / 3 / 0
6,710
419
8,192
12,120
9,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
TyryKiwi
Izanami
12
0 / 6 / 1
7,406
463
3,267
9,832
2,578
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
1 / 3 / 0
7,965
498
6,864
9,429
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 4 / 0
8,393
525
9,110
13,519
15,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
19
Kills
5
5
Deaths
19
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
CupcakeAri
Izanami
1
1
4
3
L
Fenrir
DaenielYT
Fenrir
1
3
0
0.33
L
Cthulhu
DailyNoLey
Cthulhu
1
3
0
0.33
W
King Arthur
MuminoV
King Arthur
1
2
6
2
W
Erlang Shen
Peachums
Erlang Shen
13
0
3
14.5
L
Izanami
TyryKiwi
Izanami
0
6
1
0.08
L
1
3
0
0.33
L
2
4
0
0.5
W
3
1
5
5.5
W
Athena
marioleo01
Athena
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,173
Damage
30,568
56,256
Taken
57,919
34,717
Mitigated
36,484
20,071
Healing
16,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CupcakeAri
Izanami
4,885
3,195
0
4,936
10,869
4,172
903
2,708
8,161
0
82,087
L
Fenrir
DaenielYT
Fenrir
3,135
324
41
5,333
13,019
5,343
0
3,199
9,782
0
43,533
L
Cthulhu
DailyNoLey
Cthulhu
8,192
408
102
2,158
12,120
9,453
0
4,844
7,212
29,614
0
W
King Arthur
MuminoV
King Arthur
5,320
1,455
0
830
8,414
4,951
0
911
7,080
0
34,172
W
Erlang Shen
Peachums
Erlang Shen
17,012
9,018
0
7,230
17,335
12,184
0
4,847
12,452
0
92,058
L
Izanami
TyryKiwi
Izanami
3,267
2,145
0
1,934
9,832
2,578
0
724
9,108
0
53,673
L
6,864
1,099
36
2,805
9,429
3,117
110
1,992
7,437
74,463
0
L
9,110
1,591
0
4,202
13,519
15,993
0
3,197
9,885
0
57,668
W
8,612
2,738
0
1,949
6,834
2,846
0
2,867
3,967
71,977
0
W
Athena
marioleo01
Athena
5,344
1,189
761
4,365
12,804
10,564
109
3,723
8,931
27,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,814
Gold Earned
37,647
496
Minions Killed
456
0
Camps Cleared
0
1,612,393
Distance Traveled
1,551,108
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,933
558
146
9
0
306,514
5
L
Fenrir
7,173
448
80
5
0
315,655
1
L
Cthulhu
6,710
419
40
3
0
333,089
3
W
King Arthur
7,577
474
57
4
0
255,408
3
W
Erlang Shen
10,301
644
131
8
0
390,490
3
L
Izanami
7,406
463
95
6
0
301,873
2
L
Hera
7,965
498
128
8
0
295,759
5
L
Tyr
8,393
525
113
7
0
304,732
3
W
Hera
8,936
559
118
7
0
319,278
1
W
Athena
8,067
504
44
3
0
340,703
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role